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Sunday 31 October 2021

A Journeyman's Tale, Exploring Birch Vale - part 3

A Journeyman’s Tale,
Exploring Birch Vale

Part 3 – 7th October 2021

The journal of Bori Ironhelm, cleric of Moradin and master of the forge.
Journeyman in the Explorer’s Guild.

Previous - Chapter 2

Where we are

Down beneath the temple, we had just destroyed a mummy and its skeletal entourage. We had walked through a massive stone face, which had opened as we approached, and found a large stone wheel standing upright on a dais before us. It looked like it could be a doorway, though it didn’t seem to lead anywhere… it was ruddy mysterious.  

 

Day two – 17.30

The stone circle glowed faintly. As we approached, the glow intensified. Merla examined all around the dais and behind the stone circle but could find nothing of interest. I turned to walk back into the mummy’s lair, and as I did so the light emanating from the stone ring dimmed. Returning to the dais, I saw that it became brighter again. It seemed that I may have something on my person that was causing this – I reached into my pack and drew out the hieroglyphic amulet that I had taken from the fallen mummy. Holding it ahead of me, the glow got brighter and brighter. I ascended the few steps of the dais, the amulet held aloft, and the brightness intensified so much that a shimmering portal flickered into existence within the stone ring.

Such power. I could feel the bristles of my beard extending towards the shining surface in front of me. There was nothing for it; by this time the stone face behind us had closed, there was only one way forward, so I grabbed my companions and we all stepped through the portal together.  


Day two – time and location unknown 

We stumbled out of the portal into a 15-foot square room. It was hot and humid. Incredibly hot. Not unlike standing by my forge back in the hold… oh, how I long to be back there one day. Unlike the dark slabs of granite surrounding my functional forge, however, this chamber was immaculately adorned with bright marble on the floor and walls. It was in excellent condition, though a thick layer of dust had settled on the steps ahead of us and across the floor. Ahead, a door was barred, with the hinges showing it would open in, towards us.

There was no indication of where we were. We could have travelled anywhere through the portal. We kept our guards up, but given the dust it was fairly clear nobody had been in here for a significant period of time. We slowly walked towards the door, setting small clouds of dust whirly into the air, then carefully unbarred and opened the door.

Ahead was a temple, some 35 feet square and 10 feet high. Again, it was made of lovely bright marble, but was not in such good condition. Three of the six pillars had collapsed, leaving large holes in the ceiling and a good deal of rubble on the floor. Some vegetation had begun to grow in here, and there were dead bodies strewn about the place.

A hot breeze blew in through the holes in the ceiling, increasing the humidity, and through the gaps I could see volcanic rock behind the fine marble though there was some void space above us. Grimnir and Merla had begun to search the corpses as I looked at our surroundings. There were five dead warriors that we could see:

  • One skeleton draped in old, decaying leather armour, clutching a fine great sword that my cousin immediately picked up and started chopping through the air, with a huge grin breaking up his red beard
  • Another with old, rusted plate armour, a glaive and some gold coins that we picked up
  • A third wearing rotten silk rags, with a knife and a broken scimitar
  • One that was clearly non-human, though it was missing a head. This one was wearing robes and the bones looked significantly younger
  • Another non-human, which looked like a lizard man, in leather battle armour and carrying a spiked shield, scimitar and broken spear

As we were searching the temple, we were suddenly disturbed by a booming voice and a globular shape dropped through one of the holes in the ceiling to hover before us! 

Merla recognised the aberration, staring at it in disgust. It’s round, green body was dominated by a single huge, bloodshot eye that sat above an ugly maw full of needle-sharp fangs. The eye darted round the room with unnatural, jerky movements, seemingly paranoid and searching for something. Four tentacles extended from the body, each ending in a smaller eye. Merla’s quiet voice carried clearly in the quiet temple.

“Beholder…” she whispered, but then corrected herself. “Spectator.”

The Spectator slowly circled around us, muttering almost incoherently. It seemed slightly unhinged, but at least wasn’t immediately attacking us. I engaged the monster in conversation as well as I could, maintaining a respectful tone so as to avoid it attacking us unnecessarily. Fortunately, Grimnir kept his mouth shut, and we were all able to slowly make our way towards the door on the opposite wall.

From what I could gather in between the incomprehensible mumbling, the Spectator had been summoned to guard this temple some 3,000 years previously by some ‘wise Master’. The crazed beast referred to itself as ‘The Guardian’ and maintained that its master would return. It was concerned about other guardians beyond the door in the rest of this complex, wherever we were.

As the conversation continued, the Guardian’s grip on sanity seemed to be slipping and it became more agitated. Although it seemed that it had been charged with preventing anyone from entering the portal chamber (where we had emerged from), I felt it could turn violent at any moment. Fortunately, we had reached the door and we darted through before it could attack.

We found ourselves in a corridor. Ahead was a crossroads – there seemed to be guard posts to either side, though they were abandoned. Grimnir led the way forwards. I could tell he had been itching to kill the Guardian and was angry that I had enabled our escape without violence… I’ve followed my cousin from the ancestral hold, but I refuse to let his death wish end me or our Halfling companion when other routes present themselves. Besides, the summoning of a Spectator takes great magicks, and the opportunity to learn about one doesn’t happen often.

I was suddenly drawn out of my contemplation by the sound of Grimnir’s heavy boot crashing into the door in front of us. He nearly took the wooden door off its hinges as it splintered inward, and he leapt forward into the room beyond while Merla and I rushed behind to catch him. All I could hear was his bellowed warcry.

“The big one’s mine!” yelled the barbarian slayer.  

Within the room were a host of lizardfolk. I almost had my head in my hands as I saw more of them running from side rooms, as Grimnir pointed at a particularly big one holding an axe. Fortunately, the big lizard man held the others back and talked to us in the Common tongue, with a dry, rasping voice. I stayed my kinsman’s hand while we talked to the lizardfolk and realised that they were no threat to us.

The big leader was known as Suryang, of the Basilisk Clan. They had been hunting the evil serpent men of the Yuan-ti, but now they had their sights set on the Spectator – they called him ‘One Eye’. The monster had killed their Chief, Torsh; their Shaman Shosh; and a warrior, Thresh. That solved the mystery of the non-human bodies in the ruined temple…

It seemed quite clear that these lizardfolk were a superstitious bunch, and when I used my powers to magically mend a broken knife that I had picked up in the temple, they were mightily impressed. This seemed to ingratiate us to them enough that we were fully in their confidence, and they told us that we were in a place called the ‘Big Crater’. It had been three moons since they began their hunt for the serpent men, who now seemed to have made their way towards the Black Pyramid. In response to my confused look, Suryang took me to an adjoining room and pointed out the window – the sight in front of me was astounding, clearly reinforcing the tremendous distance we must have travelled through the portal. Jungle stretched out all the way to a large mountain range that seemed to encompass the whole area. And, in the middle distance, a huge and imposing black pyramid squatted malevolently. 


Suryang and his people welcomed us to join them by the fire. We felt comfortable in their presence and I entertained them with more minor magical displays. They told us more of how Shosh had his head bitten off by One Eye when the Spectator had suddenly gone crazy one day… apparently, the lizardfolk had been travelling to this refuge for many years and had never had a problem with the monster. In fact, Shosh had spent many hours talking with it. Perhaps old age had addled the Spectator’s mind – they were never supposed to stay in this plane of existence for as long as it had.

We rested in safety with the lizardfolk keeping guard. I could not tell what time or day it was, but we needed some recuperation. Once we awoke, we talked with the lizardfolk again and agreed that we would help them to slay One Eye and achieve some sort of vengeance for their fallen comrades. They offered us weapons from their stores, but we didn’t need them.

I spent some time performing the ritual of Identification on the warhammer head that I had found in the centipede cave before descending to the mummy’s tomb. It was a glorious piece. Elvish-made (well, you can’t have everything), but constructed from star alloy. A dazzling material. The enchantments on it were still strong. I worked to remove the head from my existing warhammer and magically bonded the haft to this star metal head. As I did so, I ensured all the enchantments remained in place. Once again, the lizardfolk were enthralled by the magical display.

When I had finished, I hefted my creation. The dense alloy should have made the warhammer more cumbersome, but the enchantments offset the extra weight and allowed me to swing the weapon through the air with blistering speed. This was truly a wondrous weapon. I named her The Sundering Star and looked forward to the opportunity to crack some skulls with her. By Moradin’s beard, I was starting to think like Grimnir…

But the opportunity for splitting one head in particular was imminent. It was clear that the only way to return to Cydor and our allotted task was to return through the portal that we had come through. According to Suryang, no one had ever used that portal, before us, as far as the lizardfolk were aware, and there were no other portals here. Wandering through an endless jungle would be of no help, so the only way forward was to go back. And to do that, we had to get past the mad Guardian. It only seemed right to put it out of its misery anyway; its master was never coming back, it was performing a pointless task and, like a rabid dog, it had attacked these lizardfolk. Killing the Spectator was the only thing to do. Grimnir was more than pleased. 

As soon as we were rested, fed and prepared, we led the lizardfolk to battle. They were all armed with throwing spears, so we suggested that the three of us would enter the temple to distract the Spectator before they rushed in and supported us with a volley of spears. If that didn’t stop it, they could attack with their obsidian blades.

The plan worked like clockwork. The Spectator followed the three of us round the temple, expecting us to make a dash for the portal room and not noticing the lizardfolk running in with spears held aloft.

Grimnir was hit by a Confusion Ray from one of the Spectator’s eyestalks, making him stagger around with a bemused look on his face, but he soon shook it off. Merla remained hidden behind a pillar, taking pot shots at the globular creature, while I charged in, eager to use my newly reforged hammer.

It was Grimnir who landed the final blow, sweeping his great axe in an immense arc that sliced the Beholderkin in half. I think we were all just as surprised as the Spectator was when the two halves of its body landed wetly on the floor and fluid from its split eye splashed all around. An enormous cheer from the lizardfolk showed their pleasure at securing vengeance for their fallen comrades.

We were now certainly on their good side! The lizardfolk gathered what they needed and headed down some steps, where they showed us their secret – a boat! They travelled on an underground waterway to and from this place. But, it was no ordinary boat, as Suryang summoned it with three blasts on a whistle. He gave me the pendant as a token of their thanks. It was made from the hollowed tooth of a Yuan-ti and, he assured me, was a guard from death.

We bid our new friends farewell and returned to the portal. There was no trouble returning to the mummy’s tomb, and we found that the hieroglyphic amulet also opened the way for us to get back out of the tomb. We took the necromancer’s body from where we had safely stashed it and returned up and out of the dungeon, through the gorse thicket, before meeting up with the foresters who had accompanied us from the town and proceeding down the mountain towards the original foresters’ camp by the waterfall. 

By this time, it must have been well into the third day since our initial excursion from Birch Vale, and the mysteries were only deepening. 


Day three – late morning, Spring Grove foresters’ camp

As we drew near to the camp in Spring Grove with our entourage of townsfolk, we saw a third tent had joined the previous two. We saw Cydor was there and, more importantly, something was roasting over the open fire. He was pleased that we had returned the necromancer’s corpse, so it could be displayed in Birch Vale to see if anyone recognised it.

After we retold of our adventures, Cydor said he would have to ponder on what we had relayed but that, in the meantime, he would tell us of what he had discovered while we were gone. He had examined the poison bottle we found and concluded it was Heart’s Bane that had been used to kill the foresters – a fast-acting poison that kills painlessly. This provided some small amount of comfort to the townsfolk.

It was more confusing as to how the necromancer had come by the fresh herbs to brew the potion, as they only grow in the west, far from Birch Vale. Perhaps the necromancer had some means of travelling great distances, while he was alive anyway… In terms of his movements leading up to the murder of the foresters, Cydor’s trackers had managed to work out where he had gone and had charted his course on a map. He had clearly put a lot of effort into stalking the foresters and taking them by surprise. 


Cydor had also received a message from the necromancer’s elusive confederate, when the raven had returned with a note attached to its leg:

Alert me immediately the tomb is found and that which we seek secured

F.

We still didn’t know who F was or what exactly the necromancer was looking for – though, it seemed a safe bet that the hieroglyphic talisman that allowed transit through the portal was, if not the whole objective, then at least a significant part of it.

Everything we had described to Cydor indicated that the Death Cult was involved – the graffiti, the skulls daubed on the temple mosaics, the creation of a mummy under the tomb. The red ring I had recovered from the mummy was actually a highly valuable talisman of the Death Cult, symbolising the eternity of life in death generated by sacrificial blood.

Though Cydor felt an urge to send our findings back to Island Town, he decided that we were better off looking after the items and using them to help unlock the mystery of what was going on. He tasked us to continue following the necromancer’s trail and to try and find whoever had been in league with the evil mage – this was likely to involve travelling further into the north, so we had better wrap up warm! 

Next - Chapter 4

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