It had been a long while since we had played any Dungeons and Dragons, with lockdown keeping us all separate. I had been playing a few different games every couple of weeks or so with a few friends calling ourselves the Nerdy Gamers, and I remembered a conversation with another mate who had wanted to try D&D for ages. So I figured, why not set something up over videoconference - I've got plenty of models, I can set the scene and describe to the guys what is going on, and we can give it a bash!
It went really well. I'm lucky that my wife enjoys playing (some!) of the games that I like to play, D&D being one of them, so she's happy for the dining table to be taken over and joins in as well! I got a few notes from the guys for next time - bringing the camera in a little closer (I was trying to position it to see me as well as the models), and use something more plain than the lovely cobbles to make it easier to see the models. I recorded the evening's adventure below. I have a plan for the next session (there were a couple of hooks in this one for them to explore), and a neat plan to connect this session into one of the pre-made adventures - they seem really well put together and it will save me a huge amount of planning time to use them.
Three of the party were new to D&D (or at least they hadn't looked at it since they were kids), but they all picked it up quickly. Hope you enjoy!
Adventures of the Nerdy Gamers
29 November 2020
The party
·
Bran Hornraven – Human Wizard
·
Barendil Dawnwood – Elf Ranger
·
Guillerme don d’Lyonne – Human Paladin
·
Friar Buck Norris – Human Cleric
·
Nobby Nobbs – Human (probably) Rogue
The meeting
The adventure began in a comfortable tavern, The Golden
Hind, in the small town of Chestnut Hollow. In addition to the regular locals,
the tavern was populated by a group of raucous young dwarfs and another group
of miserable, ashen-faced farmhands. There were also several well-armed
individuals that had all happened to turn up at the tavern on this sunny day –
was that coincidence or fate? Either way, these individuals naturally
gravitated toward one another, sharing a round of beers and getting to know one
another. Their shared desire for adventure and need to earn coin led them to
join together and seek employment as a group.
Talking to the farmhands was an uphill struggle, even for
‘man of the people’ Friar Buck. They weren’t very communicative, clamming up
even more when Hornraven stalked over and started showing off his intelligence.
Giving up on the farm workers, the party went to talk to the tavern landlord,
Bertram. He told them that he was having problems with pests eating his food
stores in the cellar – if the adventurers dealt with the pest problem then he
would wipe their tab clean for the evening.
And so the group descended the stairs into the tavern
cellar. They could hear scurrying noises in the shadows behind the crates and
barrels, and Barendil’s sharp elf eyes were able to spot several Giant Rats
skittering back and forth. He swiftly loosed an arrow that pierced one of the
rats through the eye, killing it instantly. The remaining two rats set upon his
compatriots, viciously nipping at their legs. As Friar Buck was bitten, he let
out a curse to Kord that reflected lightning damage on the rodent. However, neither
this, nor the efforts of the others were able to bring either of the remaining rats
down until Barendil loosed another perfectly aimed arrow to add a second kill
to his tally. Meanwhile, Guillerme wildly
swung his glaive, completely missing the final rodent and instead smashing
apart some barrels of ale, causing the contents to spill onto the floor; Friar
Buck looked longingly at the beer being wasted, but resisted the temptation to
get his tankard out to instead wield his warhammer and splat the rat into a
bloody pulp.
Being familiar with their penchant for eating them, Nobby
took the rat carcasses to sell to the dwarfs while removing the tails to
provide proof to Bertram that the deed was done.
Bertram was grateful that his stocks were safe from the
pests, but became less pleased when he realised that Friar Buck’s tale of the
rodents spilling ale was nothing but a load of horse manure – the experienced
barman could easily see through the cleric’s genial face as he attempted to
conceal the damage Guillerme had done in the cellar. In gratitude for the
service, Bertram provided the party with some healing salves and bandages for
their wounds, but as restitution for trying to deceive him he did not wipe
their bar tab clean. He explained that he would have forgiven them accidentally
smashing things during the rodent cleansing, but he didn’t appreciate being
taken for a fool.
The dwarfs, meanwhile, were incredibly grateful to Nobby for
the rats and poured him generous measures of ale, inviting him to join them in
their celebrations. He learned that they were celebrating the opening of their
own mine, having been given permission from their clan elders to do so and seek
out new seams nearby. While listening, it became clear that the dwarfs were not
entirely sure whether they had locked their new mine or not… this ignited the
fire of greed in Nobby’s belly, wondering what riches the dwarfs might have
been mining for and thinking about how sad it would be if anyone, other than
him, were to slip into the unguarded mine and take the contents. The noble elf,
Barendil, saw the glint in the rogue’s eyes and spoke up to say that he could
not condone stealing from these inebriated dwarfs. Friar Buck, still feeling
remorseful after his attempt to deceive the barman, agreed that the adventurers
should have no part in stealing. After a short discussion, the party agreed
that the best thing they could do would be to head to the mine themselves and secure
it against any potential bandits or monsters in the region, as it was clear the
dwarfs were in no state to do it themselves – perhaps there would be glory or
reward to be had from such an undertaking but, at the heart of it, they agreed
that it was the right thing to do.
Dwarf mine
Leaving the tavern, the group proceeded along a sun-dappled
country lane, with rolling hills and lush countryside around them. It wasn’t
far to the mine entrance, which fortunately the dwarfs had described just well
enough for the adventurers to find it with little trouble. They saw, as
expected, that the large wooden door was hanging open, gently moving back and
forth in the breeze. Barendil used his perception to examine the entranceway,
noting a number of iron-shod dwarf boot prints going in and out of the mine,
but in addition some smaller footprints heading into the mine – but not out.
There were some larger holes in the mud that seemed to have been caused by
something bigger, and heavier.
Looking in through the open door, the elf saw a
well-constructed mine shaft heading straight forwards as far as his darkvision
could see, with tracks on the ground for mine carts to be moved on. Nothing
seemed to be amiss, so he beckoned his fellows forwards. They proceeded in through
the door and were able to comfortably walk two-abreast, picking their way
forward with caution – both Friar Buck and Hornraven the mage illuminated their
weapons with the Light cantrip, one at the front of the column and the other at
the rear.
All party members paid careful attention to the layout of
the mine, some sketching maps of the routes they took. At one stage, Barendil
decided to quickly double back and retrace their steps to investigate whether
an alternative route connected with the one they were on – he told the others
to stay put as he had the lightest feet and could move all but unseen, though
as soon as he turned around he stumbled and kicked some pebbles that rattled
and echoed in the gloom. Not wanting to turn back and be ridiculed, the elf
strode off anyway, and quickly found his way round and back to the rest of the
party.
Goblin attack!
Moving on again, they came to an underground stream crossed
by a wooden bridge. Once safely across, they could hear chattering noises and
the chinking of coins from up ahead. Again, Barendil decided to scout forwards,
but this time took Nobby Nobbs with him. Nobby held onto the elf’s coat tails,
as his eyesight was poor in the dark, but yet again the elf knocked some debris
on the floor and made noise that disturbed whoever was up ahead. Shaking his
head, he watched as four Goblins leaped out from a side chamber up ahead and
started hollering a warcry.
Friar Buck acted quickly to cast Fog on the bow-armed
goblins at the rear, preventing the rest of the party from targeting them
directly but also forcing the goblins to move out of the fog and into closer
range to shoot their bows, making it easier for Guillame to close in and swing
his glaive at them. Nobby hid behind a mine cart like a coward, ineffectually
shooting his bow in the general direction of the enemy.
Screaming Elvish curses at the goblins, Barendil dropped his
bow and charged in with his sword, slashing at the diminutive greenskins with a
surprising frenzy for the normally calm ranger. Between his frenzied attacks
and magic missiles sent by Hornraven that sizzled through the air and punched
holes in the goblins torsos, the group whittled down their attackers until just
one remained, quaking in his boots until he was also dispatched.
The group decided to take goblin ears as proof of the deed
to show the dwarfs back at the tavern. They checked the treasure chest that the
goblins had been rifling through, assuming that the dwarfs must have left it in
the mine. All agreed to leave the coin where it was for its owners to find when
they returned – all except for Nobby, who pilfered three of the gold pieces for
himself without anyone else in the party noticing. Friar Buck even
congratulated Nobby on his restraint for leaving the coins alone, expecting that
the dwarfs would be especially pleased to find that their wealth was intact and
the mine cleared of greenskins.
They have an ogre…
As the group walked back out of the treasure room, they
heard a stomping noise from an adjacent chamber. Again, Barendil attempted to
stealthily investigate, and again the elf managed to kick some stones that gave
away his position. With a grunt, a huge Ogre appeared from out of a nearby
passage, brandishing a huge club and holding a table over his head ready to
smash down on whoever had made the noise.
The adventurers worked together with highly efficient teamwork
to take the ogre down. Nobby waited patiently, biding his time to sneak in
behind the ogre and jump on its back to stab it with a sneak attack. His
fellows lunged at the beast with their weapons, driving the ogre back and causing
it to stagger due to its injuries.
Bran Hornraven muttered one of the incantations he had
learned in his years of study, drawing magical power into himself and shaping
it with his hands before reaching out and blasting a Ray of Frost straight at
the ogre’s head, surrounding it with a nimbus of cold blue light. With a
confused look on its face, the ogre’s head began to freeze from the neck up
before shattering into a thousand pieces. The headless body toppled over like a
felled tree, landing with a thud on the ground.
The adventurers took a breath, surprised at their success
against the lumbering brute. Friar Buck picked up the ogre’s massive club,
which looked more like a maul, and hefted it in his hands. Nobby, meanwhile,
cut off the beasts thumbs as more proof of their heroics to show the dwarfs
when they returned to the tavern.
And with that, the adventurers departed the mine. By this
time, the sun had begun to settle over the horizon and so they were met with
the coolness of twilight as they stepped out through the wooden door at the
entrance. They made sure to lock the door behind them and began to walk back
towards Chestnut Hollow and the cosy fireplace within the Golden Hind
tavern.
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