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Saturday 27 February 2021

Nerdy Gamers - D&D Session 8

21 February 2021

The party

·         Kisandra Starlight – Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)


Prologue: New Friends Feathered and Fair

After dispatching the orcs that had disturbed their camp the previous night, the adventurers managed to get their heads down for a proper rest. They awoke the next day feeling well rested and somehow more capable, feeling that they had learned a significant amount from their adventures so far.

Barendil spied a small shape spiralling in the sky far above them and made a cawing sound, enticing a hawk down to land on his wrist. He fed the bird some scraps of meat and stroked its head, feeling an instant connection between himself and the animal.

Meanwhile, Guillerme finally roused himself from his bedroll and surreptitiously stuffed a piece of parchment into his pack. He insisted that the rest of the party refer to him as ‘Cloak Guillerme’ from now on but would not be drawn further on why.

It appeared that at least two of the party now had friends in high places. 


Barendil and his new feathered companion 

Old Owl Well

They had pitched their camp to the south of the Triboar Trail, not far from the location of Old Owl Well, so it was only a short walk in the morning to reach the objective set for them by Daran Edermath. As they crested a low ridge, the adventurers could see the crumbling ruins of a small fortification. What was left of the fallen walls surrounded a small courtyard, within which stood an ancient-looking watchtower and a well with a red tiled roof. The watchtower was standing, just about, but certainly looked like it had seen better days. Beside the well stood a bright red tent with a yellow trim round the roof.   

Old Owl Well

Remembering Daran’s warning about undead activity in the area, Guillerme stepped forwards and dropped to one knee, extending his consciousness out towards the ruins. He did indeed feel the unnatural aura of undeath, emanating strongly from the watchtower itself. The party therefore decided to investigate the red tent first, to see if they could find out any information that may help them before being set upon by whatever creatures may have risen from their graves.

Barendil and Friar Buck poked their heads into the tent flap, surprising a red robed wizard inside who was busy at a writing desk. The wizard’s head was bald and tattooed with a swirling purple pattern. Jumping up, he ushered them out of his tent and stood in front of it, demanding to know what the meaning of this intrusion was.

“Who are you and what are you doing barging into my tent?” asked the wizard, rage filling his dark eyes. “I thought you were more of those damned orcs come to plunder and disturb my work… but you’re not, so why are you here?”

The Red Wizard stands outside his tent

Barendil boldly told the wizard that they had been tasked with investigating reports of undead activity in the region and asked the wizard who he was and what he was doing at this old, abandoned watchtower.

“My name is Hamun Kost,” came the reply, as the wizard’s demeanour softened. “I am a Red Wizard from Thay, as you may have guessed, researching ancient sites of the magical Netheril Empire. This watchtower,” he gestured to his right, “is one such site I believe. I would have completed my studies by now if I hadn’t been harassed so much by those orcs. If you want to make yourselves useful, I would be grateful if you travelled to Wyvern Tor and slayed them all.” 

The name of Wyvern Tor was familiar to the group, as the townmaster of Phandalin had likewise put a bounty on the heads of the greenskins that were holed up there, harrying local traffic along the Trail. Figuring they could kill two orcs with one stone, the party took Hamun Kost’s request seriously, though some questions remained about exactly what he was doing in the area. Some of the party were not quite satisfied with his explanation so far.

“So what about these undead?” asked Guillerme, gripping his glaive. “I know that they are here.”

“Hmmmm?” replied Kost, almost absentmindedly. “Well, zombies, yes – how else do you think I am going to keep those ravaging orcs at bay?! Oh, I know, you paladins have a problem with it, and necromancy is generally frowned upon in the Sword Coast, but where I come from it isn’t attached to such stigma.” 

Guillerme was taken aback, he didn’t know what to say. To have the wizard admit he had been raising the dead? It was unbelievable! But his companions whispered that the mage didn’t seem to be aggressive and that perhaps we was simply researching the history of Netheril, as he had said.

Kisandra decided to investigate further, raising two fingers to her right temple and focusing on the Red Wizard. As a person walking through a thick cloud of fog, she penetrated his mind and was able to detect his primary thoughts. He was indeed a Red Wizard from Thay, and he was investigating the fall of the Netheril Empire. Satisfied so far, Kisandra focused her mind more sharply and began to dig through the layers of Kost’s consciousness. He had also been truthful about the orcs disturbing his studies. Before she could dig further, Kost held up a wagging finger and clicked his tongue against his teeth in annoyance.

“Now, now, young lady. Keep out of my mind please,” he said. “I’ll let that one pass, but if you try it again, I won’t be so accommodating.”

Chastised, Kisandra turned away from the wizard, nodding to the others that he was being truthful, as far as she could tell. It was then that she noticed Nobby appeared to be missing. Where had the dirty little man got to…


Catman

Nobby quietly lifted the canvas at the rear of the tent and crawled on his belly into the wizard’s travelling abode, silent and unassuming. Hamun Kost continued his conversation with the companions just outside the entrance of the tent, not suspecting the crafty rogue’s intentions. Looking around, Nobby could see a well-appointed tent, much more comfortable than the arrangements he had been used to, camping underneath the stars with naught but a rock for a pillow. The red-garbed wizard had a writing desk, a comfy chair and a decent bed arranged around a tasteful rug, but it was the large chest at the foot of the bed that really grabbed Nobby’s attention. He wiggled fully into the tent, remaining silent as a shadow, and sidled up towards the chest. Carefully, he tried the lid of chest and found it to be locked so he slowly removed the lockpicks from his pocket, clasping them together to avoid them jingling. He risked a quick look over his shoulder and saw that the wizard was still gesticulating animatedly, looking out and away from the interior of his canvas sanctuary.

Focusing to the task at hand, Nobby deftly inserted first one and then a second pick into the lock, moving them ever so slightly and feeling the resistance of the lock mechanism within. He was familiar with this style of lock – his main challenge was getting this done quickly and not alerting the wizard to what he was doing. With a quiet *click*, the lock was released and Nobby was able to open the chest. Fortunately, the hinges had been recently oiled and so there wasn’t even the slightest squeak as he lifted the lid back and gazed at the contents within. He removed everything that seemed valuable, including a fine silver ring with a shield embossed on it that he immediately slipped on one of his fingers. A faint tingling sensation told him that this ring held magical power within it. Nobby turned slightly and caught Kisandra’s eye through the tent flap, giving her a crooked toothy grin and a cheeky wink before crawling back to the rear of the tent. The half-elf sorceress, for her part, did her best to hide her irritation at Nobby’s risk taking, and wondered if he realised how ridiculous he looked trying to wink surreptitiously when one of his eyes was covered with a gaudy, glinting, jewel-encrusted eyepatch.

As he reached the canvas at the back of the tent, Nobby thought he was home free. His left foot caught in the rug on the floor, creating a slight scuffing sound which carried through a lull in the conversation outside. Hamun Kost began to turn, but Kisandra called out in alarm to try and grab the wizard’s attention and prevent him from noticing the thief crawling about in his sleeping quarters. Kost remained more interested in the noise from behind himself, but by this point the rest of the party had realised what was happening and so joined in the efforts to distract the wizard before Nobby’s jig was up. Barendil spluttered something incomprehensible, while Buck tried to remember the steps and words to his favourite dancing song. It fell to Guillerme to say something that did arrest the wizard’s attention, stepping forwards and denouncing the practice of necromancy as foul and unnatural. The Red Wizard stopped mid-turn and rotated his eyes to stare back at the paladin. He’d always hated paladins, thinking they were better than everyone else, and he debated internally whether to bother engaging this ignorant ox in any conversation about his chosen school of magic. Deciding that it wasn’t worth his time, he shook his head and peered back into the tent, seeing nothing out of the ordinary.

Guillerme’s distraction had given Nobby just enough time to squeeze out beneath the canvas with the spoils of his raid. The paladin would later go on to berate Nobby for his behaviour, but the rogue didn’t really listen – besides which, he figured that if Guillerme had decided to help distract the mark then, deep down, he must have agreed with Nobby’s behaviour. Right? Right. And it was a great score, plenty of coin, a gemstone, and this nice tingly ring had come in a bejewelled box that must be worth a bob or two. Guillerme had just about finished banging on by the time Nobby had completed his mental inventory of the spoils and seemed to be expecting some sort of response. Nobby drew up the best “sorry Commander Vimes” face he could muster and muttered something about learning his lesson and not doing it again. This seemed to placate the paladin, at least for the moment.  


Wyvern Tor

It was a relatively short distance cross-country for the party to travel from Old Owl Well to Wyvern Tor. They had decided to pursue the orcs and come to a resolution on what to do about Hamun Kost once the greenskin threat was neutralised. Barendil let his falcon soar high into the air, providing the party with an additional vantage point to locate the orc encampment. Although Wyvern Tor itself was visible from miles around, the camp itself was rather more well hidden somewhere in the hills and boulders surrounding the main escarpment.

Friar Buck searched through the scrub, kicking some bracken out of the way and wiping his sweating bald pate with the back of his hand. He spotted some footprints and beckoned to Barendil to come and cast his experienced eye over them. The elf confirmed that they were orc tracks, so surmised the lair was near, and that these tracks had been made recently. After some more traipsing around the area, a cawing sound from his falcon alerted the ranger to some wispy smoke that was almost missed in the clouds. Tracing the smoke to the ground indicated where the orc camp was located, within a cave dug into the side of the hill. A single orc sentry could just about be seen, sitting on a rock outside the cave’s mouth.

Barendil and Nobby stole forwards silently, Barendil leading the way to help his companion avoid alerting the sentry but recognising that he would let Nobby and his assassin’s instincts take the first shot. It was crucial that they dispatch this orc without him warning the rest of the tribe.

Once within range, the two stealthy archers took up positions and sighted their bows. Barendil released his arrow a mere heartbeat after Nobby’s crossbow bolt had been loosed, the two missiles thudding into the orc sentry moments apart from one another. The orc fell without so much as a whisper thanks to their deadly accuracy.    

Signalling to the others to come and join them, Barendil and Nobby kept a wary eye on the cave entrance and surrounding area. No other movement could be seen. The party moved as one to the entrance and prepared to enter the lair, Barendil stopping only to order his falcon to perch on the rocks above the entrance and provide a warning should they be attacked from behind.

The orcs within the lair were caught unawares by the party of adventurers storming into their sanctuary. Several orcs sat around a campfire, while one particularly large and vicious-looking beast was sitting towards the back of the cave with one arm draped on a large wooden chest. A grumbling ogre towered over this orc, looking up with a mouthful of chicken as the adventurers rushed forward into the orc camp.

Guillerme clasped his hands together in prayer and Blessed Kisandra, Barendil and Nobby to aid the aim of their ranged attacks to capitalise on the surprise the orcs were feeling. The sorceress then waved he hands through the air, drawing power into herself, and blasted the huge ogre with a powerful Witch Bolt. Staggering, the eight-foot-tall beast remained upright but looked down at the crackling beam of energy that still pulsed with power from Kisandra’s hands and tried to swat it away with his meaty hands.

Friar Buck used one of his new spells, Shatter, to target several of the orcs around the campfire. The magical force blasted outwards, smashing orcs backwards and nearly extinguishing the fire. Part of the magical force extended far enough to further damage the ogre and wound the orc boss. Barendil immediately followed this up with a shot from his bow, empowered with the magic of thorns, which struck the ogre dead and spattered across a couple of nearby orcs, felling another.

The adventurers had struck with such sudden ferocity that they had managed to slay the orc leader and his ogre bodyguard, plus several of the warriors, leaving just three orcs alive. Those orcs now panicked and ran to escape. The only exit, however, was the cave mouth that the party had entered through and so the scared greenskins scrambled past the adventurers as best as they could. This gave the heroes an opportunity to turn and run the orcs down, attacking their undefended backs.

Guillerme and Buck both turned and ran after the fleeing orcs. Two of the greenskins turned and retaliated against Guillerme, surprising him with their strength even as they were running in fear. A ringing blow against his armour made him wince and tears rolled down his cheeks at the pain – he was glad in that moment to be wearing a full helm that prevented his companions from seeing the waterworks. All three running orcs were finally taken down, with Barendil skewering the final one with a well-aimed arrow.

With the orcs dealt with, the party searched the lair but found nothing of value save some coins and three vials of perfume in the wooden chest that the orc boss still cradled in his arm. He had been killed so quickly that he hadn’t even had time to stand. 

The orcs of Wyvern Tor (deceased)

Return to Phandalin

Having dealt with the orcs, the adventurers decided to take some time to have a short rest in the cave, making use of the deceased greenskins’ hospitality. Upon leaving the cave, Barendil began striding back towards the Triboar Trail, to return to Phandalin.

“Wait!” cried Guillerme. “We should go back and deal with that necromancer, shouldn’t we?”

The elf shook his head and replied, “no point, we need to return to old Edermath and relay the information we gathered. That wizard isn’t hurting anyone at the moment, and we were asked simply to find out what was happening up there.”

“But… but… necromancers are evil!” spluttered the paladin incredulously.

“That’s as may be,” said Barendil, “but he’s just researching up there, he’s no immediate threat to anyone out here in the middle of nowhere.”

“It is my sworn duty to vanquish evil,” Guillerme declared forcefully. He then decided to try another tack by reminding the party that Hamun Kost had said he would be indebted to them for slaying the orcs, so perhaps there was some sort of reward money involved. Nobby squirmed and looked somewhere else as he felt the bulging coin purse on his belt.

“Look, Nobby’s nicked his stuff anyway so he’s unlikely to be happy about that, and Kisandra has read his mind – he is totally focused on whatever magical nonsense he is studying, no plans to go invading the town or anything,” said Barendil with a sigh.

Guillerme shook his head, looking to Friar Buck for support but the cleric was unusually quiet. Finally, the paladin spoke. “I don’t place my faith in the magical trickery of she-elf witches…”

“Shut your mouth and listen, you religious nutter!” shouted Barendil, losing his calm and detached demeanour to rush forwards and thrust a pointing finger into Guillerme’s face. “Don’t doubt the word of someone with elven blood!”

Seeing that the argument was escalating, Kisandra stepped in to try and calm the two warriors. She attempted to reassure Guillerme of what she had detected in Kost’s mind and reminded them that they fought on the same side. Ultimately, they agreed to put it to a vote. Guillerme was outvoted four to one in favour of Barendil’s plan to head back to Phandalin. Even Friar Buck felt it was more sensible to return and regroup rather than rashly attacking the Red Wizard.

The party began to follow Barendil back to the Trail, with Guillerme sullenly walking at the rear.

“Tell me to shut my mouth,” he muttered. “I’m a big deal back home you know, we should be vanquishing evil wherever we find it.”

Guillerme didn’t stop grumbling to himself until they stopped marching for the day and began to set up camp. Barendil stared at the paladin before walking away into the trees without a word to patrol the area.

A fire was burning by the time Barendil began walking back towards the camp, when suddenly he was aware of a large creature moving through the trees ahead, perhaps attracted to the light of the campfire. The elf managed to shout a warning to his companions just before a huge mound of fur and feathers came barrelling out of a bush to his left – it was a mighty Owlbear! 

A mighty Owlbear charges from the trees

Barendil was taken aback by the speed of the beast, which was on him almost as soon as his warning had left his lips. With a mighty bellow, the Owlbear first swatted the elf with one of it’s enormous paws and then bit deep into is shoulders as he stood, dazed from the first blow. Shaking the ranger like a dog with a rat, the Owlbear threw him several feet to one side where he landed in a crumpled heap, not moving. Just before it could move in to start devouring it’s meal, the rest of the party charged in towards the beast, shouting their warcries – fortunately they had been close enough to hear Barendil’s warning shout.

Buck ran forward with his shield held out in front to block the beast’s path, while Guillerme scurried over to the fallen elf and poured a healing draught down his throat. Spluttering, Barendil opened his eyes and nodded his thanks to the paladin.

Meanwhile, Nobby had hidden behind some trees and was peppering the monster with crossbow bolts. Kisandra was throwing what magic she could at the Owlbear, but had not had a chance to fully rest yet so found her magical reserves depleted from the day’s adventuring. Still, between the two of them and Buck’s ferocious hammering, the Owlbear was gradually being forced backwards.

With Barendil back on his feet, Guillerme joined the fray with his glaive, slicing down at the feathered beast. The elf ranger limped back into the treeline, leaning against a trunk to help support himself while he drew an arrow from his quiver. Sighting the bow expertly despite his injuries, he sent an arrow flying straight into the Owlbear’s eye, dropping the animal to the ground. Its chest heaved once, twice, three times more and finally it was completely still. The party gathered around Barendil to help him back to the camp so that they could tend to his wounds.

The rest of that night, as well as the following day and night, passed uneventfully and the party made their way back to Phandalin. They immediately went to talk to Daran Edermath at his orchard, finding the old adventurer again sampling some of his delicious cider.

“Well met my friends,” he greeted them. “What news from the wilderness?”

They relayed the information they had gathered about Hamun Kost and his request to slay the orcs at Wyvern Tor – the greenskins had been just as much of a problem for him as they had been for the townspeople and traders on the Triboar Trail. It was clear that he had been raising the dead, but according to him that was purely to defend his site of study from orc incursion.

Edermath nodded as they talked, taking the information in. Finally he gave his verdict.

“You did well,” he began. “I agree – this Hamun Kost doesn’t sound like an immediate threat. While it is true that the Red Wizards are no friends of the Order of the Gauntlet, we refrain from striking until we know evildoers have transgressed in some way. I will keep an eye on his activities and contact my superiors for guidance so that we can proceed in the best way.”

“And I am most impressed,” continued Daran, “that you have made the Triboar Trail safe once again from the predations of orcs. This is wonderful news – you should make haste to claim your reward from the townmaster. After saving the town from those damned Redbrands, you’re really starting to make a name for yourselves – cheers!”

He raised a large jug of scrumpy and poured a round of drinks for the adventurers. 


A Well-Earned Rest

The adventurers claimed their reward from Harbin the Townmaster, who still appeared to be blindly rejecting the evidence of the problems caused by the Redbrand menace but was thankful for the orc threat being neutralised. They decided to take their hard-earned money and spend some of it celebrating in the Stonehill Tavern, resting and relaxing while they pondered their next move. Mirna had suggested they investigate the ruins of Thundertree, which sounded like an appealing option, but was it pulling them away from their primary objective? They also wanted to find out what Daran Edermath decided about Old Owl Well and whether they had further work to perform along the Triboar Trail.

Barthen told them that Nundro and Tharden Rockseeker had still not returned to town; the dwarf brothers were well overdue for a resupply. This was of some concern, particularly as the third brother, Gundren, was still being held captive by the Cragmaw Goblins and the party currently had little idea where Cragmaw Castle was – other than the fact it was to the north, in the forest somewhere. The little goblin, Droop, that they had liberated from Bugbear savagery in Tresander Manor had told them that much but had also said that he didn’t know the exact way to get the to castle. Friar Buck suddenly realised that they had all but forgotten the goblin in their haste to get to Old Owl Well, so he asked the innkeeper if he had seen Droop.

“That dirty little goblin?” the innkeeper said with a look of serious disdain. “Can’t believe I let you bring him in here… filthy creatures… I kicked him out when you left town, but I’ve seen him skulking around the alley out the back, poking in the bins.”

Buck went out into the alleyway, cupping his hands around his mouth and calling for the little goblin. There was a rustling sound and suddenly a small green shape came running out of a pile of rubbish, arms outstretched and a ridiculous toothy grin on his little face. The goblin was delighted to see the Friar again, and after some weeks of travelling with Nobby, Buck didn’t find the goblin’s odour quite as unpleasant as he might have done.  


Epilogue

While the party were carousing and enjoying a well-earned break in the Stonehill Tavern with a few tankards of ale (or, in Friar Buck’s case, a few flagons), Guillerme took himself off to the other side of the common room with parchment and quill. Curious as to what he was up to, Nobby had a quick look through his pack later that night and found a letter, written in beautiful script, addressed to Monsieur Don d’Lyonne – Guillerme’s father.

Guillerme's letter to father

 

Next - Session 9 ⏩


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