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Showing posts with label Frostgrave. Show all posts
Showing posts with label Frostgrave. Show all posts

Thursday, 7 July 2022

Ruined Town Terrain - Warlord Games Ruined Hamlet

Ruined Town Terrain

I wanted to build a really good set of terrain to fill a table and that could be used for multiple games - including Warhammer, Bolt Action, Black Powder, Dungeons & Dragons and Frostgrave - so I wanted it to have a fantasy feel, but also work for historical games. I wanted it to be versatile so that I could change the layout easily, and so it could work for both the larger wargames and smaller skirmishes. It really needed the ability to act as a line of sight blocker and obstacle for a larger wargame, while providing opportunity for individual models to get in and hide or climb up to vantage points. Luckily, I found a really good and affordable option!  


Ruined Hamlet

The Ruined Hamlet set from Warlord Games looked perfect. it is primarily designed for Bolt Action (so a World War II setting), but as they say on the packaging, it works for older historical settings too. And the rough stone would look perfect in a fantasy setting. 

I wanted to make the ruins look interesting and distinct and, although it looks fairly uniform on the box, the fact that the whole set is plastic and comes in individual pieces meant I knew that, with a little bit of work, I could chop and change it into all sorts of buildings. There are three farmhouses in this set. They also used to sell them individually. I think in the end I got about 8 of the individual houses (after buying one or two initially to test them out). The key was going to be making an interesting set of ruins that didn't look like 8 of the same house.



Building

I didn't add any additional kits to the ruins - they're so versatile, I didn't have to. The only additional materials I put on the structures were some cut up lollipop sticks and balsa wood that I used to bulk out some of the rafters, create walkways between raised platforms, and cover some of the holes in the walls. My main focus was on playability - I wanted the option for players to cross over between higher platforms to gain good vantage points to attack those below, and wanted to fill some of the holes in the walls so that they could properly hide. From a narrative point of view, I figured that these ruins had been fought over for some time, so whoever had been occupying them had been fortifying their position. Doing this still made them work really well for mass battle wargames. 

My wife commented that I was wrong for adding balsa wood doors to some of the doorways, but I think they look good - and there's every chance that a few doors would remain largely intact in the ruins! 





Basing

I use 3mm HDF for basing terrain pieces like this. I like having a solid base, means I can plonk it on the table and it's easy to see the outline of it, plus it keeps the whole thing together and strong. I positioned the pieces on the wood, drew the rough outlines, then cut them out with a jigsaw and fret saw, to maximise the use out of the HDF. I use two-part epoxy (araldite) to fix pieces like this onto the bases, so they are very solid - I think terrain needs to be nice and strong for gaming with. 

After that, the bases were covered in sand, grit and small stones, stuck with watered-down PVA glue. Going up the walls of the ruins a little bit in places really makes them blend in and seem like they've been losing little bits of rubble over time.  




Painting

I started off by undercoating with black spray paint, then grey over the top of that. Laying the pieces out on a 3x3' table with some other premade pieces and a couple of more fantastical work-in-progress pieces of terrain (some of the pieces ended up with my set of Fantasy Temples) looked really good, covering the area completely. This would make an excellent table for Frostgrave with a little bit of scatter terrain, with lots of winding streets, alleyways to hide in and vantage points to climb to. 

I wanted to keep the painting process fairly simple and quick. I've got a lot of things in my pile of unpainted miniatures so I didn't want to take too long over these ruined buildings. I also thing that the terrain is a really important part of a game, but it is primarily the backdrop for the miniatures - if the terrain is more detailed and colourful than the models, it can detract from them. The strong detail on these kits make painting them a real easy job as there is a lot of relief, making them the ideal candidates for heavy washes and drybrushing. I simply painted the patches of plaster with GW Karak Stone, as it gave a good contrast to the underlying grey stones. I didn't want to mess about with different coloured bricks so just left them all as the grey undercoat. 

All the wood was painted with dark browns, with some heavy drybrushing of lighter brown on them (I can't remember exactly which ones, but it doesn't really matter - dark brown and light brown are fairly self explanatory!). 

That was it for blocking in the simple colours, just three elements really. I left the ground as grey as well - I've been doing that with a lot of models recently, it looks like a sort of rocky wasteland or urban rubble, which looks great with some static grass or tufts added on. In this case, I would imagine the ground to be covered in grey dust and rubble from all the destroyed buildings. 

I used Army Painter Strong Tone Quickshade for washing. This is a brownish colour, so adds a really natural depth and contrast to the models. I've been using the water-based dropper bottles of these quickshades for years, but recently tried using the oil-based cans when painting scenery - much more cost effective for a large volume of shade. I find that the quickshade needs a bit of thinning with white spirit to flow smoothly (use an old knackered brush for this!). The detail on these stone walls is so well defined that the shade easily goes into all the crevices and really makes the piece look good. I found that there wasn't even any need to go back and drybrush or highlight afterwards - just the wash itself was enough.




There are some issues with the quickshade. It dries glossy, but not to worry, as soon as you spray it with a matt varnish it looks great! The photo below shows a piece looking shiny (pre-matt varnish) while the one below that shows two pieces side-by-side - the left-hand piece has been matt varnished, which takes that sheen off it. 

The other issue is the drying time. I had an older can of quickshade which was still tacky 6 or 7 days later. It's supposed to dry in 24-48 hours. This can worked well for me on my last lot of terrain, but was still quick sticky after 2 or 3 days - perhaps because of the humidity, I don't know. Either way, I was a little bit impatient with the static grass, and found that there was enough tackiness in the quickshade to cause some of the grass to stick up the walls, where there was no PVA to adhere to. It's a bit annoying, but not too noticeable unless you look closely. Some hints of green on the walls are OK for this sort of thing where some weeds might be growing on the ruins, but wouldn't be ideal on a lot of things. But that was probably down to my impatience more than anything, though the shade should have been dry by then. That's not an issue with the farmhouse ruins anyway! 




Applying the static grass was the final step before spraying with matt varnish. I used a Flockbox for this - a static grass applicator that uses an electrical charge to cause the static grass to stand up in the glue when it's passed through a metal sieve (or can cause the grass to jump up from the plat and onto the miniature). For convenience on smaller miniatures, I tend to use pre-made grass tufts - it's much quicker and easier. But the Flockbox is great for making larger patches of grass, really showing nature gradually reclaiming this ruined town. I was also able to combine a couple of different colours of static grass together to add some variation.  





 Complete!

I took some photos of the full set of ruins out in the sunshine, with some of my D&D characters for scale. 






I certainly could have gone further with the detailing on this project - added some small bushes, vegetation growing out of the walls, highlighting the details a bit more, adding some additional colours to the stonework... waiting a little longer before flocking it so the flock didn't stick to the walls (actually, matt varnishing before as well as after the flocking might actually have been the answer)… but this was intended to be a relatively quick and dirty project, to get a good result on the tabletop without taking forever to complete. It took long enough as there was a big hiatus between construction and painting due to other projects and real life distracting me from it! Overall, I'm very pleased with the finished result, as it looks effective and achieved my objective of not taking too much time. It was also very cost effective and made great use of a single plastic kit. 

I think this shows the versatility of these ruined farmhouses from Warlord, as, with a little bit of cutting and ingenuity, I've ended up with a wide array of terrain to fight over that looks like it all fits together but is varied and visually interesting. Plus, the hard plastic is extremely robust and will stand up to having models placed all over it, something that some other materials struggle with. I've used this terrain in a few games prior to it being complete, and it works really well from a gameplay perspective. Now it will also look good whilst we're playing! 


Final Thoughts

This is a great terrain kit with a lot of versatility to it if you are willing to chop it up and experiment with different ways to put it together. The simple addition of a few pieces of balsa or lollipop stick helps transform the kit into an exciting setting for a skirmish game. Aesthetically, it looks great and the detail takes paint very well. These ruined farmhouses fit in perfectly in a variety of historical and fantasy settings and are well worth buying to accompany a number of mass battle or skirmish miniature games. 

You Might Like:

  • Design fits into multiple historical time periods and fantasy settings
  • Hard plastic is robust and easy to work with
  • Kit is highly modular and customisable
  • Sculpted detail is good, enabling quick painting with washes / drybrushing

You Might Not Like:

  • This is a model kit that requires assembly and painting, and a fair degree of modelling experience to get the most out of it - not recommended for novice modellers

Rating:

  • Aesthetic: 4/5
  • Difficulty: 4/5
  • Modularity: 5/5
  • Playability: 5/5
  • Quality: 5/5
Overall Score: 92%

Friday, 18 December 2020

Faustus Hornraven's Frostgrave Diary - Game 5

The official Frostgrave campaign was over, but one of the guys at the club was keen to have a bash using his own wizard and warband, to get to grips with the rules. He was happy with me using my warband as it was at the end of the campaign, just to get an idea for how the game worked (and how the levelling up affected things). Faustus was only too happy to stride out and explore for more magical secrets in the frozen city...

 

Game Five

9th November 2019

Opponent:

Ali

Scenario:

The Keep

 

Game Five

Roster

Wizard

Faustus Hornraven

Staff of Power [3], Gloves of Casting

Soothsayer, level 12

Apprentice

Rinswynd the Wizzard

 

Soothsayer apprentice

Soldier 1

Boris “The Bear” Vladistock

 

Captain, level 0

Soldier 2

Cohen

Ring of Slow Fall

Treasure Hunter

Soldier 3

Johann Schmidt

Banner of Courage

Treasure Hunter

Soldier 4

Harhold the Hammer

Leather Armour +1

Man-at-arms

Soldier 5

Leofric Ethandun

 

Infantryman

Soldier 6

Eadwyn of Culleigh

 

Marksman

Soldier 7

Delsaran Greenleaf

 

Ranger

Soldier 8

Snorri Ironwrath

 

Thief

Soldier 9

Orm Gundalsson

 

Thief

Kennel

Ghost

 

Hound


Faustus Hornraven led his troops through the frozen ruins. It had been months since he had left the hideout, having spent his time pouring over dusty tomes and researching eldritch secrets. But the time had come. He had read everything he had - new knowledge had to be acquired! He only hoped that his motley crew of sellswords hadn't forgotten how to fight during their respite... actually, in truth, he didn't really think about them like that. They were tools to do a job. He left everything else regarding his followers to his trusty captain, Boris. 


Picking his way forward over some rubble, Faustus made out the unmistakable outline of a ruined keep. The magic emanated from this place and felt familiar - looking around, he spied the teleportation discs that had been so popular with the nobles of Felstadt, hidden under the ruined remains of the keep. This should provide some rich pickings to feed his quest for knowledge.


Just then, he sensed the presence of another magic user across the expansive courtyard... Boris called out that his keen eyes had spotted some humanoid figures with bestial features crawling through the ruins. The magic Faustus felt emanating from the other wizard was weak and untamed, not refined lime his own. So what if there were bestial creatures? Probably some bungled experiment of a novice Beastcrafter. With a degree of overconfidence, Faustus led his men forwards to claim what treasures he could find, unconcerned about the interference of this young wizard. 


Sending several of his men through the portal in front of him, Faustus stepped forward to follow them. Grinning as he planted his foot on the teleportation disc and saw the runes begin to glow, Faustus prepared himself for the chill that he would feel as he dematerialised with a fuzzy *pop*. He felt sure that his thorough studies of the ancient technology meant he would be able to control the eldritch magicks and direct himself to join his men on the west side of the compound... but, as the fog cleared from his eyes and he could see where he had reappeared, he quickly realised his hubris as he had been transported into the midst of the other warband and was now nearly surrounded by bestial faced humanoids! Although there was a rich looking chest in front of him, he knew that to try and claim it now would put him in mortal danger.... besides, he had employees to fetch and carry for him! Focussing his mind, he muttered the incantation for a teleportation spell. No sooner had the words left his lips... nothing happened. A moment of panicked rage overtook him. It must be the teleportation disc disrupting his spell! Or the proximity of the enemy distracting him! In his heart of hearts, he knew the truth. Months of reading dusty tomes and not performing the magic he was studying had made him rusty. He told himself he would keep in better practice in the future, if he could escape this situation alive. 


Faustus knew he could trust his apprentice, Rinswynd, to take sensible action, and he could see several more soldiers *pop* out of existence through the same portal he had come through. None of them materialised next to him, however, leaving him alone to face the enemy. 


Some howling beasts came running towards him. Fortunately, they each popped out of existence as they stepped onto the disc, the mechanism of the portal keeping Faustus safe from harm. Until one particularly foul-looking brute stepped up and appeared to clench his teeth, appearing to resist the magical pull through sheer willpower. He stayed standing in front of Faustus with a wolfish grin. Knowing that he must fight or die, Faustus lashed out with his quarterstaff. The beast laughed, knocking the staff aside with an enormous bone he brandished like a club, and knocked Faustus sprawling with a vicious blow. Fortunately, the brute was more interested in the treasure chest that lay between them, allowing Faustus to crawl to safety and begin making his way back to his troops. 


Once clear of the howling brute, which was struggling to drag the chest away while still holding onto the enormous bone, Faustus closed his eyes and concentrated on the teleportation spell again. This time he felt the warmth of the magic course through him and he materialised adjacent to Rinswynd.


"What happened to you?!" asked the apprentice, looking at the blood matting his master's wispy grey hair. 


"A bit of a miscalculation, my apprentice," replied the wizard. "Too hasty after all that time out of the field! How are the rest of the lads getting on?"


It was apparent that the rest of the crew had indeed performed admirably... Rinswynd had remained out of the frontlines, directing troops (as Faustus should have been), using his telekenetic abilities to draw treasure towards Boris and his boys. The thief, Snorri, had done himself proud by despatching a war hound and its handler! All in all, they had gathered a good haul of five treasure chests, with the only remaining one that seemed to be around was taken by the brutish barbarian that had knocked Faustus to the ground. A small price to pay for him to escape with his life, the wizard mused. It had been a good day, and a valuable lesson in humility learned.


Injuries

Game Four

Injuries

Leofric (Infantryman)

Badly wounded (miss next game)

 

Experience

Game Two

Wizard Experience

Wizard spells cast

1

10 XP

Apprentice spells cast

2

20 XP

Treasures collected

5

250 XP

Casualties caused

None by wizard

0 XP

Extras

Wizard travelled through teleportation disc

50 XP

TOTAL XP GAINED

TOTAL CAREER XP

 

330 XP

1,530 XP

 

Faustus gains three levels and is now at Level 15. He gets the following advancements:

7.    -1 to cast Mind Control 

8.    -1 to cast Elemental Bolt

9.    -1 to cast Telekinesis

 

Game Two

Captain Experience

Took part in battle

Yes

10 XP

Finished with health

Yes

20 XP

Casualties caused

None by captain

0 XP

TOTAL XP GAINED

TOTAL CAREER XP

 

30 XP

80 XP

 

Boris remains Level 0.


Treasure

Game Two

Treasure

Regular chest #1

 

170 GC

Regular chest #2

 

400 GC

Regular chest #3

Magic weapon/armour:

-       Shield +1

20 GC

Regular chest #4

Magic Weapon/Armour:

-       Dagger +1 fight

20 GC

 

Regular chest #5

Grimoire:

-       Draining Word

80 GC

TOTAL GOLD CROWNS

 

690 GC from treasure

-69 GC Captain’s share (10%)

+18 GC in the vault

639 GC total

 

Faustus chose to purchase the following with his gold crowns:

·         Ring of Teleportation (300 GC)

·         Upgrade Leofric to a Templar (99 GC)

·         Upgrade Harhold to a Knight (99 GC)

TOTAL = 498 GC

(141 GC left in the vault)

 

This left Faustus and his band in a good position for future games. I didn't play any games of Frostgrave during 2020, but with Version 2 of the rules out now and hopefully an end to the lockdown in sight early next year, it seems like a good time to get back into the frozen city. It may be worth restarting with a fresh warband, as he is pretty powerful at Level 15, but we'll see - playing one of the campaigns like the Lich Lord or the new Red King would be good, and might require a proper veteran to succeed in defeating them! 

It's been great seeing Faustus grow and develop, and he's been surprisingly successful in his games. I didn't think the Soothsayer was going to be terribly powerful, but it was the wizard type he most looked like so I went with it. I know that the rulebook suggests to not worry too much about the individual soldiers, but I like giving them names and thinking about why they are there - likewise, I prefer the idea of paying to get them new equipment and/or training to upgrade the individuals, rather than simply discarding them and buying new Templars or Knights or whatever. I still paid the cost but in my head it was buying an upgrade and represented them developing along with their wizard boss. The only real disappoint I've had is Boris - I had high hopes for him, but he just hasn't been managing to do too much. Perhaps holding him near the back with a bow has been a mistake and I should throw him into combat a bit more, perhaps that will allow him to achieve some kills and finally level up. 


End Game Five

Base of Operations

Headquarters

Inn

(Warband size increased to 11)


Upgrades

Crystal Ball

Carrier Pigeon

Kennel

(+1 to cast Reveal Secret)

(-1 GP to hire soldiers)

(+1 hound permitted in warband)


Vault

Grimoire (Fog)

Grimoire (Restore Life)

Grimoire (Wall)

Grimoire (Glow)

Grimoire (Embed Enchantment)

Grimoire (Draining Word)

Potion of Toughness

Demon in a Bottle

141 GC

Banner of Courage (Boris)

Ring of Slow Fall (Cohen)

Staff of Power [3] (Faustus)

Gloves of Casting (Faustus)

Leather Armour +1 (Delsaran)

Dagger +1 Fight (Johann)

Shield +1 (Harhold)

Ring of Teleportation (Faustus)

 

End Game Five

Roster

Wizard

Faustus Hornraven

Staff of Power [3], Gloves of Casting, Ring of Teleportation

Soothsayer, level 12

Apprentice

Rinswynd the Wizzard

 

Soothsayer apprentice

Soldier 1

Boris “The Bear” Vladistock

Hand weapon, dagger, bow, mail armour, Banner of Courage

Captain, level 0

Soldier 2

Cohen

Ring of Slow Fall

Treasure Hunter

Soldier 3

Johann Schmidt

Dagger +1 Fight

Treasure Hunter

Soldier 4

Harhold the Hammer

Shield +1

Knight

Soldier 5

Leofric Ethandun

 

Templar

Soldier 6

Eadwyn of Culleigh

 

Marksman

Soldier 7

Delsaran Greenleaf

Leather armour +1

Ranger

Soldier 8

Snorri Ironwrath

 

Thief

Soldier 9

Orm Gundalsson

 

Thief

Kennel

Ghost

 

Hound

 

Post-Game Five

Spellbook

SPELL NAME

SCHOOL

BASE CASTING

CURRENT CASTING

Mind Control

Soothsayer

12

8

Reveal Secret

Soothsayer

12

10

Wizard Eye

Soothsayer

8

8

Fast Act

Chronomancer

8

10

Fleet Feet

Chronomancer

10

11

Forget Spell

Soothsayer

12

12

Teleport

Illusionist

10

12

Heal

Thaumaturge

8

10

Telekinesis

Enchanter

8

10

Elemental Bolt

Elementalist

12

13