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Saturday, 19 February 2022

Road to Apocalypse: 7. Job's a Good 'Un.

Road to Apocalypse: 7. Job's a Good 'Un

๐Ÿ‘ˆ Part 6: Reflections of a Warboss

๐Ÿ‘‰Part 8: Goff Aggression


After a few games of Apocalypse to hone the list a bit, I was feeling pretty good about where to focus my painting efforts. Yes, it would be great to get more of my dozens of boyz painted up, but it was all about clanking vehicles - Dredds, Dredds and more Dredds! I also knew I had to get Ghazghkull painted up, and the Mek Gunz had proven invaluable for their accurate (for Orks) shooting. Plus, I knew the Imperial list in the final battle was likely to be very flier-heavy, and there aren't many anti-air options available to the Orks. 

These are all just some quick snaps with the phone as I was finishing off these models. I'm going to get them in front of a proper camera with lights and things when I get a chance, and I think I might even do some step-by-step WIP posts on at least some of them - I have a load of pictures of the models during assembly and painting, so when I get a chance I'll do something with that. For now, here are the things I was getting prepared for the final couple of battles! 


The Final Army List


+++ Waaaagh! Da Goffs (Warhammer 40,000: Apocalypse) [150 PL] +++

++ Supreme Command Detachment (Orks) ++

+ HQ +

Ghazghkull Mag Uruk Thraka, Prophet of Da Waaaagh! - Warboss of Warbosses: Kustom Klaw, Twin Big Shoota. WARMASTER. 

Ork Mek Boss Buzzgob - Big Mek: Kustom Force Field, Mek Arms, Nitnuckle and Lunk (Grot Oilers).

Gulskrag Thraka - Warboss: Boss Weapons. 

+ Elites +

Gulskrag's Tuffgitz - 6 x Ork Meganobz 

+ Lord of War +

Da Great Green Gitkilla - Stompa: 2 extra Supa Rokkits. 

++ Spearhead Detachment (Orks) ++

+ HQ +

Buzzmek Geargrinda - Big Mek: Kustom Force Field. Warlord.

+ Elites +

Old Man Lo-Ghaz - Nob with Waaagh! Banner 

+ Heavy Support +

Orktimus Prime - Deff Dread: 2x Kustom Mega-Blasta, 2x Dread Klaws

Gitslasha - Deff Dread: 2x Dread Saws, 2x Dread Klaws

Buzzmek's Ruzzbot - Morkanaut: Kustom Force Field

++ Spearhead Detachment (Orks) ++

+ HQ +

Deadeye Dregmek - Big Mek: Shokk Attakk Gun. Warlord.

+ Heavy Support +

Dregmek's Wagon - Gunwagon: Kannon.

Lifta-Droppas - Mek Gunz: 2x Traktor Kannons

Pulsa Rokkit - Mek Gunz: 1 x Bubble Chukka

Da Kannons - Mek Gunz: 2 x Smasha Guns

++ Battalion Detachment (Orks) ++

+ HQ +

Da Amayzin' Bozgit - Weirdboy. Warlord.

+ Troops +

Dagratz Ladz - 10 x Slugga Boyz.

Snikrot's Sneaky Slittas - 10 x Slugga Boyz

Snotty Grotz - 30 x Gretchin

   

Road to Apocalypse: 5. The Meat Grinder

Road to Apocalypse: 5. The Meat Grinder

29 January 2022

๐Ÿ‘ˆ Part 4: Junkyard Brawl

๐Ÿ‘‰Part 6: Reflections of a Warboss

WAAAAAAAAAAAAGH!!!!!!!!!

The WAAAAGH!! energy burned bright, shining out into the void, and it was drawing more greenskins towards it like moths to a lumen bulb. Some of them came without realising what it was that called to them. Others listened to the gibbering insanity of their Weirdboyz and understood that there was some propa fighting to be done. And one Ork, one great green-skinned menace, knew just where he needed to be, because Gork and Mork had told him themselves. Ghazghkull Mag Uruk Thraka, the Prophet of the Waaaagh!, the Beast of Armageddon, 'ardest boss in da ooniverse. He heard the call, and he grinned.     

Sunday, 16 January 2022

Road to Apocalypse: 4. Junkyard Brawl

Road to Apocalypse: 4. Junkyard Brawl

15 January 2022

๐Ÿ‘ˆ Part 3: The Dread Mob

๐Ÿ‘‰Part 5: Meat Grinder

Big Meks love their Kustom Force Fields!


Buzzmek turned the wrench one more time then stepped back to admire his handiwork. Dat wizzy fing was just what his Ruzzbot needed. Of course, Buzzmek had no idea what it was going to do when the driver pressed the new, shiny red button, but he had a feeling in his gut that it was gonna be good!

Warboss Gulskrag had left the Mekaniak behind to fix up his walkers while he and da boyz went looking for a scrap. The scramble back to the Roks and Landas to escape the dying planet had taken it out of the clanking machines, and the Boss wanted them running in tip-top condition in case those Beakies caught up with them again. Buzzmek and his crew of Grots had been hard at work on tuning up the Dread Mob before his natural inclination for tinkering had distracted him, and he had left half the Dreads and Kans immobilised on the landing field while he began dismantling bits of spaceship to make some new worky gubbinz. Given enough time, the Mek would have completely disassembled all the grounded spacecraft, expanded his junkyard as far as he could see, and constructed a horde of walking death machines to stomp across this planet in an orgy of destruction. Gulskrag would probably be back before then, and he might not look so favourably on his space fleet being dismantled... he'd probably rather let those thieving Deffskullz loot whatever they could from the planet's inhabitants and use THAT to build more war machines. Buzzmek didn't have that sort of foresight, that was why Gulskrag was Da Boss!

He might have had plans for the Deffskullz, but Gulskrag still didn't like being around the gitz; it was tiring to always be on the lookout for their grasping hands trying to nick anything that wasn't nailed down. The Evil Sunz had managed to rejoin the WAAAAAGH! during the escape off-world too, but he didn't like them much better... days of them riding their bikes round and round the cargo holds on the journey here had made Gulskrag dizzy. He'd sent the lot of them off in the opposite direction when he'd jumped into his battlewagon and trundled off to find trouble, leading his Goff boyz tramping across the plains of this new world. He'd told them it was a Grand Plan to spread out and find more enemies to kill - the sort of genius plan that Ghazghkull himself would be proud of! But, really, they were doing his head in and he wanted some peace and quiet. With the promise of some proper violence for him and his ladz, of course.   

  

Thursday, 13 January 2022

Road to Apocalypse: 3. Dread Mob

Road to Apocalypse: 3. Dread Mob 

๐Ÿ‘ˆPart 2: ApORKalypse

๐Ÿ‘‰Part 4: Junkyard Brawl

Classic! I would love to have one of these bad boys!

Our initial practice Apocalypse game (the ApORKalypse) had gone well from a 'learning the game and having fun' perspective, and from a 'stomping lots of Space Marines into the dirt' point of view. But, in terms of the Orks getting points and focusing on the objectives... not so well really. Typical Greenskins!! ๐Ÿ˜ 

We've got a month until the big game at the Midhurst, so we're looking to get some more practice games in so that we're more familiar with the rules. Combined with a reduction in the total PL per side, we should (fingers crossed!) be more successful in completing the game, as we only managed 3 turns the other day. 

I think there's one other 2 v 2 Apocalypse game going on at the club (Black Hole Wargamers) on Saturday morning, and I'm going to take on Tris and his Imperial force. I'm not sure exactly what he's bringing, other than he said that he would have a Hellhammer Super Heavy Tank, so he asked me to bring a Stompa... I was more than happy to oblige! In fact, I decided to do the entire 100 PL (like I said, just a very small game) as a Dread Mob - so a single Big Mek with Kustom Force Field (to ride in the Stompa), with as many other stompy things of various sizes as I could fit into the points limit. 

My narrative for the game is going to centre on the fact that Gulskrag and his ladz made it to the chopper in time (OK, spaceship) and escaped off-world before the nasty Space Marines blew the planet to pieces. They've landed on another planet, and while Gulskrag has led the boyz out to find a bit of a scrap, he's left Buzzmek behind to give the 'eavy armour a bit of a tune-up. Then, whatever Tris has got rolls into view and there's killin' to be done. 

Something like that anyway! 

So I'll have to look at the book before Saturday and find a good mission for that. Might mean that the Orks are defending again, which is sort of weird unless the planetary defence forces catch them unawares while Buzzmek is mekking away... or maybe he manages to sally forth from his junkyard with all the walkers that are functional and attacks the enemy that he's seen through his spying scope. Something will work.

Anyway, I think this is a pretty cool little force, should be really fun having one of each type of (non-Forgeworld) walker in there! 


+++ Da Mekyard Clankers (Warhammer 40,000: Apocalypse) [100 PL] +++
++ Spearhead Detachment (Orks) ++

+ HQ +

Buzzmek - Big Mek: Kustom Force Field. WARMASTER.

+ Heavy Support +

Orktimus Prime - Deff Dread: 2x Kustom Mega-Blasta, 2x Dread Klaws

Grimgob Irontoof - Deff Dread: 2x Big Shoota, 2x Dread Klaws

Grod Stompas - 3 Killa Kans: 2x Grotzooka, 1x Rokkit Launcha

Stompzilla - Gorkanaut

Buzzmek's Ruzzbot - Morkanaut: Kustom Force Field

++ Super-heavy Auxiliary Detachment (Orks) ++

+ Lord of War +

Da Great Green Gitkilla - Stompa: Commander


๐Ÿ‘‰Part 4: Junkyard Brawl