The official Frostgrave campaign was over, but one of the guys at the club was keen to have a bash using his own wizard and warband, to get to grips with the rules. He was happy with me using my warband as it was at the end of the campaign, just to get an idea for how the game worked (and how the levelling up affected things). Faustus was only too happy to stride out and explore for more magical secrets in the frozen city...
Game Five |
9th
November 2019 |
Opponent: |
Ali |
Scenario: |
The Keep |
Game Five |
Roster |
|||
Wizard |
Faustus Hornraven |
Staff of Power [3], Gloves of Casting |
Soothsayer, level 12 |
|
Apprentice |
Rinswynd the Wizzard |
|
Soothsayer apprentice |
|
Soldier 1 |
Boris “The Bear” Vladistock |
|
Captain, level 0 |
|
Soldier 2 |
Cohen |
Ring of Slow Fall |
Treasure Hunter |
|
Soldier 3 |
Johann Schmidt |
Banner of Courage |
Treasure Hunter |
|
Soldier 4 |
Harhold the Hammer |
Leather Armour +1 |
Man-at-arms |
|
Soldier 5 |
Leofric Ethandun |
|
Infantryman |
|
Soldier 6 |
Eadwyn of Culleigh |
|
Marksman |
|
Soldier 7 |
Delsaran Greenleaf |
|
Ranger |
|
Soldier 8 |
Snorri Ironwrath |
|
Thief |
|
Soldier 9 |
Orm Gundalsson |
|
Thief |
|
Kennel |
Ghost |
|
Hound |
|
Faustus Hornraven led his troops through the frozen ruins. It had been months since he had left the hideout, having spent his time pouring over dusty tomes and researching eldritch secrets. But the time had come. He had read everything he had - new knowledge had to be acquired! He only hoped that his motley crew of sellswords hadn't forgotten how to fight during their respite... actually, in truth, he didn't really think about them like that. They were tools to do a job. He left everything else regarding his followers to his trusty captain, Boris.
Picking his way forward over some rubble, Faustus made out the unmistakable outline of a ruined keep. The magic emanated from this place and felt familiar - looking around, he spied the teleportation discs that had been so popular with the nobles of Felstadt, hidden under the ruined remains of the keep. This should provide some rich pickings to feed his quest for knowledge.
Just then, he sensed the presence of another magic user across the expansive courtyard... Boris called out that his keen eyes had spotted some humanoid figures with bestial features crawling through the ruins. The magic Faustus felt emanating from the other wizard was weak and untamed, not refined lime his own. So what if there were bestial creatures? Probably some bungled experiment of a novice Beastcrafter. With a degree of overconfidence, Faustus led his men forwards to claim what treasures he could find, unconcerned about the interference of this young wizard.
Sending several of his men through the portal in front of him, Faustus stepped forward to follow them. Grinning as he planted his foot on the teleportation disc and saw the runes begin to glow, Faustus prepared himself for the chill that he would feel as he dematerialised with a fuzzy *pop*. He felt sure that his thorough studies of the ancient technology meant he would be able to control the eldritch magicks and direct himself to join his men on the west side of the compound... but, as the fog cleared from his eyes and he could see where he had reappeared, he quickly realised his hubris as he had been transported into the midst of the other warband and was now nearly surrounded by bestial faced humanoids! Although there was a rich looking chest in front of him, he knew that to try and claim it now would put him in mortal danger.... besides, he had employees to fetch and carry for him! Focussing his mind, he muttered the incantation for a teleportation spell. No sooner had the words left his lips... nothing happened. A moment of panicked rage overtook him. It must be the teleportation disc disrupting his spell! Or the proximity of the enemy distracting him! In his heart of hearts, he knew the truth. Months of reading dusty tomes and not performing the magic he was studying had made him rusty. He told himself he would keep in better practice in the future, if he could escape this situation alive.
Faustus knew he could trust his apprentice, Rinswynd, to take sensible action, and he could see several more soldiers *pop* out of existence through the same portal he had come through. None of them materialised next to him, however, leaving him alone to face the enemy.
Some howling beasts came running towards him. Fortunately, they each popped out of existence as they stepped onto the disc, the mechanism of the portal keeping Faustus safe from harm. Until one particularly foul-looking brute stepped up and appeared to clench his teeth, appearing to resist the magical pull through sheer willpower. He stayed standing in front of Faustus with a wolfish grin. Knowing that he must fight or die, Faustus lashed out with his quarterstaff. The beast laughed, knocking the staff aside with an enormous bone he brandished like a club, and knocked Faustus sprawling with a vicious blow. Fortunately, the brute was more interested in the treasure chest that lay between them, allowing Faustus to crawl to safety and begin making his way back to his troops.
Once clear of the howling brute, which was struggling to drag the chest away while still holding onto the enormous bone, Faustus closed his eyes and concentrated on the teleportation spell again. This time he felt the warmth of the magic course through him and he materialised adjacent to Rinswynd.
"What happened to you?!" asked the apprentice, looking at the blood matting his master's wispy grey hair.
"A bit of a miscalculation, my apprentice," replied the wizard. "Too hasty after all that time out of the field! How are the rest of the lads getting on?"
It was apparent that the rest of the crew had indeed performed admirably... Rinswynd had remained out of the frontlines, directing troops (as Faustus should have been), using his telekenetic abilities to draw treasure towards Boris and his boys. The thief, Snorri, had done himself proud by despatching a war hound and its handler! All in all, they had gathered a good haul of five treasure chests, with the only remaining one that seemed to be around was taken by the brutish barbarian that had knocked Faustus to the ground. A small price to pay for him to escape with his life, the wizard mused. It had been a good day, and a valuable lesson in humility learned.
Injuries
Game Four | Injuries |
Leofric
(Infantryman) | Badly wounded (miss next game) |
Experience
Game Two |
Wizard
Experience |
|
Wizard spells
cast |
1 |
10 XP |
Apprentice
spells cast |
2 |
20 XP |
Treasures collected |
5 |
250 XP |
Casualties
caused |
None by wizard |
0 XP |
Extras |
Wizard travelled through
teleportation disc |
50 XP |
TOTAL XP
GAINED TOTAL CAREER XP |
|
330 XP 1,530 XP |
Faustus gains three levels and is now at Level 15. He
gets the following advancements:
7.
-1 to cast Mind Control
8.
-1 to cast Elemental Bolt
9.
-1 to cast Telekinesis
Game Two |
Captain
Experience |
|
Took part in
battle |
Yes |
10 XP |
Finished with
health |
Yes |
20 XP |
Casualties
caused |
None by captain |
0 XP |
TOTAL XP
GAINED TOTAL CAREER XP |
|
30 XP 80 XP |
Boris remains Level 0.
Treasure
Game Two |
Treasure |
|
Regular chest
#1 |
|
170 GC |
Regular chest
#2 |
|
400 GC |
Regular chest
#3 |
Magic weapon/armour: -
Shield +1 |
20 GC |
Regular chest
#4 |
Magic Weapon/Armour: -
Dagger +1 fight |
20 GC |
Regular chest
#5 |
Grimoire: -
Draining Word |
80 GC |
TOTAL GOLD
CROWNS |
|
690 GC from
treasure -69 GC
Captain’s share (10%) +18 GC in the
vault 639 GC total |
Faustus chose to purchase the following with his gold
crowns:
·
Ring of Teleportation (300 GC)
·
Upgrade Leofric to a Templar (99 GC)
·
Upgrade Harhold to a Knight (99 GC)
TOTAL = 498 GC
(141 GC left in the vault)
End Game Five
|
Base of
Operations |
|
Headquarters |
Inn |
(Warband size increased to 11) |
Upgrades |
Crystal Ball Carrier Pigeon Kennel |
(+1 to cast Reveal Secret) (-1 GP to hire soldiers) (+1 hound permitted in warband) |
Vault |
Grimoire (Fog) Grimoire (Restore Life) Grimoire (Wall) Grimoire (Glow) Grimoire (Embed Enchantment) Grimoire (Draining Word) Potion of Toughness Demon in a Bottle 141 GC |
Banner of Courage (Boris) Ring of Slow Fall (Cohen) Staff of Power [3] (Faustus) Gloves of Casting (Faustus) Leather Armour +1 (Delsaran) Dagger +1 Fight (Johann) Shield +1 (Harhold) Ring of Teleportation (Faustus) |
End Game Five |
Roster |
|||
Wizard |
Faustus Hornraven |
Staff of Power [3], Gloves of Casting, Ring of Teleportation |
Soothsayer, level 12 |
|
Apprentice |
Rinswynd the Wizzard |
|
Soothsayer apprentice |
|
Soldier 1 |
Boris “The Bear” Vladistock |
Hand weapon, dagger, bow, mail
armour, Banner of Courage |
Captain, level 0 |
|
Soldier 2 |
Cohen |
Ring of Slow Fall |
Treasure Hunter |
|
Soldier 3 |
Johann Schmidt |
Dagger +1 Fight |
Treasure Hunter |
|
Soldier 4 |
Harhold the Hammer |
Shield +1 |
Knight |
|
Soldier 5 |
Leofric Ethandun |
|
Templar |
|
Soldier 6 |
Eadwyn of Culleigh |
|
Marksman |
|
Soldier 7 |
Delsaran Greenleaf |
Leather armour +1 |
Ranger |
|
Soldier 8 |
Snorri Ironwrath |
|
Thief |
|
Soldier 9 |
Orm Gundalsson |
|
Thief |
|
Kennel |
Ghost |
|
Hound |
|
Post-Game Five |
Spellbook |
|||
SPELL NAME |
SCHOOL |
BASE CASTING |
CURRENT
CASTING |
|
Mind Control |
Soothsayer |
12 |
8 |
|
Reveal Secret |
Soothsayer |
12 |
10 |
|
Wizard Eye |
Soothsayer |
8 |
8 |
|
Fast Act |
Chronomancer |
8 |
10 |
|
Fleet Feet |
Chronomancer |
10 |
11 |
|
Forget Spell |
Soothsayer |
12 |
12 |
|
Teleport |
Illusionist |
10 |
12 |
|
Heal |
Thaumaturge |
8 |
10 |
|
Telekinesis |
Enchanter |
8 |
10 |
|
Elemental
Bolt |
Elementalist |
12 |
13 |
|
|
|
|
|
No comments:
Post a Comment