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Sunday, 11 April 2021

Bone rattling and chain rasping

Warhammer Underworlds

I got into the Warhammer Underworlds game with Shadespire when it first came out - the small warbands have some great models and I liked the idea of a quick game down at our games club - you can easily get two, sometimes three, games in during a Saturday morning. 

My plans to get all my warbands painted up have gone a bit awry, but the characterful nature of the models has meant that I had an extra incentive to get these two warbands painted up for Dungeons and Dragons as I reckoned they would be excellent enemies for my party of adventurers to fight against. 

So, here are my first two Underworlds warbands, and I hope to be getting some more painted up soon! 


Sepulchral Guard

I have quite a large collection of old-skool Undead models - predating the Vampire Count and Tomb King phases. Always liked the idea of having a decent, shambling horde of skeletons driven by some nasty vampires and necromancers. Nowadays, that looks like Deathrattle or Legions of Nagash in Age of Sigmar - and it looks like more vampires and skeletons are all on the way, with Cursed City etc. all coming out, so that's great news.

Anyway, skeletons are always a classic enemy in RPGs and my party needed to face some skeletons in Tresander Manor during the Lost Mine of Phandelver adventure. I only needed a few, and I wanted them to look special, so I made sure I got this lot all painted up (don't tell them, but I forced them to fight more skeletons than the book demanded just so I could use more of the models - shhhhhhhh!!) 

All done very quickly, almost exclusively with contrast paints, and I am really happy with the outcome. My current mantra is definitely all about getting things done to a good tabletop standard, not taking ages over every little detail, so these did the job for me. 

The Sepulchral Guard


Thorns of the Briar Queen

This warband came out in the Nighthaunt starter box for Underworlds. I wasn't as excited about these ones - I prefer my undead more skeleton-y and less ghostly - but I wanted the starter box so what are you going to do? And, actually, I ended up getting some other Nighthaunt models for AOS so they can be a nice little allied contingent for my undead horde... they were actually quite fun and easy to paint, especially with liberal application of Nighthaunt Gloom, what a great paint for doing ghosts! 

I particularly wanted to use the Briar Queen herself as a banshee (Agatha) that the party meets in the Lost Mine of Phandelver, and I decided to use that as a good excuse to get the whole warband painted up. As with the Sepulchral Guard, almost exclusively contrast paints and very quick. I spent a bit more time doing highlights on the Queen's ghostly skin, but other than that very easy with the Nighthaunt Gloom and a few other colours. These match nicely with the other AOS Nighthaunt I have painted so far, so should make a nice little force all together. 

Maybe the D&D players will have to contend with some ghosts at some point!

Thorns of the Briar Queen



Photographing Miniatures

How I Photograph my Miniatures

I enjoy photography as well as miniature painting, and have been trying to improve the way I take photos of my minis over the years. I'm by no means an expert, but I've managed to get some results I am pretty proud of. It's been particularly important recently, as I've been running D&D over Skype so being able to share my screen to show some high-res pics of the enemies that the party are facing (in miniature form) has helped get the players engaged with what they would be seeing if we were playing in-person. This has led me to trying to take photos of scenes incorporating bits of terrain, to give some context to what is going on, making little dioramas in my light box - which I think has been pretty cool!

Ultimately, I have a load of painted miniatures that I want to gradually get photographed nicely, and this process has helped me focus my thinking in how to do it. The goals of having models photographed for Dungeons and Dragons sessions has been a good incentive too. 


Equipment

Lighting is key. The more light the better. I have a folding light box that I got a long time ago, quite cheaply. It came with some little lights but I've replaced those with four great big lights. I think the main thing is to try and get rid of annoying shadows behind the models, so that's why you need to light from multiple angles. I could probably do with one more light directly from the front, but this seems to be pretty good for now.

I boarded the whole of my loft recently, and that gave me the space to set up an old desk with the light box on permanently (though I fold it away when not using it to avoid it getting covered in dust!). This saves a lot of time as I can just plug the extension lead in, the lights come on and I can start shooting with no messing about. 

My light box set-up in the loft

In terms of camera equipment, I use a Nikon D7500 (used to use a Nikon D3300, but that is now relegated to my backup camera). It's a wonderful camera, I use it for loads of stuff. The main lens I use for miniatures is a Nikon VR 105mm Nikkor Micro lens. It's called a Micro lens but it's pretty chunky... and needs to be set up a fair distance away from the models! But the quality is fantastic.

I set the camera up on a tripod because it's zooming in on close detail and so that I can use fairly low shutter speeds if required. Additionally, I use the Nikon Snapbridge app to control the camera to avoid me shaking it at all when shooting. The app is pretty cool as you can set all the manual settings on it and you get a preview of what it looks like - though this is not perfect as it is always a lower resolution picture on a phone screen, so I've found it takes a bit of experience to get to grips with what settings work best. And just snap a few photos then see what is best later on when they are downloaded from the camera - the phone images are just a guide really.


Camera Settings 

As I said, I'm not an expert, but I've done a bit of learning about F-stops and exposure times and things, and through experimenting I think something along the lines of the following settings works pretty well (with my set-up). It all depends on the colours of the models, the size of them and how much you want to get in focus - sometimes forcing the focus somewhere to blur the background or foreground looks pretty cool and draws the eye to the important bits. 

These two photos were for enemies in D&D. Both were to be encountered in a dungeon, so I used this terrain piece I had to give the flavour of where they were, but I wanted to focus in and make it seem like we were zoomed in on one little bit of a larger dungeon - I think the foreground being slightly out of focus achieves that quite nicely. The settings are slightly different between the two, just because they looked better that way! I've included the camera settings below each one.




This massive beast is a giant from Heresy Miniatures - he is holding a 28mm paladin in his hand, so you can tell how big he is! Getting this bloke all into focus required quite a different set-up on the camera, but I think it came out pretty well. I would like to re-do these photos at some point to improve on them and remove that fold in the backdrop, which is a bit annoying... but in essence the camera settings seemed to work fairly well, with the large F-number getting as much of him and his big belly into focus. 



It's a Learning Process

I'll be looking at taking some better photos of that giant again in the future, along with his mates. It's all a learning process, and I think I'm getting better each time I mess about with the camera.

Looking back at some old photos is interesting. Sticking with the large model theme, I had a go at taking a picture of my Ork Stompa about 4 years ago. This was using the same light box, but not the same lighting set-up. Also, I used my D3300 camera and a more standard lens (that was partly because I didn't have the space to stand back far enough to use the Micro lens). The raw photo below isn't terrible, but there is quite a lot of shadow, not nearly enough light, backdrop is looking poor...  

Old photo of my Stompa, using my D3300



But then I did a bit of manipulation on the computer, nothing overly fancy - just boosting the exposure, brightness and contrast a bit, cropping it down, couple of tweaks like that. And it looks a lot better. Could certainly be improved on, but it's not awful. What I should do (soon!) is get that model in my new set-up and try again - like with many things, you can tweak all you want on the computer but if the original image isn't good enough, it will always hold you back. The other images I have shown haven't had any manipulation - I am trying to only crop images if necessary, rather than alter them, with the intention of getting the camera set up correctly in the first place to capture the images properly. I think this Stompa photo has ended up looking OK, but with what I've learned more recently and the improvements in the process, I should be able to get some much better pics of this clanking Ork monstrosity. 


Same photo touched up in software - shows potential

One of the issues I have noticed is on the other end of the scale - with smaller miniatures. Taking really nice, zoomed-in, high-resolution photos of little miniatures really shows up anything that isn't quite right with the model! 

My philosophy, particularly in recent years with having a young child and all that normal 'life' stuff going on, is not to get bogged down in spending too long painting tiny details on miniatures. I used to get really concerned about eyes and stuff - nowadays, I don't generally care. My view is normally a couple of feet away from the models that are sitting on the tabletop - from that vantage point, you normally can't see the eyes very well anyway. A nice wash gives some darkness around the eyes anyway, and I think that's normally fine. I will usually do nice red eyes for orcs and something for larger monsters, and occasionally for humans if I am feeling fruity, but generally I don't bother. Likewise, I am trying to keep my paint jobs more simple than I used to do, not sweating over the small stuff and just getting them on the table.

Which works great, and means I have painted a lot more recently in less time.

But sometimes looks a bit dodgy on a large screen.

Is it a problem? No, I don't think so... I mean, I have looked at photos like the one below (of the current D&D party) and lamented some of the sloppiness in the painting that I hadn't really noticed or cared about when I was holding the miniatures to paint or game with them. But, at the end of the day, it's a conscious decision to balance my life and my painting, so it is what it is. If the photography is an accurate portrayal of the miniature then that's what it is going to look like! I think the overall effect is pretty good on them - I'm not winning any painting competitions (although, having said that, I won a couple of awards at our local club a couple of years ago, which was nice). But that's not why I'm doing it, they serve their purpose of being enjoyable to paint and play with.     

The current D&D party.
The camera reveals all!!
 


Future Improvements

So these are just a few thoughts about how I've been going about trying to get decent photos. Nothing ground breaking but maybe some inspiration to get better photos. I definitely have a few things I want to look at to improve my photography in the future:

  • A new, larger lightbox would be useful to take photos of larger models / groups of models
  • Certainly an improvement to the backdrop to avoid any wrinkles or folds being seen would be good. I have ironed it and now store it rolled, so it is better than when I shot the giant, but I think it could still be improved
  • Maybe some more light, I still sometimes get some shadows that  I'm not happy with - maybe another light directly in front would help


Anyway, I think the key is to just get on with it and experiment, take a load of photos and hopefully a few will look good. Mostly try to have fun with it. Happy snapping! 


Wednesday, 7 April 2021

Nerdy Gamers - D&D Session 11

04 April 2021

⏪ Previous - Session 10

The party

·         Kisandra Starlight –Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)

 

Exploring Thundertree

The party's exploration of Thundertree ruins so far


The party dusted themselves down after the combat with the zombies and looked around the square. They could see no other enemies nearby, so were unconcerned with attempting to remain quiet. Nobby dashed over to the two buildings on either side of the square to see if they contained anything useful; both buildings were in a serious state of disrepair, full of rubble but nothing of value. He signalled to the others and they formed up into a line to proceed south to explore the southeast of Thundertree. Nobby led the party forwards, with Buck and Guillerme close behind. Kisandra and Barendil brought up the rear, keeping their eyes open for attack from behind, as well as watching over Droop who wandered along in the middle of the group.

A loud rustling in the bushes ahead made Nobby pause, when all of a sudden a large brown shape burst from the undergrowth and onto the path in front of him before charging off on the other side and disappearing from view. Though it was only there for a brief moment, Nobby heard the unmistakable pitter-patter of hundreds of tiny feet and smelled the familiar smell of sapient pearwood. Somehow, the Luggage had found its way to this strange world too… For some reason, this cheered Nobby, though he knew better than to go chasing the angry box down when it was acting like this. If he was lucky, he might encounter it again, and it would let him know whether it was safe to approach – or, as safe as it could ever be to approach a homicidal chest on legs. 

The Luggage

The Trees are Alive

Continuing south along the road, Nobby led Guillerme and Buck towards the building to the right of the path. Unfortunately, the rogue led them into an ambush as suddenly the trees and shrubs surrounding them burst into life, uprooting themselves and moving into attack positions! The three warriors at the front were taken by surprise, while Kisandra, Barendil and Droop looked on, preparing to help their companions as best as they could.

Trees and shrubs uproot themselves
and move to attack the party

Guillerme was confronted by a large animated tree, while Buck and Nobby were each set upon by two smaller adversaries, scratching at them with branches and twigs. The large tree swung a mighty arm-branch around in a circle, smacking down onto Guillerme’s helm with an almighty crack. Already weakened due to his injuries suffered during the zombie fight, the paladin fell to the ground, knocked out cold. His companions could see that he wasn’t moving at all, as the mobile tree looked for another victim.  

Guillerme faces off against a large, angry, animated tree

While Buck and Nobby fended off the less devastating attacks from the smaller plant monsters, Barendil ran forwards and grabbed Guillerme’s cloak, dragging the stricken human to safety. The ranger also signalled to Droop to come and help the paladin and the cowardly goblin managed to hold his nerve enough to scurry forwards and take a healing potion from Barendil’s pack – finally taking the chance to prove his quality to the group he had attached himself to.

Kisandra had seen the devastation caused by a single blow from the large treeman, but could also tell that the lumbering monster would not be able to move as quickly as she could. She therefore retreated to a safe distance to be able to cast spells at the arboreal menace, first probing its defences with a True Strike cantrip before blasting it with a Witch Bolt. Her magical reserves were not fully recharged since fighting the zombies, so the magical lightning was not as strong as it could be, but it still scorched the bark of her target as the arcane electricity sparked and fizzed in the air. Kisandra maintained her focus so that the spell continued to arc between her fingers and the tree, continuing to damage the monster.

Nobby decided to repeat his trick with the spiders, grabbing a flask of oil from his pack and dousing the two shrub monsters in front of him with the liquid. Perhaps too excited by the prospect of setting them aflame, or maybe distracted by their grasping branches, he hastily pulled the lit dog end from his mouth and threw it at the shrubs without first retreating to a safe distance. The fag spun end over end and struck the first oil-soaked shrub, which ignited with a fireball – both igniting the second shrub and severely singing Nobby, burning his eyebrows clean off his forehead (not that Nobby’s forehead was particularly clean, but it was not at least bald).

Barendil stood guard over Guillerme’s prone form, gripping his magical longsword, Talon, in front of him. Guillerme was coughing up blood at this point and seemed very close to death. The treeman lurched over and took a swipe at the elf, cuffing him hard on the shoulder. Incensed with rage, the elf ranger roared and swung his sword, two-handed, in a furious arc to chop at the tree’s leg. The monster remained standing but large chunks of wood had been hacked away. Meanwhile, Droop used the distraction to sneak in behind Barendil and pour the healing potion down Guillerme’s throat, bringing the paladin back from the brink of death. He spluttered and blinked his eyes open, looking pale and confused, but alive. Noticing the efforts that Barendil and Droop had both gone to in helping their companion, Nobby felt an uncommon warmth within himself, feeling that perhaps these fellows could be true comrades who would risk their own lives to help a degenerate like himself. He shook himself and, as the two shrub monsters in front of him succumbed to the flames that engulfed them, he drew his bow to help deal with the remaining enemies, a more immediate and familiar concern.

Dragging himself to his feet, Guillerme bravely ran away, stumbling to the shelter of the treeline – hoping that the tree he hid behind was not about to attack him. Fortunately, it did not, so he pulled out one of his potions of healing and removed the cork with his teeth before draining the contents. He then cast Shield of Faith on himself to provide some additional protection should he be attacked again, then unshouldered his crossbow to provide some ranged support for Barendil, who was still fiercely fighting sword to branch with the treeman.  

As most of the party concentrated on the large treeman, Buck solidly swung his warhammer and destroyed the smaller shrubs in front of him. Kisandra’s Witch Bolt continued to crackle and burn the bark of the treeman while Nobby fired an arrow that stuck into its trunk with a THWACK. In response, it turned with a creaking movement to face the rogue and stepped towards him, raising its fists in preparation to strike down but, before it could get far, the leg that Barendil had hacked with his sword gave way and the monster began to topple sideways. If its face hadn’t been made of wood it may have looked more surprised, but with a slow inevitability the treeman crashed to the ground, twigs and smaller branches snapping from it. Now that the monster was lying prone and struggling to right itself, Guillerme felt emboldened enough to charge in, swinging his glaive. He chopped down with all his strength and split the wooden monster in twain; the two halves stopped moving and the magic that had animated them dissipated so that it simply resembled two piles of sticks. Guillerme sat down heavily, leaning back against the wood and regaining his breath.

Friar Buck walked towards Guillerme and put his hand on his shoulder. The cleric looked from the paladin to the rest of the party, his eyes finally resting on Barendil.

“Well fought, master elf,” began Buck. “We should all be proud of our combined efforts here, but you most of all have shown true comradeship in protecting our companion here.”

Barendil nodded solemnly in reply as he wiped then sheathed his sword.

“And you!” Buck exclaimed as he pointed at Droop, “excellent work my little friend.”  

The diminutive goblin looked like he might burst with pride at the compliment from the Friar. 


A Much-Needed Rest

Nobby looked about at the dismembered tree corpses. He couldn’t find any ears anywhere. When Kisandra heard him grumbling, she offered to press some leaves for him as a trophy of sorts – Nobby’s expression told her that she shouldn’t waste her time. The rogue busied himself gathering the dead plant monsters into a large pyre and setting them on fire. Nobody was quite sure whether this was a strategic decision or some sort of revenge, but they left him to get on with it. 

Clearly needing some rest and recuperation, the party returned north to the town square and sequestered themselves in the watch barracks to make use of the bunks to have some comfort as they slept. Although the mid-afternoon sun was still high in the sky, the party decided to hole up for the rest of the day and throughout the night – they didn’t want to venture forth into the ruins once darkness fell. Choosing the fortified barracks was a shrewd decision as it was one of the few defendable structures they had found within the town.

Barendil and Guillerme were the most heavily injured of the party, so they both got their heads down first. Buck and Kisandra tended to the fire while Nobby took the first watch and started to muse to himself about the strange land he found himself in. When Barendil woke from his slumber (as an elf he didn’t require much sleep), he went to relieve Nobby. The rogue’s eyes were heavy and he fell asleep where he sat, by the fire, curled up like a dog. As Barendil stood by the window, on the lookout for danger, he heard Nobby mumbling what sounded like some sort of inner monologue in his sleep…

As Nobby sat there listening to his new pals round the campfire, letting these weird Easter fables wash over him, he was getting very confused. There is apparently some sort of rabbit that lays easter eggs? And people seek out these eggs and gorge on them? Back home on Discworld they did have rabbits and, okay, they lay these small round brown balls, but he was pretty sure they weren’t made of chocolate and probably tasted worse than that expensive artisan stuff anyway. Maybe better than the coconut ones though. Whilst thinking of those rabbits his mind did wander a bit, meandering through nightmare-inducing animated children’s movies; that infamous “Rabbit of Caerbannog”; a bit of confusion as to why women seem to like them so much and finally to those big floppy ears. Ears. E-A-R-S … ooohhh yeeeahhh…

Kisandra’s ears were a bit on the small side, but very neat. And it looked as though she kept them very clean; more likely to find honey than wax in there. Guillerme once said (rather quietly) she was easy on the ear and Buck said she certainly had a sympathetic ear. Nobby had heard her say she would always lend an ear if needed, although not directly to him. But that was OK, taking something that would be given lessened the fun of the chase. In fact, Nobby had been informed she often turned a deaf ear to him (Nobby assumed Buck’s “sympathetic ear” comment was a polite term for this ailment). But she does amazingly well for someone that can only hear from one ear. Nobby had taken to standing different sides of her to have a chat, to see if she would turn her head one way or another, but even as an expert investigator he couldn’t determine which one was deaf. Maybe one was clogged up as she was often pulled aside by Barendil so he might have a word in her ear. For some reason this would also result in either Nobby, Buck or Guillerme making a close inspection of their shoes. All in all, definitely not sow’s ears, but they weren’t exactly what Nobby was looking for. 5 out of 10.

Guillerme’s ears were respectable dishes but his helix looked a bit funny, presumable from that toff inbreeding. Nobby often observed Guillerme having a good waxy clean out with his sixth finger. In fact, Guillerme often said some weird things about his hearing: he said he loved to hear the women moan but not complain. Nobby found this very confusing as they were the same thing weren’t they? And this comment immediately got the others complaining but it just made Guillerme happier?! Barendil said he had nothing between the ears, but Nobby decided he shouldn’t hold that against the ears themselves. In fact, Barendil had a bit to say about Guillerme’s ears and often remarked he had had to give him an earful. Nobby couldn’t see much in his ears (he peeked when Guillerme was sleeping) so assumed they had a small capacity – a black mark in Nobby’s book. Sildar had said Guillerme was very wet behind the ears too and would be for a while. Nobby did check that as well and, whilst perhaps a bit sweaty, they weren’t too wet – nothing like Buck’s ears were when he fell asleep after quaffing all that ale. Ultimately, Guillerme’s ears are of inferior quality. 2 out of 10. Actually, it was often said Guillerme was very good making a pig’s ear of things – Nobby would have to speak to him about that as he would like to do the same. 3 out of 10.

Buck’s ears were big and jolly, with jiggly lobes. This pleased Nobby no end! When he swung his warhammer Nobby would often admire the lobes, flailing around like they were trying to swat at a nuisance wasp. Mesmerizing. Buck said he could hear the Gods talking to him, which Nobby supposed meant his ears were of good quality. That said, Nobby had no interest in hearing the Gods. It’s not that he didn’t believe in them, he knew they existed back on Discworld. But (even in the privacy of his own mind Nobby looked over his shoulder just thinking this), they’re bastards! Shame a decent bloke like Buck spent his life believing in them when they didn’t believe in humans; at least not any more than they believe in a pawn in whatever game they’re playing this time. Funny that he can hear the gods, but also often exclaim to Nobby that he couldn’t believe his ears. Nobby was only talking about his boot collection from the wars. Guillerme commented that Buck could talk your ears off too. Nobby had so much to learn! Learning that skill would certainly save time looking for suitable whetstones. Buck should keep his ears to the ground with Nobby about. 7 out of 10!!

Mr Barendil had a gorgeous set of ears on him! Quite clean (not too clean from that forest living) and they came to a point at the top. They wouldn’t look out of place on a spaceship science officer (L-space had put some weird memories in Nobby’s head). Nobby often found himself idly fingering his dagger whilst inappropriately staring at the side of Mr Barendil’s head. It was the closest Nobby came to experiencing shame. But when Mr Barendil’s ears grew scarlet and suddenly turned his head to glare at Nobby he felt alive! And whenever Mr Barendil said his ears were pricking Nobby was giddy. There was a slight downside in that Mr Barendil said he couldn’t listen to Nobby. Yet this seemed strange as Nobby was sure he would somehow listen intently to Nobby’s every action. The chase was on! Maybe he could read Nobby’s mind – he would often say Nobby was close to being out on his ear. But Nobby knew the game was afoot. Those ears: all the years they have been around, the places they have been, the things they must have heard, Nobby could only imagine. And he did oh so much. FILTH! 10 out of 10!

Barendil shuddered as the sleeping Nobby stopped his murmuring monologue and began snoring noisily. He looked up and noticed that Kisandra was standing in the doorway, looking equally bemused at this insight into the human rogue’s fragile state of mind. With an unspoken understanding, they knew they would have to keep an eye on Nobby… 


Nobby woke early. The sun was barely poking over the horizon and the fire was burning low. Barendil was nowhere to be seen, presumably doing his normal patrolling that he liked to do, and everyone else was still sleeping. Excitedly, Nobby got up from his place by the fire and crept to the room where Guillerme slumberered. In all the excitement of the previous evening, Nobby had forgotten about his regular ritual of rifling through the paladin’s belongings to see what amusements he could find. As his light fingers worked through the pack, he tried to stifle a whoop of joy – he’d struck gold! No letter to daddy in Guillerme’s posh, cursive script, this time, but potentially something better. It looked like poetry! Oh, this was going to be hilarious to read to the rest of the group in the morning, thought Nobby to himself as he crept back out of the room clutching the piece of parchment.

Some of Guillerme's poetry, discovered
by Nobby, carelessly discarded at the
bottom of the paladin's pack
in a secret pocket


A Nefarious Plot

Fully rested and healed, the party continued in their exploration of Thundertree, proceeding south past the still-smouldering remains of Nobby’s funeral pyre from the previous afternoon. They continued on, more cautiously than before, until they saw a building in the southeast corner of the town. Though this building was fairly run down, someone had gone to the trouble of boarding up as many of the holes as possible and making it slightly more defensible. Looking carefully, a sentry could be seen standing on the upper floor of the building – apparently human, with pale skin and deep purple robes, wearing a black mask on his face. The party ducked into the undergrowth next to the road, but the sentry did not appear to have noticed them yet. 

A sentry stands on the upper floor of a building that
has been fortified with planks of wood

Kisandra looked at the sentry intently. Something about his garb seemed familiar to her… suddenly, she had it. The purple robes and the black mask were the conventional uniform of the Cult of the Dragon. She had read about these nefarious individuals at great length during her studies with Hornraven – any group that showed such an interest in dragons was worth studying in her attempts to understand where her own power had come from. But the more she had read about them, the more she despised them. The Dragon Cult sought to free the evil dragon queen, Tiamat, from her imprisonment in the Nine Hells. This would unleash untold devastation on the world – they could not be allowed to succeed.

As she relayed what she knew of the cultists to the rest of the adventurers, their eyes widened at the implications of what Kisandra was saying. They guessed there had to be a link between these cultists and the blue dragon that they had encountered, though the details were a mystery. There was agreement in the group that these cultists had to be stopped, but also an awareness that this could be the tip of the iceberg – there could be other cultists at large across the Sword Coast. In order to understand what was going on and present some useful information to the various factions they had allied themselves with, the adventurers would need to gather more information.

“Don’t you worry lads, leave it to me,” Nobby said with remarkable confidence. “I’ve got a plan… just tell me, who is it that imprisoned this Tiamatata dragon queenie?”

Rolling her eyes at his pronunciation but deciding to put her faith in Nobby, Kisandra replied, “It was Asmodeus, Lord of Devils and ruler of the Nine Hells. Some sort of pact keeps her confined within the Hells, but there are those that would see her released.”

 “Got it,” replied Nobby, taking a notebook and pencil from his pack. “Let me do the talking, but I might need a bit of muscle.”

Guillerme and Buck assured him they were up to the task, neither looking particularly clear they understood exactly what the task was. Barendil and Kisandra elected to remain hidden in the trees, to provide a rear-guard if necessary.  


A number of dragon cultists emerge from
deeper within the building

Marching boldly up to the door, Nobby put on his best Mister Vimes impression and hammered his fist against the timbers.

“Inspection! Open up!” he shouted in a tone that surprised his two comrades.

The door opened a crack and a black mask peered out.

“Who the hell do you think you are?” asked the masked man inside the building.

“Who the hell am I? You better change that attitude sonny-Jim, I’m here on behalf of the devil-worshippers checking that you’re doing the right thing on behalf of your trapped dragon queen, you understand? Now, let me and my associates in, and we’ll give this establishment a proper going over.”

For some reason, Nobby’s demeanour and surprising confidence, plus use of a notebook like a clipboard, confused the cultist, who stepped back and let the three of them into the building. Buck and Guillerme followed Nobby in through the door, looking almost as bewildered as the cultist did behind his black mask.

Within the room were a couple of large tables, covered in maps, charts, books and various parchments of notes. In the corner a tall shape was covered by a blanket. Nobby strode around the room, tutting as he appeared to make notes. Two more cultists emerged from the back room, looking at their companion for an explanation. He shrugged as Nobby continued his charade.

“Disgraceful,” Nobby said, “it’s a mess in here. Tell me, what exactly are you trying to achieve here in Thundertree?”

One of the newly-emerged cultists strode forwards threateningly.

“Buck, punch him!” ordered Nobby as the man approached.

Without thinking twice, Buck balled his fist tightly and hit the cultist squarely in the jaw, dropping him in a crumpled heap on the floor. The man was out cold and the other two suddenly became slightly more compliant.

“We are seeking to entreat with various dragons of the land, to bring them to our cause,” explained one of the cultists. “We heard there was a Blue here in Thundertree – we haven’t seen it yet, but we’ve seen the tell-tale signs. We’ve only been here a couple of days, once we’re ready we’ll make our move… Why do you want to know? Surely you know why we’re here?”

“Of course *I* know,” scoffed Nobby, “I’m here to make sure *you* know.” He shook his head. “Now, get the rest of them in here, pronto.”  

The rest of the cultists filed into the room, not entirely sure why they were doing what this small, strange looking man was telling them to. The one Buck had hit remained unconscious, and Nobby approached the one that he suspected was the leader.

“Sloppy operation,” remarked Nobby. “That Asmodeus, he ain’t gonna be happy about what’s going on here.”

The cult leader looked like he was going to protest.

“Hit him!” yelled Nobby, standing back so Buck could land another ringing blow on the cult leader’s head, dropping him like a stone.

This seemed to be the last straw for their deception as the rest of the cultists drew their weapons. Buck called out to Nobby that he wasn’t happy to kill these men as he hadn’t seen them doing anything wrong yet, but as one of them swung his polearm at the cleric he couldn’t stop his natural reaction which exploded angry divine lightning to throw the assailant back, dead, against the wall. He rolled up his sleeves to go chasing another cultist bare-handed and couldn’t stop a grin from spreading across his face; he didn’t know what was going on, but he was having a whale of a time.

Nobby slipped over to the window and shouted for Kisandra and Barendil to come in and help them now that things had got a bit more ‘fighty’. Guillerme launched himself forwards with glaive held high, having less compunction about slaying the cultists than Buck had.    

Returning from the window, Nobby quickly knelt and slid a dagger in between the ribs of the cult leader, who was still dazed on the floor from Buck’s thunderous punch. Kisandra and Barendil burst into the room, sending arrows and spells at the remaining cultists.

Soon, the only remaining enemies were the one unconscious cultist on the floor near the door and one other, injured at the back of the room. He turned to flee. Kisandra called out that they needed to keep one alive for further questioning, but she shot a Magic Missile at the retreating cultist – it was imperative that none escaped.

They moved to tie up the unconscious cultist and Buck moved forward to put his arm on Nobby’s shoulder.

“There will be no torturing,” the cleric said firmly. Nobby shrugged his assent.

When the cultist awoke, he struggled against his bonds briefly before slumping back in defeat. He looked around despondently at his dead brethren. When interrogated, he confirmed that the Cult was there to entreat the Blue dragon, but they had not made contact yet. He also said that theirs was one cell of many, located throughout the land, working towards restoring Tiamat to her former glory. He didn’t appear to be lying but Kisandra confirmed he was telling the truth by detecting his thoughts.

Barendil was incensed at the thought of the evil Tiamat being brought back into the Material Plane. He drew his sword and swiftly pierced the cultist’s heart, before turning to the others.

“This is a threat to the realms that we will have to answer,” he declared. “Tiamat cannot be allowed to rise. But we must complete our current task first and save those Rockseeker brothers, if they are still breathing…” 


One cell of dragon cultists has been destroyed,
but how many others exist along the Sword Coast?

Kisandra searched through the charts and parchments on the tables. One piece caught her eye – it listed five colours, some of them crossed out, others with notes next to them. It was clear to her that this represented the various primary colours of chromatic dragon in Faerûn and seemed to be a to-do list for the cultists. They had ticked off a Green and a Black, identified the locations of a Blue and a White, but had not found a suitable Red so far. What they were doing with the dragons was unclear to her. Nor was she sure what was meant by ‘Tributes’. Still, she took the parchment as it seemed like important information for uncovering the wider truth about what the Cult of the Dragon may be up to. 


A parchment catches Kisandra's eye

Walking to the back of the room, Kisandra removed the sheet and found it was covering a large bird cage. Within the cage stood a shimmering bronze figure, looking like a small statue of a dragon until it suddenly moved.

“A pseudodragon…” she whispered, staring with wonder at the little creature.

Barendil came over and looked approvingly at the little metallic dragon. He unhooked the door of the cage, allowing the cowering creature to slowly emerge from its captivity. Between the two of them, Barendil and Kisandra coaxed the little dragon out and held out food for it to eat. Gradually, it appeared to relax in their presence, realising that its ordeal was over.

“Wonderous,” said Kisandra. “We shall have to find a name for you little one.” 

Kisandra walked round, examining the
little bronze pseudodragon

Party Correspondence

As the party took stock of their surroundings in the cultist lair, Kisandra drew parchment and ink from her pack.

“I feel we need to urgently inform someone of this,” she said, “so I am going to write to Sister Garaele to inform the Harpers of these troubling events. I will also write to my father, Bran Hornraven, as he should have a better idea of what to do for the best welfare of this gorgeous little dragon.” She smiled and stroked the pseudodragon under the chin as she spoke.

“Barendil, would you mind awfully if we used Perry to deliver these messages to Phandalin? I know it is a task beneath your noble bird’s capabilities, but I believe we need to pass on this information with the utmost haste and he can certainly fly there quicker than us.”

Barendil nodded his agreement and called his falcon to land on his arm as Kisandra swiftly wrote out two letters.

“If Perry can deliver them both to Garaele, I am sure she will have the means to deliver the second message onto Bran,” she said.

Guillerme wandered back towards the front door and noticed Kisandra writing her letters.

“Oh, great idea!” exclaimed the paladin. “I was going to write to my father, I may as well tell you all about it before Nobby gets a chance to read it out to you,” he continued with annoyance as Nobby giggled into his hand. “At least this way I avoid him trying to embarrass me.”

As Guillerme reached for his own parchment and quill, Nobby noticed a smaller scrap fall to the ground and swiftly picked it up before Guillerme could retrieve it.

“More poetry!” crowed Nobby. “Settle in ladies and gents, this should be a doozy…” 

Kisandra's letter to Sister Garaele,
reporting events to The Harpers

Kisandra's letter to her adoptive father,
mentor and friend, Bran Hornraven

Guillerme's letter to his father,
Monsieur don d'Lyonne

More of Guillerme's poetry

Sunday, 4 April 2021

Nerdy Gamers - D&D Session 10

21 March 2021

⏪ Previous - Session 9

The party

·         Kisandra Starlight –Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)

 

Exploring Thundertree

After entering the ruined town of Thundertree, the adventurers proceeded with caution, heeding at least part of the warning nailed to the sign on the way into town – “DANGER! Plant monsters AND zombies!” They ignored the direction to “Turn back now,” feeling confident enough that they could deal with whatever lay within the dilapidated buildings. Well, most of them anyway. The lyrical birdsong chirruping all around them set Nobby’s nerves on edge every time; the rogue would be far happier in a proper city with proper cobbles under his boots, not in some poxy town that was halfway to being a forest. However, a sense of duty drove the party onwards. Kisandra in particular was keen to retrieve Mirna’s heirloom and return it to the poor widowed woman. 


The party's exploration of the
Thundertree ruins so far

The party proceeded south, bypassing the ruined buildings to their right and taking the left fork, towards the centre of the town. The large tower that they could see over the treeline had grabbed their attention and they were making their way towards it before anything else. Potentially, the view from the top of the tower would prove useful to get the lie of the land, or they would be able to use the tower as a staging post to explore the town from. That was their plan anyway…


A Sticky Situation

Ahead of the party, the road was blocked by thick, sticky strands of what seemed to be spider webs, but on a much larger scale. The silk ropes stretched from a ruined building to the south across into the thick vegetation to the north, preventing the adventurers from continuing on the path. Nor could they see any way around the obstruction. They therefore determined to make their way through the webbing, concluding that burning the silk would be the easiest way to do it.

Nobby walked off the path to the north and began hacking at some of the trees with his shortsword. In answer to the questioning looks from the rest of the group, he told them that he was going to build a fire to burn through the webbing – either uncaring or unknowing of the difficulty in starting a fire with green wood. As he merrily chopped at a tree, the reverberations echoed in the still air and the vibrations of the tree moved up and across the silk threads that were attached to the branches. Soon, several strands of web were shaking across the path and to the ruined building to the south, where three dark shapes appeared and crept towards the party on their eight noiseless legs. 

Three giant spiders hiding in the ruined building to the south of the path

The three spiders scuttled forwards from their lair in the ruined building south of the road. One made a beeline for Buck, it’s wicked chelicerae snapping together as they oozed venom. A second snuck up on Kisandra, while the third rushed forwards and wrapped Droop the goblin into a silken parcel, keeping him fresh and wriggling to devour later. The spider attacking Buck bit viciously into his side, causing the cleric to cry out in pain as the venom coursed through his veins. Recovering from the surprise attack, the adventurers turned to retaliate.   

The spiders surprise the adventurers while Nobby is
busy hacking at trees with his shortsword

Quickly recovering from the surprise attack,
the adventurers move to retaliate

Nobby drew a bottle of perfume from his pack that his sticky fingers had picked up from the Orc lair at Wyvern Tor. He hefted it at the spider that was assaulting Buck, hitting it squarely with a smash of glass and drenching the beast in sickly scent. Though the spider shuddered at the sensation, it didn’t stop it from continuing to try and pin the cleric down. Nobby took one last drag from the dog end hanging out of the corner of his mouth before taking it out and looking at it wistfully, the tip still glowing. With an almost casual disdain, he flicked the cigarette, which flew end over end towards the spider and landed on its head. After a split second, the pungent perfume ignited with a WHOOOMPF and the creature was lit up like a leaking gas pipe. It flailed its many legs in the air and ran round in circles briefly before collapsing in a burnt heap to the ground. Nobby already had another fag rolled and in the corner of his mouth before the spider had stopped moving.

A sacred flame from Buck killed the second spider, while Barendil loosed arrows and Guillerme charged in with his glaive held high. They were able to dispatch the final spider before it performed a coup de grâce on the prone Droop and swiftly cut the goblin free, who was shaking in terror.

The party moved forwards, ignoring the stench of burning spider, and cut their way through the webbing that blocked the road ahead. With the blockage removed, they continued to advance through the town, perhaps more cautiously than before.


A Promise to Keep

The party continued towards the centre of the ruined town, noting the turning on their left that headed north along a winding path up the hill to the tower that they intended to explore. First, though, they wanted to keep their promise to Mirna by finding the heirloom she had left in the herbalist shop that used to be her home. They knew that it was located somewhere in the southeast part of the town, so followed the road around to the right past the spider den.

A couple of ruined buildings stood ahead of the party, one to the left and one in front and to the right. Guillerme decided to take a knee and draw on his patron’s power to divine the presence of any nearby undead abominations. His senses told him that the building to the right contained something unnatural, but he could not feel anything to his left. The rest of the party used their more common senses to look for clues as to the location of the herbalist shop. They breathed a collective sigh of relief when they uncovered a half-buried herbalist sign in front of the left-hand building, sure in the knowledge that no undead contaminated the interior. However, they remained cautious, well knowing that there were many dangers in Faerun that Guillerme’s honed paladin perception was not sensitive to.

Upon entering the old shop, it was clear to all that it was empty. The shelves had been ransacked some time ago; there was broken debris on the floor, but nothing of any value could be seen. Kisandra went to the location indicated by Mirna, moving aside the false shelf with a click and drew out a bag from within the hidden alcove. The necklace was still there, hidden well enough to avoid the attentions of looters for the long years since Mirna and her family had been forced to flee Thundertree. Kisandra smiled to herself and held the necklace close before looking up and locking her eyes with Nobby’s hungry gaze.

“This is not for you, thief,” she said with emphasis. “I will be returning this to its rightful owners, and you will keep your light fingers away from it.”

Nobby grudgingly nodded his head. He had already appraised the necklace’s value in his mind and deemed it wasn’t worth the ire of the sorceress to fence it.  


Teeth of Swords and Breath of Death

Returning to the centre of the ruined town, the adventurers took the winding path up the hill towards the tower that promised to provide a commanding view over the decrepit buildings. As they walked up between overgrown hedgerows and between the trees, they could see that the base of the tower was in relatively good condition, built of strong stone, but that the top of the tower appeared to be missing. Debris covered part of the opening, while to a large extent the interior of the tower was open to the sky. There was a lack of birdsong as they approached the imposing structure. A closer examination revealed that the spider’s bodies had been slashed with something sharp, possibly the talons of a large beast, but the adventurers could not tell what had killed them.

The adventurers approach the imposing tower

The party was cautious as they approached the door to the tower. Barendil send Perry, his faithful falcon, to soar overhead and look for danger. The bird couldn’t see anything alarming, but the interior of the tower was shrouded in shadow and obscured by debris. There were large marks scratched into the walls at the top of the tower, similar to the wounds the spiders had suffered. Ultimately, the adventurers wanted to get in to the tower, so Guillerme boldly stepped forwards and, very politely, knocked at the door. His manners were still intact out in the wilderness!

Nobody came to answer the door, but a stirring sound could be heard inside the building. Loud snuffling and the sound of creaking wood and crashing stone could be heard as something presumably began to ascend the tower. Guillerme looked behind himself from the door to look for reassurance but the rest of the party was rooted to the spot in anticipation of what may emerge – all, that was, apart from Nobby, who had experienced enough of these situations and had no desire to see what would come out of the tower. He had already started to run back down the winding path but stopped at a bend to catch his breath and look back up at what was transpiring.

With a loud snapping sound, as if a huge sheet had been shaken out by a ginormous washerwoman, a large blue shape emerged from the tower. The dragon flapped its wings lazily as it landed with surprising grace on the brickwork of the tower, then stretched its wings out wide and yawned as it looked down upon the adventurers below. With a deep voice, rasping slightly as if two flints were being scraped together, the dragon spoke to them.

WHO DARES DISTURB MY SLUMBER?” the wyrm demanded.  


A monstrous blue dragon emerges from the interior of the tower

Barendil, familiar in the ways of dragons, immediately dipped in a deep bow and indicated to his companions to remain quiet.

“Oh glorious dragon, we are honoured to be in your presence and apologise for disturbing your slumber, we didn’t realise you had made this tower into your lair,” the elf called up in honeyed tones.

Appearing to be slightly placated by Barendil’s words, the dragon remained on top of the watchtower but told them to leave before it got angry with them.

The dragon looks down on the party while Guillerme questions
the sense of his good manners in knocking on the door

Nobby decides that running is always the best
decision when dragons are about

Guillerme turned to Barendil and whispered, “We should deal with this loathsome beast, what if it has a maiden imprisoned inside?”

“Don’t be stupid,” replied the ranger, “a dragon of that size? Its breath would be devastating. We need to get away without angering it.”

“But, maybe we can get something?” hissed Friar Buck. “I mean, it isn’t attacking us – not yet, anyway. Maybe we can get some information from it or some sort of reward? What do dragons like?”

“They like killing and destroying things, so that’s why we should…” began Guillerme before he was interrupted by a roar from above.

ENOUGH CHATTERING!” ordered the dragon, inhaling deeply as sparks flashed along the back of its neck. Kisandra and Barendil recognised what this meant, and the elf returned to trying to sooth the savage beast.

“My apologies oh great drake,” Barendil said as calmly as he could, “we would simply wish to ask a boon of you, perhaps we have something you desire in return?”

I’M LISTENING” came the booming reply.

The party quickly and quietly conferred about what they could offer the dragon, and what they wanted from it. They realised that they may be able to obtain the location of Cragmaw Castle from the beast as it would likely have knowledge of the lie of the land around Thundertree and Neverwinter Wood. Looking over towards Nobby, they remembered the various trinkets and shiny objects he had been picking up during their adventures – surely some of these would be sufficient to encourage the dragon to not only spare their lives but also give them the information they desired?

Reluctantly, Nobby sidled back up the path towards the others and, even more reluctantly, handed over some treasure. Barendil held aloft a jewelled box, a garnet and a malachite.

“Oh great dragon, please accept these gifts that we have gathered on our journey,” said the ranger. “All we ask is that you help us find Cragmaw Castle – we believe it sits somewhere in Neverwinter Wood…”

The dragon snorted derisively. “PALTRY GIFTS,” it said. “I KNOW THE CASTLE OF WHICH YOU SPEAK… BUT YOUR OFFERING IS INSULTING!

The party quickly started scrabbling through Nobby’s pack to find some more trinkets to offer. Buck and Guillerme turned to Kisandra to try and convince her to part with Mirna’s heirloom but the sorceress remained resolute that she would be returning it to the widow – not even a dragon could part her from the necklace. As far as Kisandra was concerned, if the dragon wouldn’t accept their offering then they would find another way to find the castle and deal with the consequences.  

Adding two more malachites, two carnelians and 45 gold pieces to their offering caused the dragon to raise an eyebrow with interest.

DOUBLE THE GOLD AND YOU SHALL HAVE THE INFORMATION YOU SEEK,” it bellowed down to them.

So, the party dug around in their pockets to find the additional gold and offered it to the drake. There was certainly a tear in Nobby’s eye as they left the pile of treasure in front of the tower door.

GOOD, GOOD,” mused the dragon. “YOU WILL FIND THE GOBLIN’S CASTLE IN THE SOUTH OF NEVERWINTER WOOD, THAT WAY,” it said as it pointed a wing in that direction.

NOW GO! AND LEAVE ME TO MY SLUMBER!

 Backing away as quickly as they could while still maintaining some dignity, the adventurers retreated down the hill and away from the scaly terror. When they looked back up over the trees, the dragon was nowhere to be seen.


Bring Out Your Dead

Following their encounter with the dragon, the party explored the northeast of the ruins, where they discovered what seemed to be a town square of some kind. A large statue of a warrior stood proudly in the middle of the square, holding a sword aloft. He was clearly someone of import. Kisandra and Buck walked around the statue appreciatively, discussing the finer points of the sculpture and debating who he might have been. Both of them had studied the history of the area in some detail but neither could recall the names of anyone that may have been honoured in such a fashion. The two studious characters were prepared to abandon their attempts to recall anything in frustration when Nobby, who hadn’t been paying any attention, pushed past them and bent down to wipe away some grime and read the plaque at the base of the statue.

“Hmmm, what’s this then?” the rogue said as he screwed up his face. “Pal-i-en… ‘Palien. Hero of Thundertree’. Well, ain’t that nice,” he grinned as he stood and wandered off from his companions, whistling a little tune to himself. Kisandra and Buck tried to avoid each other’s gaze as they followed Nobby across the square. 

On the north side of the square, the adventurers found a building that was in slightly better condition than those around it. Appearing to be somewhat more fortified than the surrounding structures, it seemed that this may have been some sort of barracks or watch house. Nobby decided to scout ahead, so he hunched forwards and scurried across the square. He ran up to the wall and pressed himself flat against it, sidestepping till he was under one of the grime-encrusted windows. Standing on his tiptoes, he peered into the gloom. With his nose pressed up against the glass, he slipped and his forehead hit the windowsill with a hollow *THUNK*. The rest of the party shook their heads in disappointment as a horde of zombies shuffled into view from within and behind the building.


Zombies shuffle out from the watch barracks


Nobby was suddenly surrounded by grasping, dead hands. The stench of rotting flesh overwhelmed him. He desperately tried to defend himself with his sword, slicing at the zombies and trying to free himself to flee backwards. Kisandra and Barendil sent magical blasts and arrows flying towards the zombies to try and relieve Nobby, while Guillerme rushed forwards to help. As one of the zombies near Nobby was hit by an arrow, a puff of spores erupted from the corpse and surrounded the rogue, clogging his airway and choking him. Guillerme was likewise hit by an unpleasant eruption from another corpse. Seeing the danger of close proximity with this enemy, Friar Buck clasped his hands tightly around the haft of his warhammer, calling on Kord to drive the undead back. Some of the zombies complied, turning and shuffling back towards the barracks, ignoring the fresh meat in front of them. The others remained a threat. 

Nobby is surrounded by the undead

The rest of the party move to assist

With most of the zombies shuffling in the other direction, Nobby was able to extricate himself and use his crossbow from a distance to pepper the undead creatures with bolts. Barendil saw an opportunity now to use his Hail of Thorns spell to fire an arrow at some of the more distant zombies, which magically exploded outwards into magical thorns that tore through the ragged clothes of the zombies and dropped a couple of them to the ground. Guillerme sliced with his glaive, ignoring the risk of spores puffing from the wounds, while Buck continued praying to send magical energies flowing towards the zombies.

It was a hard-fought battle, but finally the last zombie fell to the ground, released from the false life in which it had been existing.

Friar Buck calls on Kord to turn most of the zombie horde

Taking Stock

The party breathed a collective sigh of relief as the last zombie fell. They looked about themselves but could see no more enemies to fight. Tending to their wounds, they discussed whether this would be a safe place to have a rest or whether they should press on while the light of day remained… based on what they had seen of this ruined town so far, perhaps they did not want to still be here when night fell… 

The party's route through Thundertree

Regional map with Cragmaw Castle added,
thanks to the blue dragon's directions

Next - Session 11 ⏩