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Showing posts with label Age of Sigmar. Show all posts
Showing posts with label Age of Sigmar. Show all posts

Tuesday, 31 January 2023

Stomping All-Comers! (Sons of Behemat vs. Forces of Order AOS Battle Report)

Blackhole Wargamers, 04 June 2022

3,000pt Age of Sigmar game

Dan – Sons of Behemat, Stomper Tribe

vs.

Tris (Idoneth Deepkin), Tom (Stormcast Eternals) & Phil (Kharadron Overlords and Gotrek Gurnisson)

Battleplan – Feral Foray (General’s Handbook 2021)


Previous - Stormcast Eternals try to stop Mighty Magbragog!

 

It is almost exactly one year (to the day!) that the giants last stomped forth to battle the Stormcast Eternals. I'm not sure what they've been doing in the interlude, but the Tribe's ranks have swelled - doubled in size, in fact! 

We decided it would be fun to put a load of giants on the table (3,000 pts worth) and see if a combined force of 3 players could take them out... so far, the Sons of Behemat, led my Warstomper Magbragog Maneater, have stomped all before them - starting with some Kharadron Overlords in their flying machines, followed up by tasty Beastmen snacks, and most recently the Stormcast Eternals. They seem to be fairly unstoppable, but I'm sure they will come up against something that will test them. One day. For this game, Phil had said that he would bring Gotrek Gurnisson - he actually claimed that Gotrek could take all the giants on single-handed, but just in case they decided to bring some back-up. You know, in case Gotrek was a bit hungover or something. 

I brought along everything from the tribe that was assembled - unfortunately not all painted. I do have a Bonegrinder and one more Mancrusher to assemble, which will bring the entire tribe up to around 3,600 points... a real trouble-causing tribe of enormous monsters to make the ground tremble! For now, we kept it to 3,000 points, which would hopefully be manageable on a Saturday morning. 

I also brought along my temple terrain to give us something exciting to fight over, as bringing that many giants clearly wasn't enough to carry! I also had one of my Deep Cut Studios gaming mats to play on - this one is generic enough to work for a whole bunch of game systems, I really like them. Element Games stocks these mats (check them out here), which is good as the shipping from Europe can be a bit expensive buying them direct.     


Magbragog’s Stomper Tribe (2,905 pts)


Footsloggers Core Battalion  

Magbragog Maneater

(Warstomper Mega-Gargant, General, Monstrously Tough & Ironweld Cestus – 470pts)

The Stompy Brothers – Fat Glurg, Dronk Stonty-Stomper & Grumbog Aleguzzler

(Mancrusher Gargants, Battleline – 475pts)

Wanderers of Albion – Bruinen the Wise, Cachtorr & Bologs One-eye

(Mancrusher Gargants, Battleline – 475pts)


Bosses of the Stomp Core Battalion  

Tarbag Dragon-Smasher

(Gatebreaker Mega-Gargant – 525pts)

Odler the Colossus

(Kraken-Eater Mega-Gargant, The Arcane Tome – 490pts)

Hrothgar Icebreath

(Warstomper Mega-Gargant – 470pts) 


Prelude 

Magbragog bellowed at the tribe, getting them moving forwards. The flashy lightning king and his merry followers had been taking far too many liberties, encroaching on territory that by rights belonged to the Sons of Behemat and scaring off the beasts that he and his brethren fed on. This would not stand. Magbragog Maneater was a mighty Warstomper, a Mega-Gargant of incredible size and voracious appetite. He would lead the other gargants in an orgy of slaughter and take back their land from the occupiers. He licked his lips as he saw the opposing army. Fortunately, this time it wasn't just Stormcast - that was good news, there wasn't any proper eating in those tin cans. He saw some armoured stunties and some pointy eared elves riding on fish. Odler the Colossus, the Kraken-Eater who had recently joined the tribe, stank of fish. It wasn't most appealing to Magbragog, but he would make do with a seafood meal this time. 

The Battle

The Battleplan 'Feral Foray' encourages moving up to destroy the opponent's objectives, while protecting your own from their attempts to take them. Moving forwards to smash things? Yes, that feels right. Hanging back to protect parts of the battlefield from the pipsqueaks? Not so much. But, with a huge wall of flesh stomping forwards, I was fairly confident that the combined forces of Order would struggle to get past my lads to cause trouble anyway. Besides, my Sons of Behemat were far more concerned with pulping the enemy than doing anything so pedestrian as 'tactics'. 

The opposing forces of Order and Destruction

The Sons of Behemat deployed as far forwards
as possible, eager to get to grips with their
lunch. I mean, opposition 

Magbragog and Bruinen looking across the battlefield

The Idoneth deploy behind some standing
stones - like that's going to protect them! 

Calm before the storm

The game was a lot of fun. I didn't manage to record a blow-by-blow account as there were too many giants with too many things to hit, I couldn't keep up! On the left flank, the three towering Mega Gargants (Tarbag, Odler and Hrothgar) were too much for the Kharadron to deal with, but they ended up in a titanic battle with Gotrek, son of Gurni, famed slayer from the World That Was. He really was a total beast in combat (rightly so!). Ultimately, he couldn't stand up to three enormous giants, but he gave it a good shot - it would have been an epic Doom to record, if only Felix Jaegar was still around to do so.  

On the other flank, Magbragog led his Mancrushers against the Idoneth Deepkin and Stormcast Eternals. The Stormcast had some success with their big burly hammer boys, but ultimately they couldn't do enough damage to take the giants down before they were jumping up and down all over their bloodied corpses. Sheer brutality and strength won the day. The gargants probably took some of the objectives too, but that was almost as an afterthought! 






Aftermath

Magbragog pulled another spear from his side, wincing as he did so. Those little pipsqueaks had poked and prodded him relentlessly - it had really started to get irritating. He glared down at the mashed armour of a Stormcast Eternal on the ground beside him and pummelled it with the flat of his hand a few times, grinding it into the dirt for good measure before picking the corpse up and flinging it away into the distance. That made him feel a bit more cheerful. 

Dronk Stunty-Stomper was still moaning about not being able to fight the flying stunties because Odler, Tarbag and Hrothgar had already killed them all. 

"Shut up wiv your belly-aching!" yelled Magbragog as he shoved the smaller giant backwards, causing him to fall into one of the ancient pillars and knock it to the ground where it smashed into rubble. Dronk picked himself up as the other Mancrushers guffawed loudly. 

It had been a pretty good fight, and at least now there was plenty to eat. Odler was stuffing his face with the fishy mounts the pale elves had been riding on, the Kraken Eater clearly enjoying himself. Magbragog was more keen on the taste of dwarf, so stomped over to where Tarbag and Hrothgar were poking through the ruins of the Kharadron Skyfleet. It turned out they were looking for a little orange haired pipsqueak who had caused them all sorts of trouble with his magic axe, but they couldn't find his body anywhere. Magbragog had heard Odler complaining about how painful that axe had been, between mouthfuls of elvish calamari, so he was interested in seeing this dwarf as well. But he was nowhere to be found. Strange. Surely he couldn't have survived all three gargants jumping on him? Well, if he had, it would certainly be interesting to find him again, maybe he would be able to give Magbragog a good fight one of these days. For now, he let the Tribe pick over the spoils of battle. There would be more pipsqueaks to fight another day. There always were.    



Sons of Behemat - growing Stomper Tribe

The Tribe so far

So far I've got about 1,200 points of Sons of Behemat fully painted up for Age of Sigmar, with a load more in progress. I really like the concept of an army of giants led by even bigger giants - they look great on the tabletop and are fun to play. 

Magbragog's Stomper Tribe

Warstomper Mega Gargant - Magbragog Maneater

Mancrusher Gargant Mob - The Stompy Brothers (Fat Glurg, Dronk Stunty-Stomper and Grumbog Aleguzzler)

Mancrusher Gargant Mob - Wanderers of Albion (Bruinen the Wise and Bologs One-eye. Cachtorr still needs some painting!)


Magbragog is my Warstomper leader. I love this giant model - you can get it from Heresy Miniatures here. While you're there, Andy has a load of other really cool fantasy miniatures too. I have more of his stuff painted up, but also a load of demons and other monsters from a kickstarter he did years ago that are desperately in need of me getting them finished. I've even got one of his epic dragons, which really needs painting! Anyway, there are some 'lovely' ghouls (that he has now redone in plastic), which starred in Session 15 of my D&D campaign, as well as a version of Big Boris, his signature model I suppose, and some gribblies here. I didn't initially buy the giant during the kickstarter as I didn't quite get what he was doing with it, but once it was finished I loved it. And, timing wise, it was perfect as it was just as Games Workshop were talking about doing an army of giants!

The model has so much character, and I had the new TerrainCrate stuff from Mantic so decided to make a scenic base to show that the paladin being eaten might have been in the middle of his campfire dinner when Magbragog scooped him up as a snack. I love having details like this that tell a story with a model, and when it comes to giants it's really nice to have something that indicates their sheer size - he clearly isn't an upscaled man, he's a huge and terrifying colossus! As I was assembling him before the official Mega Gargant model came out, I ended up using a non-standard base for him, but the tent and eveything fit much better on this oval base anyway. I think with bases this large it isn't going to make much of a difference in a game, but I have mounted all my other Mega Gargants on the 'proper' bases. Rule of cool wins out over tournament pickiness anyway!  


Magbragog Maneater, Warstomper Mega Gargant

When I was a young 'un, I always wanted the Giants of Albion - I thought they were great, but my pocket money never quite stretched to it! I got them more recently off Ebay. Cachtorr is still being painted, but I completed Bologs. He had a broken let so I repositioned it on a rock so you can really see him leaning back, ready to throw his menhir - I like being able to see him a bit easier from above when playing. Dronk Stunty-Stomper is one of the old Orc and Goblin giants that I had in a bits box for a long time, finally finding his home in Magbragog's tribe!   

The Mancrushers Bologs One-eye and Dronk Stunty-Stomper

Talking about old models, Grumbog Aleguzzler is the classic old Marauder giant. Again, I coveted this model as an even younger young 'un! So full of character, I had to find one to include. As he has a barrel of Bugman's XXXXXXX on his hip, I decided he must have smashed his way into a brewery and used more Mantic TerrainCrate stuff to put some barrels on his base. Next to him is Bruinen the Wise. He's a giant from Atlantis Miniatures (now Blue Giant Studios), though doesn't seem to be available any more. I liked him as he seemed to have a sort of druidic vibe that I thought fit with Cachtorr and Bologs, so decided the three of them could be the Wanderers of Albion. He looks sort of more with it than most of the other giants, so I figured he could be called 'the Wise' - like, he can talk in full sentences or use long words. I don't imagine the threshold for being considered wise is particularly high in giant society! 

Again, Bruinen isn't on a properly legal base, but he was just too big and it looked daft, so I put him on a slightly bigger one. I think it looks much better, and helps him stand out as the leader of that mob. He's bigger than the rest of the Mancrushers but not big enough to be a Mega Gargant. I think some variation in size is good, and the fact he is a bit bigger makes it more likely he would be bullying the others around - just like his counterpart, Fat Glurg! This is a Hill Giant from Nolzur's range of D&D monsters. It's a great model, cheap as chips and a single piece (I know they have a new Frameworks version, this is the older flexible plastic one). The detail is OK on it and he is chunky enough that the flex isn't a problem. As he is a bit bigger, I put him on the same size base as Bruinen and decided he could be the bigger, fatter, brother of Dronk and Grumbog, bossing them both around - he's clearly taken the loot for himself and stuck it in his pack!  

Grumbog Aleguzzler, Bruinen the Wise and Fat Glurg

Might makes right in the Stomper Tribe, so there's no mistaking that Magbragog is clearly in charge, with Bruinen and Fat Glurg commanding the two mobs of Mancrushers.   

Magbragog's Stomper Tribe - so far...


What's Next?

I have another three Mega Gargants assembled and ready for painting: Warstomper, Hrothgar Icebreath; a Kraken-Eater, Odler the Colossus; and Tarbag Dragon-Smasher, the Gatebreaker. 

And then there are a couple more Mancrushers, a Bonegrinder and a couple more Mega Gargants to assemble... lots to do, I think in the end it will be pushing 5,000 points! I'll be hoping to arrange a massive game for the tribe to take on all-comers at my local club, Black Hole Wargamers... that could be a long one! 

So far, the Tribe have been pretty successful in the games I've played with them - I've written up their adventures stomping all over the Realms previously. I've found them good fun to play, but some of my opponents have been a bit dismayed when they've been unable to take them down. As I've said to them, you only need to take out one or two Mancrushers to start really taking a toll on the army, so I think focused fire is probably the way to go... I haven't played any games with the newest rules yet, but I've got one coming up next month so we'll see how Magbragog and his lads get on then. 

I haven't considered the new Beast Smasher variant yet, but I figure that Hrothgar would work well if I want to use him as one (he's covered in pelts and things, very beastly). Likewise haven't really thought about King Brodd, the new ruler of all the giants. I've heard he's pretty useful in the game, but I'm not really taken with the model - it's just a minor variation on GW's normal Mega Gargant and, although the model is awesome, I'm not convinced about the variations they've made for him. The big club is nice, but other than that... besides, I'm too taken with Magbragog, he's my giant boss! I think he'll have to proxy in for the king and use Brodd's rules if I ever want to do that. 


Magbragog's battles against the Pipsqueaks

Taking on the flying machines of the Kharadron Overlords

Brutal battle against the Beasts of Chaos

Taking on the Stormcast Eternals

Fighting a combined Order force


The land will tremble as the Stomper tribe marches forth in search of food, ale and a good scrap! 

Monday, 6 December 2021

Sprat - a short story

This was a short 500-word story that I wrote for the Black Library Open Submissions in 2021. They were after something for the Age of Sigmar setting, to accompany the Dawnbringer Crusade narrative, just a 500-word excerpt to show what the story might look like. I wanted to write something from the perspective of greenskins (surprisingly), and wanted to try and make a whole story fit into the 500 words that could be expanded later. My intention was to expand on the view of this orc warband from different perspectives, should they take it forward... unfortunately, it wasn't what they were looking for, so they rejected it. But some of my friends liked it so I might see about expanding it myself in the future. Hope you enjoy it!  


Monday, 15 November 2021

Stormcast Eternals Underworlds Warbands


D&D again inspired me to get a couple of Underworlds warbands painted up - they are great models for things like that! And it's good to have a bit of extra motivation.

In this case, I wanted to surprise the players with a few Animated Armours. I had already made my stormvault terrain, customising it with Stormcast statues (models from the AOS starter box that I was unlikely to use in a game; they look great on the plinths as statues). This was to be the Forge of Spells, the objective for the party to get to, and I had a couple of Spectators awaiting the party. However, as I knew they were coming in at level 5 and all pretty much maxed out after a long rest, I wanted to throw a little something extra. So I decided that it would be fun for a couple of the statues to come to life and attack them - adding an extra element to the Spectator fight (they can be very squishy when getting up close). 

I didn't have long to paint these guys up. I decided to paint both warbands - I only wanted to used fully-helmed Stormcast, but getting the whole lot done in one go would be useful for Underworlds games too. I spent just a couple of hours one evening and then a couple of hours the following afternoon to get them done (after undercoating), which was record time. Almost all contrast paints, which really sped things up! I'm pleased with the finished result. Nothing fancy, I didn't want to overcomplicate it, but I think quite effective in the end. 

I've got two of the undead warbands painted up, still a few more to go! 

Steelheart's Champions





Stormsire's Cursebreakers 






This is how they look on the Stormvault dais

(I took quite a few photos to account for different scenarios during the game!)














Thursday, 21 October 2021

Fantasy terrain - Temples

 Fantasy Terrain - Temples


I built some Age of Sigmar terrain ages ago and recently got inspired to get it painted for use in D&D. Overall, very pleased with how it all turned out - all pretty simple and quick, but effective for what it needs to do. The pieces are all really versatile for a multitude of games. I learned quite a lot on them as well - for instance, using the Army Painter dip as a brush-on-wash, which takes bloody ages to dry but looks great in the end. I also experimented with a Vallejo pot of wash, which is water based but incredibly stinky. And I finally used my flock box to apply static grass, which was fun! 


















Sunday, 6 June 2021

Lightning Tickles! (Sons of Behemat vs. Stormcast Eternals AOS battle)

Blackhole Wargamers, 05 June 2021

1,500pt Age of Sigmar game

Dan – Sons of Behemat, Stomper Tribe

Tris – Stormcast Eternals

Battleplan – Battle for the Pass (General’s Handbook 2020, pg 78)


Previous - Magbragog takes on the Beasts of Chaos!

 

Magbragog’s Stomper Tribe (1,500pts)

  

Magbragog Maneater

(Warstomper Mega-Gargant, General, Eager for the Fight & Ironweld Cestus – 480pts)

Tarbag Dragon-Smasher

(Gatebreaker Mega-Gargant – 490pts)

The Stompy Brothers – Fat Glurg, Dronk Stonty-Stomper & Grumbog Aleguzzler

(Mancrusher Gargants, Battleline – 480pts)

+1 Command Point – 50pts

 

Prelude 

The Stompy Brothers had taken a while to recover from the wounds they suffered at the hands of the Beastmen – but then, it had taken a while for the two Mega-Gargants to munch their way through the dead chaos beasts. In fact, there were enough furry corpses littering the ground that there was still quite a feast for the wounded Mancrushers to gorge themselves on while their larger brethren slept off their meal, leaning against the herdstone. The rich, dark minotaur meat in particular seemed to impart restorative energy to the three smaller giants and they were soon back on their feet and ready to follow Magbragog to the next scrap. They didn’t have to travel far.

Marching further into Ghur, the Realm of Beasts, the Stomper Tribe descended into a broad canyon between huge, impassable mountains. A derelict settlement of greenish-grey rock lay within the pass, amongst several thickets of trees. Tarbag looked despondent at the sight of the buildings as they were already mostly tumbled down, taking the fun out of smashing them himself. But the Gatebreaker’s mood improved when Magbragog pointed at the far end of the canyon, where a group of the God-King Sigmar’s armour-plated warriors stood defiantly. The challenge was clear; if the gargants wanted to proceed, they would have to fight their way through these Stormcast Eternals. So, things were looking up as far as Tarbag was concerned! 

The Stomper Tribe strides into the pass

Stormcast Eternals are arrayed opposite the giants' left flank

Turn 1 

Seeing the Stormcast Eternals arranged in a clump all together, the Sons of Behemat shouted their warcries and advanced. Moving into the centre of the ruined settlement, Tarbag stood at one side of the pass, his bulk blocking a large portion of it, while the smaller Mancrushers loped up towards some trees on the opposite side. Magbragog strode purposefully towards the very centre of the ruins, feeling confident that he and his brethren controlled the pass. He shouted at the Stompy Brothers to chuck some rocks at the big bolt thrower in front of them, with one of the rocks managing to hit the artillery piece and splintering the wood slightly. Tarbag was too far away for even his massive arms to chuck a rock at any of the enemy, and the distance was too far for Magbragog to charge in so the Warstomper stood and bellowed a challenge at the Stormcast.

Sons of Behemat hold two centre objectives: +4 VP (4 VP Total)


The Sons of Behemat advance to the centre of the battlefield, claiming two objectives

With steely determination and the discipline of well-trained troops, the Stormcast host stood firm in the face of the Mega-Gargant’s shouting in front of them. They drew on their magicks to empower one of their bolt throwers and cast mystical protection on some of their warriors, then calmly lined up their shots.

The bow-armed Judicators on the far right let fly with their arrows, one of which hit Fat Glurg – the electric tingle tickled him and made the giant’s chins quiver as he giggled in response. The giggling soon stopped, however, when the two bolt throwers loosed their much larger missiles, which each split into several bolts as they flew through the air. Glurg was peppered by bolts that turned into arcing flashes of blue lightning, burning his broad chest and dropping him to the ground, smoking. His two brothers were surprised by the violence of the war machines and knew they needed a good smashing. On the other side of the battlefield, Tarbag raised the portcullis on his right arm to cover his face as arrows flew from the second squad of Judicators, but one of the projectiles managed to pierce the flesh of his forearm and make the Mega-Gargant growl in irritation.  

Stormcast hold the objective in their territory: +1 VP (1 VP Total)


Turn 2 

Dronk Stunty-Stomper and Grumbog Aleguzzler charged forwards to avenge Fat Glurg, leaving the huge lump still smoking beside the trees. Magbragog shouted some encouragement at the smaller giants, driving them forwards so they were able to smash into one of the ballistae and a unit of Retributors armed with huge hammers. The two Mancrusher Gargants smashed the ballistae into kindling and squished the two crewman, while also decimating the Retributors and leaving just two of them alive. They were glad to be rid of the vicious bolt thrower, whilst also having several trees to their left that shielded them from the second war machine. 

Pleased with the Mancrusher’s charge, all down to his expert shouting no doubt, Magbragog himself charged in, stepping over the ruins in front of him and barrelling into the Stormcast in front of him. He smashed and kicked and jumped up and down, even picking one of the unfortunate Judicators up and throwing him at the Retributors who were fighting the Mancrushers, killing one and leaving a single Stormcast facing the two giants. Tarbag couldn’t quite get into range to help his brother, but Magbragog didn’t need any assistance and gleefully slaughtered all of the armoured warriors that he could get his hands on. None remained alive to challenge his dominance in the middle of what had been the Stormcast’s territory.

Sons of Behemat hold two centre objectives and enemy’s objective: +8 VP (12 VP Total)

The Sons of Behemat doing what they do best, and what they do ain't pretty

It's Magbragog's turn to show why he's the boss

The Stormcast were reeling from the charge of the giants. They attempted to bring their missile weapons to bear, but the remaining ballista was unable to draw a bead past the trees, while the Judicators shooting at Magbragog saw their arrows either fly wide or ping off his cestus. It was clear that the moment was here, and they would have to charge into combat.

Goading their Dracolines forward, the Evocators charged the Mancrusher Gargants. Though the Stormcast managed to deal a small amount of damage to the brutes, it was their mounts that really had an impact by managing to ferociously claw Grumbog into submission. As he fell to the ground, Dronk responded with his club and smashed one of the Stormcast to the ground, felling his Dracoline with a headbutt so it fell on top of the stricken warrior with a sickening crunch.

Bravely following the Evocators’ example, the Judicators assaulted the Mancrushers from the rear. Two of them were beaten into a pulp by Dronk, but the third did his best to do some damage to the final Mancrusher. 

Stormcast no longer hold any objectives: +0 VP (1 VP Total)

Stormcast charge into the Mancrusher Gargants

Turn 3 

The majority of the Stormcast Eternal host had been decimated by the rampaging Gargants, the casualties being whisked away to Azyr for reforging. Magbragog, finding himself with no enemies within arm’s length, decided to make his way towards what appeared to be the Stormcast leader, who was sitting on a tasty-looking chicken monster.

Tarbag finally managed to get close enough to use his flail, smashing it left and right at the Stormcast that were around his ankles till there was nothing but a red smear on the ground. Meanwhile, Dronk managed to defeat the final Evocator on his Dracoline, and kicked the final Judicator into the air before he landed with a thud, his armour bent and broken.

Magbragog roared and smashed the Stormcast leader with his club, picking the unfortunate warrior up and preparing to tear him in half while he held the squirming Gryph-Charger down under one enormous foot. Before he could do anything, however, the Lord-Aquilor’s armour began to glow with an internal heat that blistered Magbragog’s fingers. All of a sudden, the Sigmarite warrior exploded in a blinding flash, killing himself and his nearby companion in the blast. Even the Warstomper staggered backwards from the explosion, pulling bits of shiny green armour out of his chest and arms. It was surprisingly painful, but on the plus side the hot explosion had burned off the feathers of the Lord’s mount and given the flesh a nice, charred appearance. He was going to look forward to eating that, now not-so-feathery, creature.

Sons of Behemat hold two centre objectives and enemy’s objective: +8 VP (20 VP Total)

The Sons of Behemat surround the few surviving Stormcast

Victory Points 

Tris (Stormcast) – held their objective during turn 1

1 point

 

Dan (Sons of Behemat) – held centre objectives turns 1, 2 and 3, and enemy objective turns 2 and 3

20 points


Victory to the Sons of Behemat!


Aftermath 

There was no good eating on a Stormcast – as soon as you peeled the armour off, there was nothing but wispy smoke inside! Lucky that a few of these blokes had some big cats that they were riding, and that funny looking chicken was tasty too thought Magbragog. He enjoyed fighting Sigmar’s warriors, he just felt that a good fight should always be followed by an even better meal.

The Warstomper looked over at Dronk, the sole member of the Stompy Brothers who had remained on his feet during this scrap. As he tore another chunk of meat off the chicken-thing, Magbragog shook his head. Those little giants certainly knew how to swing a club, but they did go down a bit too easy. He wondered if it would be good to find a few more Mancrushers from somewhere to fill out their ranks, whether that would help the little ‘uns. Or maybe him and Tarbag should take a detour to the Coast of Tusks and see if they could find a Kraken-Eater to join their warband. The slimy gits tended to walk around thinking they owned everything, but they were pretty handy in a fight and tougher than the titchy little Mancrushers.

Throwing down the chewed remnants of the Lord Aquilor’s Gryph-Charger, Magbragog was still hungry. He’d give the Mancrushers another go, assuming that Fat Glurg and Grumbog weren’t properly dead. A good shouting would probably help get them back on their feet, so he strode towards them and began to inhale deeply…