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Showing posts with label Dungeons & Dragons. Show all posts
Showing posts with label Dungeons & Dragons. Show all posts

Tuesday, 31 January 2023

Heresy Miniatures monsters - WIP pics

I took some new photos of my Mucklegeet the Giant from Heresy Miniatures (I dubbed him Magbragog Maneater to lead my Stomper Tribe of Sons of Behemat in Age of Sigmar) and as I was writing about it I was thinking about all the bits and pieces from Heresy Miniatures that I've painted up. I think Andy makes some great stuff - this is a selection of things from him that I've painted. Some of them need some better photos taken, and I have a bunch more that aren't finished yet, but this is a nice little selection. You should check his site out if you are after some fun and interesting fantasy or sci-fi models, good quality and well worth it! 

Heresy Miniatures: , The best miniatures that you never heard of!

Sons of Behemat - growing Stomper Tribe

The Tribe so far

So far I've got about 1,200 points of Sons of Behemat fully painted up for Age of Sigmar, with a load more in progress. I really like the concept of an army of giants led by even bigger giants - they look great on the tabletop and are fun to play. 

Magbragog's Stomper Tribe

Warstomper Mega Gargant - Magbragog Maneater

Mancrusher Gargant Mob - The Stompy Brothers (Fat Glurg, Dronk Stunty-Stomper and Grumbog Aleguzzler)

Mancrusher Gargant Mob - Wanderers of Albion (Bruinen the Wise and Bologs One-eye. Cachtorr still needs some painting!)


Magbragog is my Warstomper leader. I love this giant model - you can get it from Heresy Miniatures here. While you're there, Andy has a load of other really cool fantasy miniatures too. I have more of his stuff painted up, but also a load of demons and other monsters from a kickstarter he did years ago that are desperately in need of me getting them finished. I've even got one of his epic dragons, which really needs painting! Anyway, there are some 'lovely' ghouls (that he has now redone in plastic), which starred in Session 15 of my D&D campaign, as well as a version of Big Boris, his signature model I suppose, and some gribblies here. I didn't initially buy the giant during the kickstarter as I didn't quite get what he was doing with it, but once it was finished I loved it. And, timing wise, it was perfect as it was just as Games Workshop were talking about doing an army of giants!

The model has so much character, and I had the new TerrainCrate stuff from Mantic so decided to make a scenic base to show that the paladin being eaten might have been in the middle of his campfire dinner when Magbragog scooped him up as a snack. I love having details like this that tell a story with a model, and when it comes to giants it's really nice to have something that indicates their sheer size - he clearly isn't an upscaled man, he's a huge and terrifying colossus! As I was assembling him before the official Mega Gargant model came out, I ended up using a non-standard base for him, but the tent and eveything fit much better on this oval base anyway. I think with bases this large it isn't going to make much of a difference in a game, but I have mounted all my other Mega Gargants on the 'proper' bases. Rule of cool wins out over tournament pickiness anyway!  


Magbragog Maneater, Warstomper Mega Gargant

When I was a young 'un, I always wanted the Giants of Albion - I thought they were great, but my pocket money never quite stretched to it! I got them more recently off Ebay. Cachtorr is still being painted, but I completed Bologs. He had a broken let so I repositioned it on a rock so you can really see him leaning back, ready to throw his menhir - I like being able to see him a bit easier from above when playing. Dronk Stunty-Stomper is one of the old Orc and Goblin giants that I had in a bits box for a long time, finally finding his home in Magbragog's tribe!   

The Mancrushers Bologs One-eye and Dronk Stunty-Stomper

Talking about old models, Grumbog Aleguzzler is the classic old Marauder giant. Again, I coveted this model as an even younger young 'un! So full of character, I had to find one to include. As he has a barrel of Bugman's XXXXXXX on his hip, I decided he must have smashed his way into a brewery and used more Mantic TerrainCrate stuff to put some barrels on his base. Next to him is Bruinen the Wise. He's a giant from Atlantis Miniatures (now Blue Giant Studios), though doesn't seem to be available any more. I liked him as he seemed to have a sort of druidic vibe that I thought fit with Cachtorr and Bologs, so decided the three of them could be the Wanderers of Albion. He looks sort of more with it than most of the other giants, so I figured he could be called 'the Wise' - like, he can talk in full sentences or use long words. I don't imagine the threshold for being considered wise is particularly high in giant society! 

Again, Bruinen isn't on a properly legal base, but he was just too big and it looked daft, so I put him on a slightly bigger one. I think it looks much better, and helps him stand out as the leader of that mob. He's bigger than the rest of the Mancrushers but not big enough to be a Mega Gargant. I think some variation in size is good, and the fact he is a bit bigger makes it more likely he would be bullying the others around - just like his counterpart, Fat Glurg! This is a Hill Giant from Nolzur's range of D&D monsters. It's a great model, cheap as chips and a single piece (I know they have a new Frameworks version, this is the older flexible plastic one). The detail is OK on it and he is chunky enough that the flex isn't a problem. As he is a bit bigger, I put him on the same size base as Bruinen and decided he could be the bigger, fatter, brother of Dronk and Grumbog, bossing them both around - he's clearly taken the loot for himself and stuck it in his pack!  

Grumbog Aleguzzler, Bruinen the Wise and Fat Glurg

Might makes right in the Stomper Tribe, so there's no mistaking that Magbragog is clearly in charge, with Bruinen and Fat Glurg commanding the two mobs of Mancrushers.   

Magbragog's Stomper Tribe - so far...


What's Next?

I have another three Mega Gargants assembled and ready for painting: Warstomper, Hrothgar Icebreath; a Kraken-Eater, Odler the Colossus; and Tarbag Dragon-Smasher, the Gatebreaker. 

And then there are a couple more Mancrushers, a Bonegrinder and a couple more Mega Gargants to assemble... lots to do, I think in the end it will be pushing 5,000 points! I'll be hoping to arrange a massive game for the tribe to take on all-comers at my local club, Black Hole Wargamers... that could be a long one! 

So far, the Tribe have been pretty successful in the games I've played with them - I've written up their adventures stomping all over the Realms previously. I've found them good fun to play, but some of my opponents have been a bit dismayed when they've been unable to take them down. As I've said to them, you only need to take out one or two Mancrushers to start really taking a toll on the army, so I think focused fire is probably the way to go... I haven't played any games with the newest rules yet, but I've got one coming up next month so we'll see how Magbragog and his lads get on then. 

I haven't considered the new Beast Smasher variant yet, but I figure that Hrothgar would work well if I want to use him as one (he's covered in pelts and things, very beastly). Likewise haven't really thought about King Brodd, the new ruler of all the giants. I've heard he's pretty useful in the game, but I'm not really taken with the model - it's just a minor variation on GW's normal Mega Gargant and, although the model is awesome, I'm not convinced about the variations they've made for him. The big club is nice, but other than that... besides, I'm too taken with Magbragog, he's my giant boss! I think he'll have to proxy in for the king and use Brodd's rules if I ever want to do that. 


Magbragog's battles against the Pipsqueaks

Taking on the flying machines of the Kharadron Overlords

Brutal battle against the Beasts of Chaos

Taking on the Stormcast Eternals

Fighting a combined Order force


The land will tremble as the Stomper tribe marches forth in search of food, ale and a good scrap! 

Wednesday, 16 November 2022

A Guildsman's Tale, Exploring Birch Vale - Part 8

A Guildsman’s Tale,
Exploring Birch Vale

Part 8 – 13 October 2022

The journal of Bori Ironhelm, cleric of Moradin and master of the forge.
Guildsman in the Explorer’s Guild.

Previous - Chapter 7b - Interlude


Return to the Jungle

It was the seventh day of our journey that we were ambushed by Bruin and his men, before being reunited with Omratin and Cydor and promoted to full Guildsmen by Erlathan. After we had travelled with the other members of the Shadow Council to successfully realign the portals, they gave us the rest of the eighth day for rest and relaxation with the dwarfs of New Mine, and we took full advantage of the respite and our hosts hospitality! Omratin did not disappoint - we ate and drank our fill for the day, singing songs and regaling each other with tales of adventure or stories of home. We toasted the memory of those dwarfs who lost their lives as slaves to Felicia and the evil Duergar with the vintage bottles Grimnir had swiped. Then later, once we'd forgotten we had already done it, we toasted them again. 

As I suspected, none of them had any knowledge of the dwarf slaves. They must have been from faraway lands - no less deserving of remembrance or justice of course, but it would take time to find out who they were. 

We returned to Cydor at the Ranger Station soon after dawn, as requested. The bracing morning air did wonders to clear our foggy heads. 


Day nine - (too) early in the morning

We made haste to the portal near Birch Vale so that we could transport ourselves to the fastness of Rim Watch, on the outskirts of the steaming jungle. It was just as we had left it. We stepped over the stricken corpse of the mad old guardian Spectator and on through the halls where we had stayed with the Lizardfolk. All was quiet.

Descending the steps, we arrived at the water that we had seen the Lizardfolk dive into just a few days earlier. Had it only been a few days? So much had happened, it was strange to think it still had been less than a tenday since we ventured forth... I digress. We stood in front of the water, prepared to dive in. Merla had been given the magical ability to cast the spell Water Breathing by Cydor, so she now did so, enabling all three of us to survive under the water for the next day if it took that long to reach the other side of it. I had exchanged my heavy chain mail for a lighter chain shirt of the type Erlathan said the elves favoured - it seemed more appropriate for this scouting mission and would make navigating the water significantly easier. 

Splashing forth, we made our way through flooded tunnels and stairways, twisting round corners until we saw light ahead and the corridors opened onto a larger pool of water. I cautiously surfaced and looked around, my eyes just above the waterline. All seemed quiet so I paddled forwards slightly, when all of a sudden an enormous reptilian claw grasped my head and lifted me up and out of the water! An enormous, bipedal crocodilian had picked me up as easily as lifting a child. I kicked my legs and thrashed my arms to no avail. Looking the beast up and down, I could see that it was ornamented with skulls, many resembling the foul Yuan-Ti, and it held a massive obsidian warhammer that resembled the weapons of the Lizardfolk on a much grander scale. Just before I drew my own warhammer to attack the creature, I remembered the whistle carved from a Yuan-Ti tooth that had been given to us by the Lizardfolk. Of course! We forgot to sound the whistle before entering the water! They told us it was to ensure their safe passage, perhaps it was to alert this beast to their coming? I quickly retrieved it from a pouch and blew a shrill note on it. Immediately, the crocodile beast dropped me back into the water with a splash and began to stomp off through the shallows and towards the treeline. I cursed myself for not remembering the whistle earlier.   


Day nine - into the jungle

Ahead of us, the jungle was thick. The crocodilian had disappeared into undergrowth too dense for us to follow and left no trace of its passing, which was a surprise for a creature of that size. There seemed to be one path forwards, some 30 feet across, where the vegetation was slightly less obstructive. Merla could see various game trails criss-crossing where the vegetation was more sparse. As far as we could tell, this path led from the rim and down into the huge caldera, towards the Black Pyramid. That would be the way to go, then.

We marched into the thick jungle 

We moved as stealthily as we could. Merla took the lead. Although this wasn't the sort of natural environment she was used to, she could move much more gracefully than either of us and her footfalls didn't make a sound. Grimnir and I had to be careful not to let her get too far ahead as even we would lose sight of her in the undergrowth! 

Suddenly, a black shape darted out from, apparently, nowhere. Its form was hard to make out as it appeared to be constantly moving, but it looked like a large, black feline with far too many legs and strange, writing tentacles on its back. I didn't have time to wonder about where it had come from, whether it was some beast from another plane that had found its way to this jungle or whether it was a regular hunting cat that had been warped by the magic emanating from the pyramid. It was on us in an instant, slashing with its claws and whipping its tentacles towards us. Every time we tried to hit the beast, it seemed to be somewhere else. Eventually, Grimnir managed to land a ringing blow on it that briefly stopped it in its tracks and made it possible for Merla and me to land more attacks on it. Once we were finished, this hell cat wasn't going to be dashing around anywhere. We left its corpse for the jungle scavengers.  


Some hellish black cat leapt at us from the shadows

Merla now moved like a ghost, barely disturbing a leaf as she stole through the undergrowth. We approached some boulders and she decided to climb on top of one to get a better vantage point to plan our route forwards. Suddenly, she was attacked by another feline form - though this one was larger and striped, and seemed much more solid than the previous one! It was a sabre-toothed tiger and it pounced on poor Merla, knocking her from the rock and pinning her to the ground. 

Grimnir and I were slow to react, being taken entirely by surprise, but we rushed to aid our companion as quickly as we could. The big cat leapt at me, its weight knocking me back but its claws unable to penetrate my shield or chain shirt. I could feel the hot breath on my face and almost taste the rank odour of rotting flesh. It was a relief when Grimnir's axe fell like an executioner's blade and separated the cat's head from its body. He helped to lug the heavy weight of the carcass off me and then pulled me to my feet. I was mightily glad of how sharp that axe was and of the enchantment I had weaved on it this morning. 


Day nine - time unknown

Moving on, we tried to keep our wits about us to avoid further ambush. The trees pushed in overhead, blocking out the sun and making it impossible to tell what time it was. All we knew was that it was hot and cloying under the canopy. Gradually, the mist that had enveloped us was dissipating and we eventually reached a sheer drop. From there, we could see out and across the jungle ahead, towards the barren land where the Black Pyramid rose like some ugly growth. 

We carefully tied a rope to a large boulder and descended the cliff, reaching the bottom with no incident. There were large, fresh footprints here, but nothing moved nearby that we could see. Still, caution was still the name of the game. 

Advancing onwards, we approached a pool of water. We all felt a great sense of peace and calm near the water and decided to have a brief respite. The source of this feeling became apparent when a huge maw and waving tentacles came splashing out of the water and an Otyugh attacked us! It must have been using its abilities to project a calm feeling that we picked up on, how could we have been so daft to fall for that? 

The monster was ferocious and kept entangling Merla with its tentacles. Grimnir and I managed to free her, but she was rendered unconscious from the tight squeeze of the Otyugh. Hack and bashing at it, we eventually drove the beast back towards the water. We could tell it was dead when the unbidden thoughts of safety and tranquillity had left our minds. Then we were able to help Merla to her feet and have a safer rest, feeling better for the fact nothing was influencing our minds. The only way forward was through the Otyugh pool, so we splashed onwards. 

An Otyugh attacks from the water ahead


Day nine - the chase is on!

There was little time to reflect as, just when we reached the other side of the pool, we heard an enormous roar from behind us. Some grey, bipedal shape was advancing towards us, looming over the trees around it. Though it was in the far distance, we could see it was huge. It sniffed the air and bent towards the Otyugh carcass. We could hear the cracking of bones and snarling of the beast even from this distance, and we realised that devouring its meal was not going to take this beast long. After that, we were likely to be dessert. We did the only thing we could in the face of such a monster. We ran.   

The monster saw us running and gave chase. There was no time for subtlety, no time for caution or stealth, we just ran as fast as we could away from this enormous predator. Ahead, we saw a looming cliff face and a crack between the rocks. It looked big enough for us to get through, but not our pursuer. We made for the gap as quickly as we could, climbing in with the beast close behind. Once it reached the cliff, it roared and scratched its long claws at the rock but could not reach us. We were safe, for the moment at least. 

Moving forwards between the rocks, we found that a glade opened out ahead of us. Perhaps we would be able to get through to the pyramid without returning to face whatever that enormous beast was that we could still hear bashing at the cliff behind us. 

All was quiet in the glade. There was a shallow pool at one end and trees all around the perimeter. Most disappointingly, there was no way out other than the way we had entered. It was a dead end. Behind the perimeter of trees was a rock wall stretching up into the sky. Perhaps the rock walls were climbable, but it would take time. With the thrashing sounds of the beast behind us, we knew that we would be in this glade for a while so we started having a look around. Suddenly, one of the large trees became to shiver and move, pulling its roots from the ground and lumbering towards us! It was an enormous treant! We turned, but the mossy ground beneath us started accumulating and growing into a huge shambling mound of vegetation! We were trapped, with a vicious predator outside the glade and these two monstrous plants in here with us! Was this to be the end of our journey?

A monstrous treant and huge shambling mound had
us cornered in the hidden glade

Day nine - friend or foe?

Before we were crushed between the two behemoths, a twinkling voice called out and a dryad stepped from beneath a tree. She resembled the one we had met in the grove beneath New Mine, so I was hopeful she would prove a friend likewise. I was prepared to let Merla talk to her, as I presumed she would also worship Mielikki, but she turned to me with her hand out. She could sense the power of the portal amulet that I carried and wanted to see it. Seeing no issue with this, I drew it from round my neck, but the dryad snatched it from me and disappeared back into the shadows! 

I looked incredulously at Merla, not that she knew what was going on any more than I did. What I did know was that we were still trapped in this grove, there was still a beast outside the only exit, we were surrounded by huge vegetable monsters and now our only method of returning home had been stolen by some jumped up little flower fairy! 

Grimnir hadn't quite worked out the implications of what had just happened, but it wouldn't take him long and, once he did, there would be no stopping him from using his axe to try and fell every tree in this grove, walking or otherwise. Fortunately, before that happened, a clear voice called down to us from up on the rim of the rock face. It was the dryad. 

"So, you want to know about the Black Pyramid do you? Then listen you well to the words of Incana, for I tell it true."

This Incana then proceeded to tell us a long tale of the Black Pyramid and its occupants. Some of her tale tallied with what we had been told by Erlathan - there once was a well-respected man named Dovoulad, who was considered wise and just. He had a companion, a paladin named Yarlin, and the two of them were chosen by the Council of the Wise to protect the contents of the pyramid - Dovoulad was to be interred at the apex of the pyramid, using death magic, while Yarlin and his descendants would be the living guardians for Dovoulads long sleep of undeath. One of Erlathan's tales of Dovoulad related to his use of death magic and its abhorrence to many of the Elven folk. I have to say that I agree with them on this, what Incana was describing sounded unnatural. It included Dovoulad having his heart removed so that his spirit could remain and power the pyramid. Can't day that I understood why a so-called 'Wise' council would do such a thing...

Incana told us that she had been cursed to remain on this island due to her love for Dovoulad, which led to them spending a day and a night of carnal bliss together before his heart was torn from his breast and body plugged into the pyramid as some sort of power source. Yarlin was trusted to protect the heart, but he was betrayed. He followed Dovoulad's instructions to recant his paladin vows so that he could marry and have offspring that would protect the heart through the ages, eventually meeting a woman named Selûne who he fell in love with. On the night of their wedding, Incana was watching from the shadows and saw Selûne reveal herself to be a pureblood Yuan-Ti. The evil creature slew the wedding party and poisoned Yarlin, paralysing him before stealing Dovoulad's heart from him. 

Selûne had assistance from another Yuan-Ti named Suyan, who she ordered to go and meet someone called Uskash. For her part, Selûne was to take the heart to someone called Nehshu. As Incana watched them leave, they said they would return to kill the humans so that Dendar could bathe in blood that night. The plans of the Wise were going severely awry.

Incana followed Selûne, who took the heart into the jungle and gave it to a huge abomination, half-snake and half-man. This monster took the heart deep into the jungle and hid it within a cave. The dryad took note of the location and returned to find Yarlin, slowly dying from the poison. He cried in anguish when she told him what had become of Dovoulad's heart, feeling that he had failed his friend. 

The noise of slaughter outside drew Incana's attention. She tried to rally as many humans as she could to defend themselves against the Yuan-Ti, but it was to no avail. The snakemen were far too numerous. She retreated into the hut where Yarlin lay, only to see the man preparing to fall on his dagger to kill himself. As he did so, he whispered a prayer to the demon prince Orcus, lord of undeath. Watching in horror, Incana saw Yarlin's prayers answered as he died and then was restored to undeath by the power of Orcus. She fled before Yarlin, rising as a dreaded wraith, stalked from the hut and began killing all in his path - humans and Yuan-Ti alike. By dawn, nothing lived nearby and the undead Yarlin entered the Black Pyramid. Since then, all his efforts to find the heart have been in vain, for its location was known only to the huge snakeman (who he slaughtered) and Incana. She returned to the cave cautiously, finding a hideous clawed monstrosity guarding the heart within, and blocked the entrance with rocks and vegetation, charging the treants to protect it from all who would disturb its rest. They say that the heart must be returned to Dovoulad one day so he may walk again and, as far as Incana was concerned, it seemed that she thought that day had come. She seemed to think that the evil spreading from the Pyramid was all due to Yarlin's undead presence and that it could all be stopped if Dovoulad was returned to life. 

Sounded easy enough. Her treants were going to take us to the cave, we would kill whatever horrid monster was in there, and return to her with the heart. What could go wrong? 

Of course, there were more complications. The Yuan-Ti had returned to the jungle, as we knew after our encounter with the Lizardfolk. Incana informed us that the Yuan-Ti had aligned themselves with Yarlin. She also said that he had spies everywhere in the jungle, so we would need to be careful. 

I couldn't quite shake the feeling that we were still not seeing the full weave of the tapestry yet. There were more threads to pull at, but how did this relate to Felicia and what we had already learned about the Pyramid? Unfortunately, we could not return for wise counsel with Erlathan or Cydor as this dryad currently had our only means of returning through the portal. We would have to go along with what she said, for now at least, and retrieve this heart. Perhaps then things would begin to become clearer.   


   

Tuesday, 15 November 2022

A Journeyman's Tale, Exploring Birch Vale - Part 7b - INTERLUDE

A Journeyman’s Tale,
Exploring Birch Vale

Part 7b – INTERLUDE  October 2022

The journal of Bori Ironhelm, cleric of Moradin and master of the forge.
Journeyman in the Explorer’s Guild.

Previous - Chapter 7


We're Not Done Yet

We had been ambushed. The shame of it. Yes, these men seemed to be somewhat professional, as far as humans could be anyway, but after all we've seen and done, to be ambushed like this when we were so close to completing our mission? Shameful. 

Grimnir sniffed the air. There was a smoky taint, but he remarked it had the smell of a corpse fire about it. Merla concurred that it wasn't a regular wood fire. As more of the hooded and armed men surrounded us, the obvious conclusion that they had been burning some fallen enemy was inescapable. Clearly, they were dangerous. And we were severely outnumbered. My cousin gripped his axe so hard that his knuckles were white, but even he knew that pressing these odds was foolish. 

The leader of the hooded men addressed us.

"Come, let us keep this interview short, for I guess your names and purpose. Let me see if I am correct in my guess. Give me your names and that of the man that sent you on your journey so we can be about our business. If I am wrong... well, we shall have to see what tale you tell."

His words, lacking any sort of courtesy, almost caused Grimnir to lose himself in a rage. I placed a calming hand on his shoulder. Looking over at Merla, I could see she was both surprised and embarrassed to have allowed these men to sneak up on us in the wilds - this was, after all, her natural environment. I couldn't blame her though; we were all lacking in caution as we rushed towards New Mine. She was shrinking into the shadows as much as she could to avoid the humiliation. Though I sympathised, my main concern was checking she wasn't going to do or say anything rash - I wasn't sure I could control Grimnir and her should they do anything to further upset this situation.

I drew myself to my full height and responded to the man in a clear, commanding voice, conveying calmness and strength without malice or anger.

“We three travellers left Birch Vale less than a tenday hence, on the orders of Cydor of the Explorer’s Guild. We are certainly friends of that fair town and if you knew the half of what has transpired in the time since we left, you wouldn’t be so hasty to draw your bows on us. My name is Bori Ironhelm, the only proof of that I have is my letter of introduction to the Explorer’s Guild from my Dwarven Clan Hold. These are my associates, Grimnir Craghammer and Merla Goodberry. Perhaps you will give us your name, sir, and lower your weapons for we have no quarrel with you.” 

"Yet," growled Grimnir. He just couldn't help himself, could he?


Reunited

My words seemed to be well received, as the leader of the hooded men apologised for his rude introduction, borne of suspicion, and introduced himself as Bruin Bjornson. He dismissed his warriors and invited us to join him for food and drink in front of a warm fire at the nearby Ranger Station that we had bypassed on our journey out onto the ice sheet. As we walked, he told us that Cydor and Omratin were waiting within to talk with us. He relayed that he and the other rangers had been engaged by Cydor to combat the growing orc and goblin threat in these lands - it seems we had begun to uncover this threat with our investigations in the caverns under New Mine. 

Bruin told us that these blue-painted orcs and goblins had taken control of the Ranger Station, to use it as a staging post to launch a raid on Birch Vale. Fortunately for the folk of the town, the greenskins were waylaid by their preoccupation with the Frozen Keep and a desire to get across the ice to see what treasures might be there. Their dithering had allowed Cydor to rouse the ranger bands together and launch his own attack, which had successfully crushed the evil greenskins. Hence, the burning pyre of corpses. From the telling of it, this sounded like a battle worthy of remembrance in an epic bardsong and it was a shame we missed out on the chance to crush some greenskin skulls. 

Anyway, by the time he had told us of what had happened, we had reached the small plateau where the Ranger Station proudly stood. There we saw our friend Omratin tending to the burning bodies of slain orcs and goblins, as well as their wolf and spider mounts. He returned our cheerful greetings with plenty of friendly back slapping, saying he knew we wouldn't have been felled by a few orc blades. Little did he know of what we had really seen since we left him at New Mine! 

Though it was a joy to see Omratin again, we were keen to follow Bruin into the Ranger Station and reunite with Cydor so that he might help us unravel all that we had learned. We entered the tower and ascended several flights of stairs, passing many armoured men who were at work clearing the detritus of a hard-fought battle. It looked like they were also restocking the Ranger Station - perhaps it was going to be fully manned from now on? That wasn't our concern and we pushed on past the soldiers, up to a large chamber where Bruin left us to go about his business. We opened the door and saw Cydor standing beside three other figures at a large table strewn with maps and parchments. He looked up with a broad smile as we entered. 

Cydor introduced us to his companions. It turned out that they were the Shadow Council - a body of free folk that work in parallel to the council of Island Town to detect and eliminate threats to the realm. They advise the Explorer's Guild and work outside of the normal politics. It would seem that our recent tasks had been guided by these four powerful individuals - hopefully they were satisfied with our efforts! 

The Shadow Council was chaired by Erlathan, who removed his hood with a flourish when Cydor introduced him. We were in awe as his features were revealed, as he was one of the Elven Folk. His perfect visage gave no indication to his great age (over 3,500 years apparently!), though his aura of wisdom was almost palpable. None of us had ever seen an elf in the flesh, few people had, so we felt honoured. 

The remaining members of the council were an auburn-haired woman named Rohan and a black-bearded dwarf named Khardir. Cydor told us that Rohan was a renowned ranger, patrolling and protecting the lands north of Birch Vale. Her nickname is 'Wollen Foot' as she's stealthy as a halfling. Finally, Khardir was introduced as the liaison to the northern dwarf mines and a strong leader of soldiers. His grizzled and scarred face was in stark contrast to Erlathan and attested to his experience in battle. I could see Grimnir nodding his approval when they discussed Khardir's troops wiping out a force of over 500 orcs and half a dozen heavily armoured battle trolls that were seemingly from the same clan as those destroyed at the Ranger Station, so at least he had earned my cousin's respect. 


The Next Quest

After the introductions and a fine meal, we got down to business. Cydor asked us if we had seen any more orc or goblin activity on our travels. I took great pleasure in seeing the look on his face when I told him that we hadn't seen any signs of greenskins at the Frozen Keep or in Eastport. There was stunned silence when they heard where we had been, which only deepened when we said that we had discovered the necromancer's true name as well as his mysterious benefactor, Felicia. It seemed that we had exceeded all expectations! 

The fact that there was another pair of portals connecting the Frozen Keep and the manor in Eastport was welcome news to the Shadow Council. Erlathan wanted to redirect the portals such that they could all be accessed directly through the one near Birch Vale - without knowing if we had more enemies to be worried about, this would give us a sound tactical advantage to be able to move quickly between locations. There was a good chance that no one was missing Felicia yet, so the quicker we moved the better. We agreed that Bori would go the manor house with Cydor while Merla and Grimnir would travel back to the temple north of Birch Vale with Erlathan. Using the amulets we had recovered, they were confident in re-aligning the portals.  

Following these preparations, the Council told us that they wanted us to investigate the Black Pyramid in more detail. This was to be a scouting mission, no more, but Erlathan made it clear that they needed to know more about this mysterious structure. Plans could then be made to decide how to deal with it. 

It seemed that the various threads we had been pulling at were all part of one extensive tapestry, but we had only been able to see small parts of it at a time. We knew there was some connection between Felicia and a creature of darkness that possibly resided in the Black Pyramid, or at least had designs on it. Magical portals crossing huge distances across the land had something to do with Dovoulad but had also been corrupted by followers of the death cult. And greenskins were gearing up for war - not that unusual, but they were gathering in larger numbers. Were they part of this, or were they taking advantage of the situation like the opportunistic scavengers they were? I was sure there was more we weren't yet seeing, but for now the path was clear - reorganising the portals and then heading to the steaming jungles to scout out the Black Pyramid. 


Rewards and Loose Ends

Of course, we agreed to help with realigning the portals and scouting the pyramid. We'd been though too much already, we wanted to know how this ended! And it was our duty as Journeymen of the Explorer's Guild!

However, we were Journeymen no longer as Erlathan rewarded our efforts thus far by formally inducting us as Guildsmen. We were awarded golden broaches to signify our status as having passed the Journeyman trials at the highest level. This was a proud moment for all of us. He told us to report to the Guild Master at Island Town once this business was finished with, where we would be given the best opportunities the Guild had to offer. In addition to that, he personally gifted us each with a star metal amulet embossed with a sigil meaning 'Elf-Friend'. The work was exquisite, clearly performed by a master smith and most likely Elvish work if my eyes didn't deceive me. We wore them with great pride and, as soon as I placed it about my neck, I felt the world seem slightly brighter and my feet fall a little lighter. There were some enchantments on these amulets that assisted perception and stealth, both skills that would be useful in our scouting mission. 

With our new orders received and rewards bestowed, we were given leave to complete our journey to New Mine with Omratin so that we could spend some time with the rest of the dwarfs. We would return on the morrow to begin the next stage of our adventures. 

In the meantime, I wrote a letter that I asked Cydor to get delivered to my clansmen at Khazad Dwemer. I dearly wanted to return and investigate the star metal forge at the manor house, but that wasn't going to be possible until our new mission was complete. I thought it was prudent to ask some of my kin to take my place in unlocking the secrets of the forge, and now felt like as good a time as any to get in touch with our family. Grimnir and I had been away for a long time and, now that we had been accepted fully into the Guild, perhaps we could begin to reconnect with our kin and wipe some of the stain of my cousin's transgressions. Moradin knew that we couldn't wipe the slate completely clean, but this seemed like a start.  



Next - Chapter 8

Wednesday, 14 September 2022

A Journeyman's Tale, Exploring Birch Vale - Part 7, the end is nigh!

A Journeyman’s Tale,
Exploring Birch Vale

Part 7 – 9th June 2022

The journal of Bori Ironhelm, cleric of Moradin and master of the forge.
Journeyman in the Explorer’s Guild.

Previous - Chapter 6


Departing the Icy Keep

We stood in front of another portal, the runes glowing as I approached it with the hieroglyph amulet gripped in my mailed fist. It seemed that this magical key would work for multiple locks, not just the one we passed through beneath the temple that the Necromancer had been excavating with his band of reanimated foresters. It appeared that the old dwarf we had been chasing through the frozen keep must have fled through this portal, and I wanted answers. Something was off with him – he had looked fair but felt foul, as the old saying goes. Merla stood beside me, her consistent bravery and level-headed determination continuing to impress as well as surprise me, being so different from all I knew of halflings before meeting her. 

Nothing about my cousin, Grimnir, surprised me. He was almost frothing at the mouth to charge through the portal and find the old dwarf, not feeling that the insulting attempt to push him through the trapdoor had been fully repaid. I think my kinsman would have likely dived headfirst through the un-activated portal if Merla and I weren’t stood beside him. He’d probably have made quite a hole in the frozen wall on the other side, too.

This adventure had taken many twists and turns, but it felt that we were now standing on the precipice of discovery. And I was glad to have my two companions beside me.

We stood ready, well stocked with healing potions


Day six – 13.00, through another portal

I stepped through the portal, my companions close behind. We were less shocked by the strange, cold sensation as we were translocated to somewhere that could be many leagues from the icy keep. We emerged into a large chamber, with smooth flagstones underfoot and smart brickwork on the walls. It felt to me that we were underground – my dwarf senses were tingling.

Five doors led from this chamber, and a rack of winter coats was placed upon one wall. This place didn’t feel cold at all, so we figured these were perhaps intended for anyone passing through the portal to the icy keep, which certainly was cold (as the name implies!). There was a cage in one corner, while in the opposite there was a large, metal torso, hanging by chains. 

The magic portal and fascinating construct behind

Five doors led from this chamber, and a rack of winter coats was placed upon one wall. This place didn’t feel cold at all, so we figured these were perhaps intended for anyone passing through the portal to the icy keep, which certainly was cold (as the name implies!). There was a cage in one corner, while in the opposite there was a large, metal torso, hanging by chains. 

We examined the metal torso first. It was fascinating, a real feat of engineering. Merla kept me from getting too close until she had confirmed that there was no danger from traps, which was appreciated. Up close, I could see this was dwarf-craft – who else could make something so robust and fine? Elves? Humans? Don’t make me laugh!

It seemed to be some sort of half-finished construct, designed for mining or siege work. It had enormous shoulders, very heavy duty, and seemed to have been worked on recently. A leg lay nearby on the stone floor, looking like it would take some serious strength to pick up and attach to the rest of the construct. I would have loved to study the wondrous automaton further, but we were short on time.

The cage in the far corner was some 10 feet square and around 6 feet high with a strong roof on it. We could see a cow skull and what appeared to be a thigh bone from a dwarf, half-buried in straw besides a bowl of water. Perhaps some creature had been kept here until recently? It was Merla who identified a few stray hairs as belonging to a snow leopard – the same cat we had seen in the frozen keep. So, it had never wandered in from outside at all, it had been taken through the portal from this end… curious.

A closer examination of the winter clothes hanging on the pegs revealed they were the right size for dwarfs. There were 20 such white and buff-coloured parkas and 20 pairs of furry boots. One final peg held the cloak we had seen the woman wearing in the keep, Lady Jane. So, she had come through the portal before us. The mystery kept deepening.

Investigating the rooms leading from this main chamber, we found a filthy room that had the unmistakable stench of ogre about it. The monster we had slain in the keep must have lived here. I could just imagine it squatting in this squalor, picking its teeth with splintered bones… like the leopard cage, there appeared to be a number of dwarf bones littering the floor of this chamber. It was becoming apparent that, although the warm coats suggested there were 20 dwarfs here at some point, it was likely that number had dwindled significantly over time… perhaps we wouldn’t even find any survivors to rescue, which would be a tragedy.

Another room was much cleaner and far less smelly, though no less chilling. A black desk held bones and other necromantic accoutrements. Dribbly candles had oozed their wax down and onto the desktop – I always wondered if wizards spent hours making their candles drip just right. I suppose that wasn’t really important right now. What was important was that it seemed that we had FINALLY found where our evil wizardly ‘friend’ had originated. This was the source of the man who had started this whole adventure by poisoning some foresters and reanimating the corpses to use as free labour. Perhaps we would find some answers here!   

We had finally found the origin of the necromancer

The other two chambers leading from this main one were a latrine (no need for further investigation there!) and a prison. Iron chains were attached to spikes driven into the stone walls and blood splattered the floor. There was no sign of any surviving dwarfs here, feeding the fear that we had when we examined the ogre’s quarters. I couldn’t imagine the horrors our kin had endured here and could feel the rage building in Grimnir beside me. My cousin was clearly deeply affected by what he saw. Someone was going to pay.

 

Day six – 13.30, up the winding staircase

We had fully explored the rooms surrounding the portal chamber. Directly in front of the portal, a door led to a small chamber with a trapdoor in the ceiling above – far too high for us to reach, but clearly someone had been dropping something down into here. The final door, behind the portal, led to a spiral staircase that wound upwards and ended with a short ladder leading up to another trapdoor. We cautiously opened this hatch and looked out. There was a plush rug pushed to the side that seemed to have been covering this trapdoor, keeping the portal room and associated chambers below hidden from inquisitive eyes.

Entirely different to the bare stone chambers below, this room was richly furnished. A couple of pews faced an altar that stood before a glorious stained-glass window, with warm sunlight streaming in. We certainly weren’t in the frozen north anymore. This appeared to be a chapel and, based on the familiar ornamentation, it was dedicated to Eldath.    

In the Chapel of Eldath

We cautiously crept from the chapel and into a grand reception room. Judging by this hall, we were in a substantial manor house. It was poorly lit, not that this bothered myself or my cousin. There were some double doors ahead that were slightly ajar. We could hear voices from beyond so we stood back while our stealthy companion, Merla, tiptoed forwards to have a closer look. She was, however, not on top form and ended up clattering into the door when she tripped over her own bow… Grimnir and I held our breath in anticipation, but we were lucky and the voices continued their discussions beyond the doors. Merla looked back at us sheepishly, clearly embarrassed at her clumsiness. 

Creeping through the grand reception hall

Given that she hadn’t disturbed whoever it was, we figured that we might as well peek through the doors as well, so we crept over to join Merla. Through the doors stood a motley collection of thugs and ne’er-do-wells, discussing the need to hunt down two dwarfs and a halfling. Clearly, that was us! Someone in the group mentioned that we were in the large town of Eastport. Once again, we had been transported many leagues by the magic of the portal.

We listened to a little more of the chatter. These ruffians clearly thought highly of their skills as they were talking about how easily they would cut us down. They wouldn’t find us such easy prey! We considered retreating to set up an ambush for them when I noticed that one of the loudest and roughest voices in there appeared to be coming from a short fellow, who the others called Delgar. When he turned his face to me, I saw familiar features, similar to mine and Grimnir’s, but his skin was ashen grey. He was a Duergar, a Grey Dwarf, an evil counterpart to our noble race. Both myself and Grimnir were fuming with rage at the sight. Duergar were known slavers, and there was every possibility that he had orchestrated the capture of our kin for imprisonment in the chambers below. Our fury turned white hot when we saw the Lady Jane addressing the warriors in a superior tone. Her bearing was different to when we had seen her in the frozen keep – much more commanding, clearly ordering these ruffians about. She seemed to radiate authority and power and made it clear to the thugs around her that she could destroy them with but a word. She was a mage! The shy and retiring scholar act had been all just a, well, an act! Her real name was Felicia. We didn't see the old treacherous dwarf scholar, but he'd be bound to be here in the manor somewhere...

A group of ruffians were prepared to hunt us down...

Prudence told us we should be cautious. Merla whispered that we should hide. Grimnir’s opinions were always the same, always blunt, and always involved solving problems with his axe. But he had just enough self-control to look to me for guidance.

“We kill them all,” I said grimly.

Merla was taken aback, but I could tell the brave halfling would fight alongside us to the end. Grimnir just grinned wickedly. He wanted to kill that Duergar as much as I did.  

Moments before my cousin booted the door in, I cast a zone of silence – I didn’t want to hear any more honeyed words from that lying woman, nor did I want her casting her evil spells at us! Lady Jane, sorry, Felicia, turned in surprise along with her ruffian companions as the door was kicked off its hinges by Grimnir. Their mouths flapped up and down wordlessly thanks to my zone of silence, making them look like fish gasping on the deck of a fishing boat. It would have been comical if we hadn’t been about to fight a vicious battle. 

The element of surprise certainly aided us. Grimnir charged into the room, swinging his massive axe wildly. His rage was visible on his face such that I thought he might overcome the magical zone of silence through sheer willpower alone and make his roaring audible! As it was, he cut the female wizard down with a few vicious chops, and was moving on to attack more opponents before her body had even hit the floor.

I had my eye on the Duergar, Delgar. I smashed one thug out the way to try and reach the Grey Dwarf, channelling my cousin’s battle rage as best as I could and hammering with all my might as if I was standing at my forge. My magical warhammer glowed as it crushed my enemies, pulping them on the ground. They were not prepared for such an onslaught, which was added to by Merla’s pinpoint shooting from behind us with her magical crossbow.

It didn’t all go our way (we were wildly outnumbered, after all), and both me and Grimnir received injuries from the ruffian’s blades. Their resistance was weak, though, and the fight left them once Delgar and Felicia lay stricken on the floor. We killed them all and stood in the devastation of battle, panting. We would have to look for clues as to what was going on, as there certainly wasn’t anyone left in here to tell us about it. 

...they never had the chance


Day six – 14.00, exploring the manor house

We searched the bodies. The rank-and-file thugs held nothing of great significance, but Delgar the Duergar had two swords made of glittering star metal, and an iron key about his neck. I took these from him – he wouldn’t be needing them, and anything made of star metal should be considered a valuable artefact as the methods of working it are long since lost to time.

Felicia had a magical star metal sword and a magical mace, not that she got the chance to use either of them. She also had two keys, one brass and one silver, and round her next was an amulet that I recognised had a similar feeling to the one I had used to control the portals. In her satchel was a spellbook, monogramed ‘Duchess Felicia Kendall’, and next to it was half a book on creating metal golems. So, she was a Duchess and had also been working to assemble that wondrous construct in the portal room below? Fascinating. The half-tome that I held in my hands might help in finishing off the golem, but I would need to find the rest of the book to really have a chance at completing it.

We left the dead bodies and went to explore the rest of the manor. We wanted to find out what these three keys opened – we’d already found some wondrous artefacts so could only imagine what they deemed worth locking up! It was possible there were other guards in the house, though it seemed most likely that she had gathered all her armed men together to hunt for us. Still, we kept our wits about ourselves.

Following our noses, we found the kitchen. There was an enormous boar roasting over an open fire. Our mouths were salivating at the smell when the cook shouted at us to stop – we weren’t to ruin our appetites! Her name was Zara, and she immediately assumed we were part of the Duchess' party of guests. We didn’t correct her. She said that the boar would be ready for eating in a couple of hours, and to let the Duchess know. I decided to push our luck and told Zara that the Duchess had left on business with some of her other associates, but that the three of us would be staying at the manor house that night. She looked a little suspicious until I took the brass key from my pocket and asked where the door was for it – she was immediately impressed that I had been trusted with this particular key, and even more impressed when I said that we were travelling scholars who had come to evaluate some of the special finds for her mistress. Grimnir was our bodyguard, of course, as he didn’t really give off a scholarly vibe. The cook obliged us by saying that a meal would be ready in a couple of hours for the three of us, and that she would prepare accommodation in the guest cottage for us. We were at liberty to wander the house and grounds until dinner.

Zara the cook

Near the kitchen, we found a forge, though it was like no forge I had ever seen. Star metal ingots lay on the floor nearby – was it possible that the Duergar had figured out the mystery of working star metal? This made me simultaneously excited and angry. Proper dwarfs should be the ones working the wondrous metal, not those grey bastards. There was a trapdoor in the floor, which must have been the one we had seen from next to the portal room – perhaps they had been forging pieces of the golem up here and lowering them through the trapdoor for assembly? I decided that we had better dispose of the bodies in the entrance hall, to avoid any unnecessary questions from Zara the cook (who seemed innocent of all wrongdoing) and any potential visitors to the manor. This trapdoor seemed a good way to dispose of them, so I made a mental note to return once we had finished exploring the house.

A storeroom and corridor led to a door that could be opened with the brass key. This opened onto a walled garden, very peaceful. We could faintly hear the bustling of the busy port on the breeze, but it sounded like the manor house was situated some distance from the town centre. Returning to the interior of the manor, we found a room that was half armoury and half bed chamber. This must have been where Delgar had slept. The weapons were a fine collection, though all made of regular steel – no star metal. If he had forged these himself, he had some skill when he was alive. Not the best work I’d ever seen, but not bad. There were a few jewels that Merla pocketed and a few more ingots of star metal, but other than that it wasn’t worth taking any of these weapons. We moved on.

Along the corridor, we found the Duchess’ bed chamber. It was an opulent room, dominated by a huge four-poster bed. I couldn’t find anything of consequence for us, though there was a small door leading from the bed chamber. We entered and found a room that was the stark opposite of the bed chamber. Where the previous room was warm and bright and comfortable, this was dark and foreboding. It stank of evil magicks, reminiscent of the necromancer’s quarters we had found earlier. There was a pentagram chalked on the floor, and a desk piled with parchments and dark tomes. A dresser stood in the corner. As we began to riffle through the pages, we heard a creaking noise behind us and a crack of splintering wood. Turning, in alarm, we saw that the dresser in the corner had warped and disgorged an evil fiend from within its depths! The demonic figure had a huge, distended mouth and long, gangling limbs that reached out for us.

Before we could react, its claws were raking us. Fortunately, Merla was standing behind us, so my armour and Grimnir’s hardy constitution took the brunt of the surprise attack. The creature’s strength, however, was prodigious – if we didn’t put it down soon, we might have found ourselves overwhelmed. Fortunately, Grimnir’s ave was up to the task, and he chopped the creature down, leaving the dresser in splinters over the floor. Though he was bleeding profusely, he grinned back at me, revelling in the challenge brought on by such a beast. Slayers, such barbarians! But handy in a tight spot.  

A demonic presence emerged from
the dresser to surprise us

With the monster dealt with, we had time to examine the pages on the desk. There was a letter from Thora, High Priestess of Eldath, thanking Duchess Felicia for access to her chapel to see the altar. The letter went on to discuss the ruined shrine north of Birch Vale and thank Felicia for the money she donated to the Sisterhood. So, it seemed that Felicia had duped the sisters into unwittingly helping her with finding the shrine that her necromancer minion was excavating, in an attempt to find the portal beneath no doubt. She had a front of legitimacy about her work, presumably similar to her scholarly excavations at the frozen keep. But what was it in aid of?

Another letter, this time from a Drogan Drashig, addressed the ancient relics. Apparently, they were worth a lot of money. The more interesting letter, however, was the second one from Drashig that discussed a book that he anticipated should be able to complete a book she already had in her possession. He wanted 20lb of gold and proof by way of the letter and enclosed signet ring in order for him to hand over this volume. Surely, it could only be the other half of the golem manuscript? I put the letter and signet ring away carefully in my pack – one day, I should very much like to visit this Drashig and get hold of the rest of that book. To be able to finish making that golem would be a fantastic achievement. I still didn’t understand why Felicia had been building it, at least not until I delved into a stack of jumbled parchments covered in scribblings and rough drawings. These appeared to be Duchess Felicia’s diaries, perhaps the disorganised nature of them reflecting her own disorganised mind. I didn’t have time to fully analyse them, but they did not describe a well woman.

It seemed that Felicia had been having visions since she was a young child. Visions of catastrophe, accompanied by a fiendish voice that promised magic and power to her. This is what had set her on the path she was on – a journey to find the source of this voice in her head and acquire the power that she now believed was hers for the taking. She admitted in the journal how she had influenced and manipulated people her whole life, making note of Gerald Hunter, her father’s estate manager, who she seduced after her father’s mysterious death. This Gerald had helped her make best use of the funds and estates she had inherited from her father. Who knew where he was now.

The journal made mention of the black pyramid that we had seen in the land of the lizardfolk. She wanted to reach this pyramid, which is why she had send Torvsen (we finally had the necromancer’s name) to excavate north of Birch Vale. She had known there would be a portal there, leading to the pyramid. The voice compelled her to go to the pyramid. It seemed unclear why she was drawn to it, but I couldn’t imagine it was for any good purpose. We had felt the evil emanating from that place throughout the steaming jungle.

And that brought us to why she was building the golem. It was going to help her excavate the frozen keep more efficiently than her dwarf slaves, to extract more artefacts in order to fund her expedition. It was also bigger and seemed more dangerous than ‘Clanky’ who we had destroyed when we entered the keep – presumably that construct had been a prototype for this new golem, which would be a more formidable guard for her. It would be a strong ally to take into the black pyramid. Aside from my fascination with the construct, this might be a compelling reason for Cydor to allow me the time to recover the rest of the manuscript and complete the construction of this metallic monstrosity. If we could turn it to our own purpose…  


The entire explored manor house of
Duchess Felicia Kendall

Our favourite places in the Kendall manor -
the forge, armoury, and kitchen!


Day six – 16.00, journey's end

We had finished ransacking the manor and had dropped the corpses through the trapdoor in Delgar’s forge. Perhaps we would take them through the portal and stash them in the frozen keep to avoid any unnecessary aromas notifying Zora, or anyone else, about the secret corpses in the basement. It seemed prudent to keep our presence here as quiet as possible – we didn’t know if Felicia had any other allies in Eastport, so we wanted her sudden disappearance to be remain a secret for as long as possible. At least until we had returned to Cydor and allowed him to mull over what we had discovered.

The cook was oblivious to all of this. She served us a fantastic meal of roasted boar and plenty of ale. Even Grimnir had his fill! It surely felt like a glorious end to a long adventure, but as I lay that night in the most comfortable bed I think I had ever slept in, I did think to myself: is this only the beginning?


Epilogue

In the morning, Zora returned and fixed us a stupendous breakfast. With our bellies full and wraps of cold boar meat stuffed in our packs for the journey home, we bid the cook a fond farewell and departed through the chapel of Eldath. We ensured that we covered the trapdoor with the rug again to hide it; it seemed unlikely that Zora or any other servants would know about the secret entrance. We put our cold weather gear back on and strode through the magic portal and back to the frozen keep.

We carried as many star metal artefacts as we could, well knowing their value, but we were limited to our own strength as we found the mule’s carcass, clearly eaten by the snow leopard. There was no sign of the cat itself. We departed the keep and retraced our steps across the frozen lake, back towards New Mine. We were eager to get back to Omratin and his fellows as quickly as we could to relay what we had learned before heading back to Birch Vale to report to Cydor. The food and rest in the manor house the previous night had done wonders for us, as did the expectation of a fine feast with Omratin, so we were making excellent progress. 

I knew that Omratin and his kin would give us a warm welcome and that we would be able to properly mourn the deaths of the dwarfs and celebrate the slaying of a Duergar. Many a cup of ale would be downed in that worthy cause! Perhaps Omratin will have heard news of dwarfs being taken by slavers, though from what I had heard of Eastport it was notorious for slaving, being a hub where ships from far off lands (where slavery was legal) would often dock. There were rumours that some members of the council there were in the pocket of the slaving guilds. Certainly, Delgar the Duergar would have means to find and capture dwarf slaves and, given the use of magic portals, they could have come from anywhere. It was a long shot to hope Omratin would have news of dwarfs from far off lands but, no matter where they were from, dwarfs were dwarfs, and we would toast our fallen kin. 

I was thinking about the vintage bottles Grimnir had clinking in his pack that he had pinched from the manor and how they would make a worthy toast. A small smile was creeping across my lips when I was suddenly shocked from my reverie – we were ambushed! How had this happened? A tall man, his face hooded, stepped into our path from behind a boulder with his sword drawn while similarly garbed men surrounded us with loaded crossbows. I cursed my lack of focus; I had thought our journey was nearing its end and had dropped my guard. It would appear that there were more adventures in store for me and my companions…

 

THE END… OR NOT! 


Next - Chapter 7b - Interlude