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Saturday 27 February 2021

Nerdy Gamers - D&D Session 8

21 February 2021

The party

·         Kisandra Starlight – Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)


Prologue: New Friends Feathered and Fair

After dispatching the orcs that had disturbed their camp the previous night, the adventurers managed to get their heads down for a proper rest. They awoke the next day feeling well rested and somehow more capable, feeling that they had learned a significant amount from their adventures so far.

Barendil spied a small shape spiralling in the sky far above them and made a cawing sound, enticing a hawk down to land on his wrist. He fed the bird some scraps of meat and stroked its head, feeling an instant connection between himself and the animal.

Meanwhile, Guillerme finally roused himself from his bedroll and surreptitiously stuffed a piece of parchment into his pack. He insisted that the rest of the party refer to him as ‘Cloak Guillerme’ from now on but would not be drawn further on why.

It appeared that at least two of the party now had friends in high places. 


Barendil and his new feathered companion 

Old Owl Well

They had pitched their camp to the south of the Triboar Trail, not far from the location of Old Owl Well, so it was only a short walk in the morning to reach the objective set for them by Daran Edermath. As they crested a low ridge, the adventurers could see the crumbling ruins of a small fortification. What was left of the fallen walls surrounded a small courtyard, within which stood an ancient-looking watchtower and a well with a red tiled roof. The watchtower was standing, just about, but certainly looked like it had seen better days. Beside the well stood a bright red tent with a yellow trim round the roof.   

Old Owl Well

Remembering Daran’s warning about undead activity in the area, Guillerme stepped forwards and dropped to one knee, extending his consciousness out towards the ruins. He did indeed feel the unnatural aura of undeath, emanating strongly from the watchtower itself. The party therefore decided to investigate the red tent first, to see if they could find out any information that may help them before being set upon by whatever creatures may have risen from their graves.

Barendil and Friar Buck poked their heads into the tent flap, surprising a red robed wizard inside who was busy at a writing desk. The wizard’s head was bald and tattooed with a swirling purple pattern. Jumping up, he ushered them out of his tent and stood in front of it, demanding to know what the meaning of this intrusion was.

“Who are you and what are you doing barging into my tent?” asked the wizard, rage filling his dark eyes. “I thought you were more of those damned orcs come to plunder and disturb my work… but you’re not, so why are you here?”

The Red Wizard stands outside his tent

Barendil boldly told the wizard that they had been tasked with investigating reports of undead activity in the region and asked the wizard who he was and what he was doing at this old, abandoned watchtower.

“My name is Hamun Kost,” came the reply, as the wizard’s demeanour softened. “I am a Red Wizard from Thay, as you may have guessed, researching ancient sites of the magical Netheril Empire. This watchtower,” he gestured to his right, “is one such site I believe. I would have completed my studies by now if I hadn’t been harassed so much by those orcs. If you want to make yourselves useful, I would be grateful if you travelled to Wyvern Tor and slayed them all.” 

The name of Wyvern Tor was familiar to the group, as the townmaster of Phandalin had likewise put a bounty on the heads of the greenskins that were holed up there, harrying local traffic along the Trail. Figuring they could kill two orcs with one stone, the party took Hamun Kost’s request seriously, though some questions remained about exactly what he was doing in the area. Some of the party were not quite satisfied with his explanation so far.

“So what about these undead?” asked Guillerme, gripping his glaive. “I know that they are here.”

“Hmmmm?” replied Kost, almost absentmindedly. “Well, zombies, yes – how else do you think I am going to keep those ravaging orcs at bay?! Oh, I know, you paladins have a problem with it, and necromancy is generally frowned upon in the Sword Coast, but where I come from it isn’t attached to such stigma.” 

Guillerme was taken aback, he didn’t know what to say. To have the wizard admit he had been raising the dead? It was unbelievable! But his companions whispered that the mage didn’t seem to be aggressive and that perhaps we was simply researching the history of Netheril, as he had said.

Kisandra decided to investigate further, raising two fingers to her right temple and focusing on the Red Wizard. As a person walking through a thick cloud of fog, she penetrated his mind and was able to detect his primary thoughts. He was indeed a Red Wizard from Thay, and he was investigating the fall of the Netheril Empire. Satisfied so far, Kisandra focused her mind more sharply and began to dig through the layers of Kost’s consciousness. He had also been truthful about the orcs disturbing his studies. Before she could dig further, Kost held up a wagging finger and clicked his tongue against his teeth in annoyance.

“Now, now, young lady. Keep out of my mind please,” he said. “I’ll let that one pass, but if you try it again, I won’t be so accommodating.”

Chastised, Kisandra turned away from the wizard, nodding to the others that he was being truthful, as far as she could tell. It was then that she noticed Nobby appeared to be missing. Where had the dirty little man got to…


Catman

Nobby quietly lifted the canvas at the rear of the tent and crawled on his belly into the wizard’s travelling abode, silent and unassuming. Hamun Kost continued his conversation with the companions just outside the entrance of the tent, not suspecting the crafty rogue’s intentions. Looking around, Nobby could see a well-appointed tent, much more comfortable than the arrangements he had been used to, camping underneath the stars with naught but a rock for a pillow. The red-garbed wizard had a writing desk, a comfy chair and a decent bed arranged around a tasteful rug, but it was the large chest at the foot of the bed that really grabbed Nobby’s attention. He wiggled fully into the tent, remaining silent as a shadow, and sidled up towards the chest. Carefully, he tried the lid of chest and found it to be locked so he slowly removed the lockpicks from his pocket, clasping them together to avoid them jingling. He risked a quick look over his shoulder and saw that the wizard was still gesticulating animatedly, looking out and away from the interior of his canvas sanctuary.

Focusing to the task at hand, Nobby deftly inserted first one and then a second pick into the lock, moving them ever so slightly and feeling the resistance of the lock mechanism within. He was familiar with this style of lock – his main challenge was getting this done quickly and not alerting the wizard to what he was doing. With a quiet *click*, the lock was released and Nobby was able to open the chest. Fortunately, the hinges had been recently oiled and so there wasn’t even the slightest squeak as he lifted the lid back and gazed at the contents within. He removed everything that seemed valuable, including a fine silver ring with a shield embossed on it that he immediately slipped on one of his fingers. A faint tingling sensation told him that this ring held magical power within it. Nobby turned slightly and caught Kisandra’s eye through the tent flap, giving her a crooked toothy grin and a cheeky wink before crawling back to the rear of the tent. The half-elf sorceress, for her part, did her best to hide her irritation at Nobby’s risk taking, and wondered if he realised how ridiculous he looked trying to wink surreptitiously when one of his eyes was covered with a gaudy, glinting, jewel-encrusted eyepatch.

As he reached the canvas at the back of the tent, Nobby thought he was home free. His left foot caught in the rug on the floor, creating a slight scuffing sound which carried through a lull in the conversation outside. Hamun Kost began to turn, but Kisandra called out in alarm to try and grab the wizard’s attention and prevent him from noticing the thief crawling about in his sleeping quarters. Kost remained more interested in the noise from behind himself, but by this point the rest of the party had realised what was happening and so joined in the efforts to distract the wizard before Nobby’s jig was up. Barendil spluttered something incomprehensible, while Buck tried to remember the steps and words to his favourite dancing song. It fell to Guillerme to say something that did arrest the wizard’s attention, stepping forwards and denouncing the practice of necromancy as foul and unnatural. The Red Wizard stopped mid-turn and rotated his eyes to stare back at the paladin. He’d always hated paladins, thinking they were better than everyone else, and he debated internally whether to bother engaging this ignorant ox in any conversation about his chosen school of magic. Deciding that it wasn’t worth his time, he shook his head and peered back into the tent, seeing nothing out of the ordinary.

Guillerme’s distraction had given Nobby just enough time to squeeze out beneath the canvas with the spoils of his raid. The paladin would later go on to berate Nobby for his behaviour, but the rogue didn’t really listen – besides which, he figured that if Guillerme had decided to help distract the mark then, deep down, he must have agreed with Nobby’s behaviour. Right? Right. And it was a great score, plenty of coin, a gemstone, and this nice tingly ring had come in a bejewelled box that must be worth a bob or two. Guillerme had just about finished banging on by the time Nobby had completed his mental inventory of the spoils and seemed to be expecting some sort of response. Nobby drew up the best “sorry Commander Vimes” face he could muster and muttered something about learning his lesson and not doing it again. This seemed to placate the paladin, at least for the moment.  


Wyvern Tor

It was a relatively short distance cross-country for the party to travel from Old Owl Well to Wyvern Tor. They had decided to pursue the orcs and come to a resolution on what to do about Hamun Kost once the greenskin threat was neutralised. Barendil let his falcon soar high into the air, providing the party with an additional vantage point to locate the orc encampment. Although Wyvern Tor itself was visible from miles around, the camp itself was rather more well hidden somewhere in the hills and boulders surrounding the main escarpment.

Friar Buck searched through the scrub, kicking some bracken out of the way and wiping his sweating bald pate with the back of his hand. He spotted some footprints and beckoned to Barendil to come and cast his experienced eye over them. The elf confirmed that they were orc tracks, so surmised the lair was near, and that these tracks had been made recently. After some more traipsing around the area, a cawing sound from his falcon alerted the ranger to some wispy smoke that was almost missed in the clouds. Tracing the smoke to the ground indicated where the orc camp was located, within a cave dug into the side of the hill. A single orc sentry could just about be seen, sitting on a rock outside the cave’s mouth.

Barendil and Nobby stole forwards silently, Barendil leading the way to help his companion avoid alerting the sentry but recognising that he would let Nobby and his assassin’s instincts take the first shot. It was crucial that they dispatch this orc without him warning the rest of the tribe.

Once within range, the two stealthy archers took up positions and sighted their bows. Barendil released his arrow a mere heartbeat after Nobby’s crossbow bolt had been loosed, the two missiles thudding into the orc sentry moments apart from one another. The orc fell without so much as a whisper thanks to their deadly accuracy.    

Signalling to the others to come and join them, Barendil and Nobby kept a wary eye on the cave entrance and surrounding area. No other movement could be seen. The party moved as one to the entrance and prepared to enter the lair, Barendil stopping only to order his falcon to perch on the rocks above the entrance and provide a warning should they be attacked from behind.

The orcs within the lair were caught unawares by the party of adventurers storming into their sanctuary. Several orcs sat around a campfire, while one particularly large and vicious-looking beast was sitting towards the back of the cave with one arm draped on a large wooden chest. A grumbling ogre towered over this orc, looking up with a mouthful of chicken as the adventurers rushed forward into the orc camp.

Guillerme clasped his hands together in prayer and Blessed Kisandra, Barendil and Nobby to aid the aim of their ranged attacks to capitalise on the surprise the orcs were feeling. The sorceress then waved he hands through the air, drawing power into herself, and blasted the huge ogre with a powerful Witch Bolt. Staggering, the eight-foot-tall beast remained upright but looked down at the crackling beam of energy that still pulsed with power from Kisandra’s hands and tried to swat it away with his meaty hands.

Friar Buck used one of his new spells, Shatter, to target several of the orcs around the campfire. The magical force blasted outwards, smashing orcs backwards and nearly extinguishing the fire. Part of the magical force extended far enough to further damage the ogre and wound the orc boss. Barendil immediately followed this up with a shot from his bow, empowered with the magic of thorns, which struck the ogre dead and spattered across a couple of nearby orcs, felling another.

The adventurers had struck with such sudden ferocity that they had managed to slay the orc leader and his ogre bodyguard, plus several of the warriors, leaving just three orcs alive. Those orcs now panicked and ran to escape. The only exit, however, was the cave mouth that the party had entered through and so the scared greenskins scrambled past the adventurers as best as they could. This gave the heroes an opportunity to turn and run the orcs down, attacking their undefended backs.

Guillerme and Buck both turned and ran after the fleeing orcs. Two of the greenskins turned and retaliated against Guillerme, surprising him with their strength even as they were running in fear. A ringing blow against his armour made him wince and tears rolled down his cheeks at the pain – he was glad in that moment to be wearing a full helm that prevented his companions from seeing the waterworks. All three running orcs were finally taken down, with Barendil skewering the final one with a well-aimed arrow.

With the orcs dealt with, the party searched the lair but found nothing of value save some coins and three vials of perfume in the wooden chest that the orc boss still cradled in his arm. He had been killed so quickly that he hadn’t even had time to stand. 

The orcs of Wyvern Tor (deceased)

Return to Phandalin

Having dealt with the orcs, the adventurers decided to take some time to have a short rest in the cave, making use of the deceased greenskins’ hospitality. Upon leaving the cave, Barendil began striding back towards the Triboar Trail, to return to Phandalin.

“Wait!” cried Guillerme. “We should go back and deal with that necromancer, shouldn’t we?”

The elf shook his head and replied, “no point, we need to return to old Edermath and relay the information we gathered. That wizard isn’t hurting anyone at the moment, and we were asked simply to find out what was happening up there.”

“But… but… necromancers are evil!” spluttered the paladin incredulously.

“That’s as may be,” said Barendil, “but he’s just researching up there, he’s no immediate threat to anyone out here in the middle of nowhere.”

“It is my sworn duty to vanquish evil,” Guillerme declared forcefully. He then decided to try another tack by reminding the party that Hamun Kost had said he would be indebted to them for slaying the orcs, so perhaps there was some sort of reward money involved. Nobby squirmed and looked somewhere else as he felt the bulging coin purse on his belt.

“Look, Nobby’s nicked his stuff anyway so he’s unlikely to be happy about that, and Kisandra has read his mind – he is totally focused on whatever magical nonsense he is studying, no plans to go invading the town or anything,” said Barendil with a sigh.

Guillerme shook his head, looking to Friar Buck for support but the cleric was unusually quiet. Finally, the paladin spoke. “I don’t place my faith in the magical trickery of she-elf witches…”

“Shut your mouth and listen, you religious nutter!” shouted Barendil, losing his calm and detached demeanour to rush forwards and thrust a pointing finger into Guillerme’s face. “Don’t doubt the word of someone with elven blood!”

Seeing that the argument was escalating, Kisandra stepped in to try and calm the two warriors. She attempted to reassure Guillerme of what she had detected in Kost’s mind and reminded them that they fought on the same side. Ultimately, they agreed to put it to a vote. Guillerme was outvoted four to one in favour of Barendil’s plan to head back to Phandalin. Even Friar Buck felt it was more sensible to return and regroup rather than rashly attacking the Red Wizard.

The party began to follow Barendil back to the Trail, with Guillerme sullenly walking at the rear.

“Tell me to shut my mouth,” he muttered. “I’m a big deal back home you know, we should be vanquishing evil wherever we find it.”

Guillerme didn’t stop grumbling to himself until they stopped marching for the day and began to set up camp. Barendil stared at the paladin before walking away into the trees without a word to patrol the area.

A fire was burning by the time Barendil began walking back towards the camp, when suddenly he was aware of a large creature moving through the trees ahead, perhaps attracted to the light of the campfire. The elf managed to shout a warning to his companions just before a huge mound of fur and feathers came barrelling out of a bush to his left – it was a mighty Owlbear! 

A mighty Owlbear charges from the trees

Barendil was taken aback by the speed of the beast, which was on him almost as soon as his warning had left his lips. With a mighty bellow, the Owlbear first swatted the elf with one of it’s enormous paws and then bit deep into is shoulders as he stood, dazed from the first blow. Shaking the ranger like a dog with a rat, the Owlbear threw him several feet to one side where he landed in a crumpled heap, not moving. Just before it could move in to start devouring it’s meal, the rest of the party charged in towards the beast, shouting their warcries – fortunately they had been close enough to hear Barendil’s warning shout.

Buck ran forward with his shield held out in front to block the beast’s path, while Guillerme scurried over to the fallen elf and poured a healing draught down his throat. Spluttering, Barendil opened his eyes and nodded his thanks to the paladin.

Meanwhile, Nobby had hidden behind some trees and was peppering the monster with crossbow bolts. Kisandra was throwing what magic she could at the Owlbear, but had not had a chance to fully rest yet so found her magical reserves depleted from the day’s adventuring. Still, between the two of them and Buck’s ferocious hammering, the Owlbear was gradually being forced backwards.

With Barendil back on his feet, Guillerme joined the fray with his glaive, slicing down at the feathered beast. The elf ranger limped back into the treeline, leaning against a trunk to help support himself while he drew an arrow from his quiver. Sighting the bow expertly despite his injuries, he sent an arrow flying straight into the Owlbear’s eye, dropping the animal to the ground. Its chest heaved once, twice, three times more and finally it was completely still. The party gathered around Barendil to help him back to the camp so that they could tend to his wounds.

The rest of that night, as well as the following day and night, passed uneventfully and the party made their way back to Phandalin. They immediately went to talk to Daran Edermath at his orchard, finding the old adventurer again sampling some of his delicious cider.

“Well met my friends,” he greeted them. “What news from the wilderness?”

They relayed the information they had gathered about Hamun Kost and his request to slay the orcs at Wyvern Tor – the greenskins had been just as much of a problem for him as they had been for the townspeople and traders on the Triboar Trail. It was clear that he had been raising the dead, but according to him that was purely to defend his site of study from orc incursion.

Edermath nodded as they talked, taking the information in. Finally he gave his verdict.

“You did well,” he began. “I agree – this Hamun Kost doesn’t sound like an immediate threat. While it is true that the Red Wizards are no friends of the Order of the Gauntlet, we refrain from striking until we know evildoers have transgressed in some way. I will keep an eye on his activities and contact my superiors for guidance so that we can proceed in the best way.”

“And I am most impressed,” continued Daran, “that you have made the Triboar Trail safe once again from the predations of orcs. This is wonderful news – you should make haste to claim your reward from the townmaster. After saving the town from those damned Redbrands, you’re really starting to make a name for yourselves – cheers!”

He raised a large jug of scrumpy and poured a round of drinks for the adventurers. 


A Well-Earned Rest

The adventurers claimed their reward from Harbin the Townmaster, who still appeared to be blindly rejecting the evidence of the problems caused by the Redbrand menace but was thankful for the orc threat being neutralised. They decided to take their hard-earned money and spend some of it celebrating in the Stonehill Tavern, resting and relaxing while they pondered their next move. Mirna had suggested they investigate the ruins of Thundertree, which sounded like an appealing option, but was it pulling them away from their primary objective? They also wanted to find out what Daran Edermath decided about Old Owl Well and whether they had further work to perform along the Triboar Trail.

Barthen told them that Nundro and Tharden Rockseeker had still not returned to town; the dwarf brothers were well overdue for a resupply. This was of some concern, particularly as the third brother, Gundren, was still being held captive by the Cragmaw Goblins and the party currently had little idea where Cragmaw Castle was – other than the fact it was to the north, in the forest somewhere. The little goblin, Droop, that they had liberated from Bugbear savagery in Tresander Manor had told them that much but had also said that he didn’t know the exact way to get the to castle. Friar Buck suddenly realised that they had all but forgotten the goblin in their haste to get to Old Owl Well, so he asked the innkeeper if he had seen Droop.

“That dirty little goblin?” the innkeeper said with a look of serious disdain. “Can’t believe I let you bring him in here… filthy creatures… I kicked him out when you left town, but I’ve seen him skulking around the alley out the back, poking in the bins.”

Buck went out into the alleyway, cupping his hands around his mouth and calling for the little goblin. There was a rustling sound and suddenly a small green shape came running out of a pile of rubbish, arms outstretched and a ridiculous toothy grin on his little face. The goblin was delighted to see the Friar again, and after some weeks of travelling with Nobby, Buck didn’t find the goblin’s odour quite as unpleasant as he might have done.  


Epilogue

While the party were carousing and enjoying a well-earned break in the Stonehill Tavern with a few tankards of ale (or, in Friar Buck’s case, a few flagons), Guillerme took himself off to the other side of the common room with parchment and quill. Curious as to what he was up to, Nobby had a quick look through his pack later that night and found a letter, written in beautiful script, addressed to Monsieur Don d’Lyonne – Guillerme’s father.

Guillerme's letter to father

 

Next - Session 9 ⏩


Nerdy Gamers - D&D Session 7

07 February 2021

The party

·         Kisandra Starlight – Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)

 

Prisoners

Two Redbrands guard the prisoners

The party had opened the door leading to the dungeon under Tresander Manor, spying two Redbrand Ruffians guarding a woman and two children. As the adventurers peered around the half-open door, one of the thugs jumped off his stool and demanded to know what they were doing there. Thinking on his feet, Nobby made the most of the red cloaks that the adventurers had stolen from the armoury and draped across their shoulders by swaggering into the room and telling the two guards that they were there to relieve them.

“But why are there so many of you?” asked the guard. “Just two of us here, and these prisoners ain’t going nowhere from these cages.”

Guillerme interjected to tell them that they were new recruits, learning the ropes, and some of the party were going elsewhere soon anyway to attend to other duties. Seeming to take this explanation as reasonable, and being hungry for their breakfast, the two guards moved towards the door, weaving through the adventurers who were acting like they didn’t know what they were doing. Just as they squeezed past the group and into the corridor, the two ruffians looked up and saw the raging fire in Barendil’s eyes; the elf had kept up this subterfuge long enough and was thirsting for violence.

The two ruffians stood no chance. The adventurers had completely fooled them and fell on the unsuspecting men with furious abandon. Surrounded by the party, there was nothing the thugs could do to defend themselves and they were mercilessly cut down.

Once the guards were dispatched, Guillerme decided to interrogate the prisoners. He strode up to the southern cell that housed a middle-aged woman and a girl of perhaps 17 or 18 and asked them why they were there. Both prisoners recoiled from the paladin – he was wearing a red cloak, just like their captors, and was carrying a glaive dripping with gore from killing the two guards. Coupled with the brash manner of his interrogation, the women were terrified and huddled together at the back of their cell.

Kisandra firmly but gently pushed the paladin to one side, removing her red cloak and assuring the women that the group weren’t actually Redbrands. She told them that they were here to help and to try to forget Guillerme’s words – he was well meaning but misguided sometimes. The sorceress coaxed the women forwards and asked them who they were. It turned out that the captives in the dungeon were all from the same family – Mirna Dendrar and her two teenage children had been imprisoned here when the Redbrands had killed her husband. Eighteen-year-old Nilsa stood by her mother while thirteen-year-old Nars had been separated from them both and placed in a separate cell at the northern end of the room. Apparently, Mirna’s husband had defied the Redbrands in some way (she was hazy on the details), so the thugs had killed him then returned in the dead of night to abduct her and her children. The plan was to sell the family into slavery.  

Saddened by their story, the party found the keys and released the family from the cells. Mirna hugged her children tightly in the middle of the room, tears in their eyes. Looking up, she told Kisandra that she couldn’t thank the adventurers enough for saving her and her children.

“I’m sorry, but I have nothing left to give you as a token of my thanks,” said Mirna. “The only thing I can think of is an old heirloom of my family that I remember from when I was a child… we lived in the town of Thundertree, which lies east of Neverwinter where the river emerges from the forest. My father was an accomplished herbalist and apothecary – he had a beautiful necklace hidden in his shop, in a box under a false shelf. We had to leave it there when we fled Thundertree, when the undead rose and destroyed the town. I was only a girl but I remember it like it was yesterday… I wish I had the courage to return and recover the necklace. But you, maybe you and your friends can get to it? You are welcome to keep it in thanks for saving my children from these damned Redbrands.”

A fire burned in Mirna’s eyes as she mentioned the Redbrands and she pulled her children in even closer. The party realised that they could not leave this family alone and vulnerable in the dungeon while they finished the morning’s grisly work. Sildar stepped forward, sheathing the blade that he had been cleaning with a dirty red cloak.

“I shall stay with them,” he announced, “and keep them safe till you return.”

Satisfied that the experienced warrior would be ample protection while they dealt with any remaining enemies, the party turned towards the door. Before leaving, Kisandra turned and asked Mirna why there were so many items of clothing piled in the room.

“They are the discarded clothes of the previous people to be sold by the Redbrands into slavery,” Mirna said grimly.

The sorceress gripped her staff tighter and stalked from the room, her lips thin and taught.


Cleaning House

Barendil led the way back into the crypt. As the adventurers crunched across the remnants of ancient bones from the skeletons they had defeated, they looked about themselves at the gothic architecture of the burial chamber. False columns along the length of the room were carved into the shapes of oak trees, while at the southeast end of the crypt two large double doors stood, sheathed in tarnished copper plate. The elf ranger strode forwards, grabbing both handles at the same time and pulling the doors inwards with a slight grunt of effort. On the outer side of the doors stood a relief carving of a large, mournful angel with wings outstretched, split in half where the doors had been opened.

As Barendil looked down the large, dust-strewn corridor up ahead, the rest of the party gathered around and examined Albrek’s map of the Tresander basement. The turncoat mage had drawn a large ‘X’ within this corridor but hadn’t labelled it… curious. Both Barendil’s keen elf eyes and Nobby’s shifty gaze peered into the gloom ahead. Eventually they saw it – a slight unevenness in the flagstones, clearly some sort of trap. The pair moved forwards and examined more closely, identifying that there was a large section of floor in the middle of the corridor that was rigged to collapse should anyone walk across it. There was, however, a safe pathway to both the north and south of the trap, where the flagstones were set fast. Beckoning the rest of the party forwards and indicating where to step, the elf and the thief led the way forwards without incident.      

At the far end of the corridor, a door led south into the main cellar of the Tresander basement. Entering, the party could see that they were in a large, vaulted room with stone stairs leading up on either side to a raised walkway leading to the main door to the outside. There appeared to be no one in this room, just a multitude of barrels and crates stored along the walls and a large cistern of water to the west of the cellar, opposite the main door. Barendil ran up the stairs to this door, drawing his bow and nocking an arrow to act as a guard.

Nobby sauntered about the cellar, casually looking in a few of the crates and barrels – he found nothing of value, just a selection of poor quality foodstuffs, presumably to keep the ruffians well fed. He gradually made his way over to the door that Albrek had marked as the entrance to the ‘Barracks’, sidling up to the heavy wooden planks and placing his ear against them. He heard nothing through the door. Still, something in his bones made him feel that caution was required. He indicated to the rest of the party to prepare themselves and so they took up positions around the cellar, ready to spring a trap on anyone that may be in the barracks.

Once they were in position, Nobby steeled himself and loudly knocked on the door, shouting “Breakfast’s up lads!” before running back to join Friar Buck crouched behind the raised stone wall of the cistern. Three bleary-eyed Redbrands staggered out from the barracks, being surprised by the sudden onslaught of arrows flying towards them from various angles around the cellar!

Three ruffians emerge from the barracks,
looking for their breakfast
Guillerme shot his crossbow once before preparing to leap over the cistern wall, wisely deciding at the last minute to instead run around the deep pool of water rather than jumping into it wearing armour and carrying a heavy pack. He drew his glaive and screamed a warcry as he charged towards the thugs. Friar Buck likewise dropped his missile weapon, clutching his heavy maul tightly and striding towards the ruffians, who were still in a state of shock at finding well-armed adventurers instead of the crisp bacon and oily eggs that they were expecting. Recovering to some extent, two of the thugs charged the cleric while the third attempted to hit Nobby. The first thug to connect a blow with Buck was thrown violently backwards in a thunderclap of noise as Buck’s talisman shone brightly. A second thunderclap sounded when the next thug landed a blow, but he was more prepared for the effect and managed to stay light on his feet to avoid the worst of the damage. Both ruffians were disoriented, however, and Buck moved forwards to smash them into oblivion with two violent sweeps of his maul.

By this time, Guillerme had navigated the cistern and swung his glaive to protect Nobby from his attacked. The weapon arced down and sliced the man through the shoulder and into his neck, dropping him to the floor with a surprised look on his face. With all three ruffians dead and the entire basement fully scoured of evildoers, there was nothing left to do but for Nobby to rifle through the pockets of the dead Redbrands and unsheathe his knife to add to his ear emporium.   

With all the Redbrands dead and their leader, Albrek, already imprisoned, the adventurers went to collect Droop the goblin from the Bugbear barracks and told Sildar that the manor had been cleared. They escorted the poor prisoners safely from the Redbrand lair and made their way to the Stonehill Tavern for some well-deserved rest and recuperation. 


A Celebratory Breakfast

The party headed for the Stonehill Tavern, along with Sildar, Mirna and her children, and even Droop who was trying to look inconspicuous. Sildar offered to buy everyone an enormous breakfast in celebration of a good morning’s work, which was welcomed by all. Mirna couldn’t thank him and the adventurers enough for saving her and her children.

Once the plates were cleared and Mirna had left with the children, Sildar talked to the party about just what they had achieved with taking down the Redbrand gang and apprehending Albrek.

“Iarno, a traitor,” Sildar said with sadness. “It breaks my heart that he would betray The Lord’s Alliance like that. But don’t worry, he will be fully interrogated back in Neverwinter. We’ll root out any further corruption, if it is there, and find out everything he knows.”

Sucking on a pipe, the veteran warrior continued. “There is one thing on my mind, though. I have to say that I felt the deception you all played on those two guards was a little underhand. I know, I know,” he said as he held his hands up to stop the protestations, “it got the job done. And the job was to execute every last one of them. I just find those sort of dirty tricks unbecoming of an honourable warrior, that’s all. Let’s speak of it no more.”

The party seemed quite hurt by the mild criticism from the stalwart warrior, particularly Guillerme who prided himself on his chivalric code. Sildar wouldn’t engage them any more on the subject, however, stating that it was simply his method of fighting and that he would rather fight face to face with his enemy rather than trick them like some back alley rogue. Nobby was in no way offended by this remark.

For the rest of the day, the party relaxed and wandered around Phandalin, noticing that many of the townsfolk seemed to have more of a spring in their step now that the oppressive atmosphere caused by the threat of the Redbrands had dissipated. 


The Miner’s Exchange

Realising that there was one place that they hadn’t visited in the town, and that this place was perhaps least likely to be happy about the disbanded Redbrands based on the information the group had obtained so far, the party headed for the Miners Exchange. They entered to be confronted by Halia Thornton, a tough looking woman who ran the Miners Exchange and looked like perhaps she COULD get blood from a stone.

She was well aware that the Redbrands had been taken down but did not appear, outwardly at least, to be upset about it. The party attempted to quiz her about any dealings she had with the Redbrands but did not get any useful information from her. Halia, in turn, asked them if any of the Ruffians were still alive. She also asked whether they had found any interesting correspondence in Glasstaff’s chambers.

Deciding that they didn’t trust her, the adventurers refused to divulge the contents of the note from the Black Spider that they had found in Albrek’s bedchamber. They wondered whether this was indeed the sort of correspondence she was looking for, or whether they might have missed something during their search of the basement under Tresander Manor. Attempts to coerce the details of exactly what correspondence Halia were met with stony silence.

Frustrated, Guillerme puffed out his chest and attempted to intimidate Halia into talking more. She shook her head and clicked her fingers, causing two burly miners to emerge from the back room and stand, flanking their boss, massive arms folded across their chests. Halia was not going to be intimidated.

“If you have nothing to give me from the manor,” the Miners Exchange representative began, “and you clearly haven’t been doing any mining yourselves, then you have no business here. Leave. Now.”  

The burly miners punctuated Halia’s speech by inching their large frames forward slightly. It was a small movement but didn’t go unnoticed. Frustrated with the interaction, the party began to file back out of the Miners Exchange. Kisandra stayed to the back, waiting till the others had left before asking Halia if she knew anything about Cragmaw Castle – where it was, for instance. Halia replied that she didn’t know but that she had heard rumours there was a little goblin running around the Manor and that perhaps he would know the way. Kisandra thanked the woman and walked out the door.

Stood outside the Miners Exchange, the party discussed what to do next. Guillerme was adamant that they must have missed something in their search of the Manor, something that implicated the Miners Exchange and that was why Halia was so interested. Barendil was totally unconvinced by this line of reasoning and was much more keen to visit Daran Edermath to inquire about his magic sword. They agreed to split up, with Nobby going with Guillerme to search the Manor again while Kisandra and Buck went with Barendil to Edermath Orchard.

 

Another Search in the Manor

Nobby and Guillerme return to the manor and ran around the basement, making a beeline for Albrek’s bedchamber through the secret door they had previously uncovered. The pair found nothing that the party had not seen before and so returned to the town centre to re-join the rest of the group. 


Edermath Orchard

Daran Edermath was standing by the gate of his picturesque orchard sipping scrumpy, watching Kisandra, Barendil and Buck approach. Barendil greeted the half-elf warmly, perhaps seeing something in the elven side of the old adventurer that reminded him of his decimated clan. Daran put down his cup of cider and extended his hand, welcoming the three of them into the orchard.

Edermath had, of course, heard the news that the Redbrands had been dealt with and heartily congratulated the adventurers.

“Sounds glorious!” he exclaimed. “If only I hadn’t taken that arrow to the knee… back in my adventuring days I would have been honoured to draw swords with you and assist in such a noble endeavour.”

With the mention of drawing swords, Barendil drew out the blade he had found in the Manor and asked Edermath if he knew anything about the sword – its history, its enchantments. He explained that Sildar had suggested Daran might be the right person to talk to.

“Well, yes,” replied the old half-elf. “I grew up in this region so that’s why I decided to retire here. I certainly recognise that blade – it is Talon, the old Lord of Tresander’s magic longsword. It has an enchantment to enhance the accuracy and strength of its strikes, and look at that fine workmanship on the hilt, it’s beautiful.”

Barendil handed the sword hilt-first to Daran and he turned it in his hands so the hilt caught the light.

 “Talon,” he said, almost in a whisper. “This blade was used by the Lord when the orcs attacked and sacked the Manor – it’s why it is still a ruin. I hear that he slew a great many orcs with this blade before he finally succumbed. It is said that it tasted so much orc blood that the blade itself now glows blue whenever orcs are near. To be honest, I am surprised you found it there, I would have thought it lost to the wilds ages ago. A wonderful blade, I am sure it will serve you well.”

With that, he handed the sword back to Barendil, who looked at the sword in wonder.

Barendil's magic longsword, liberated
from Tresander Manor

“I will honour the previous master of this blade,” promised the ranger, “and use it well to slay evil.”

“Funny you should say that,” said Daran with a grin. “I suppose you already know of the bounty on the heads of the orcs at Wyvern Tor? There is an old watchtower, a remnant of the Netheril Empire, to the northeast of Wyvern Tor. It’s called Old Owl Well. I’ve heard from prospectors in the region that undead have been spotted near the well and watchtower and I would like you to investigate what is going on there, if you are willing?”

Before waiting for anyone else, Barendil immediately responded, “Yes, of course! We would be honoured to undertake this quest for you. We’ll investigate Old Owl Well and rid the area of the orc filth at Wyvern Tor – this sword will drink orc blood again!”

Pleased by Barendil’s zeal, Daran Edermath nodded his head and handed over a rolled piece of parchment. It was a map of the region, with some additional landmarks included that had been missing from the party’s previous map. It clearly showed the location of Old Owl Well, near to Wyvern Tor. Interestingly, the Thundertree Ruins that had been mentioned by Mirna were also marked on it.

Edermath also handed over a map of Phandalin. He figured that they had been in the town for some time but might find it useful to have a handy map to remind them of where things were. 


Daran Edermath's regional map


A map of the town of Phandalin

   

Back on the Road

Nobby and Guillerme caught up with the rest of the party as they left Edermath Orchard. They relayed the disappointing news that they found nothing new in the Manor basement, Guillerme despondently kicking a stone across the road. At least Barendil was pleased with his new sword and the party had a new objective to follow up on in the wilderness.

They left for Old Owl Well that day, anticipating a two-day journey to reach it. The first day’s march was uneventful, and they camped under the stars that night with Barendil taking the majority of the night watch as he required less sleep than the humans. On the second day, they passed Coneyberry (where they had encountered Agatha the Banshee) and began to turn off the Triboar Trail to head south towards the foothills of the Sword Mountains. As the map showed that they only had a couple of hours walk to get to Old Owl Well and the sun was beginning to drop below the horizon, the party decided to make camp.

Barendil was again on patrol in the trees near the camp when he heard a soft noise in the still night air. Glancing down at his side, he could see a blue glow emanating from his scabbard – orcs were close! He stalked through the trees and spotted 5 of the greenskins attempting to sneak up on the camp. Grinning viciously, the ranger drew his blade and called out to his companions. They were all up within seconds, attacking the orcs from the front while Barendil charged in from the rear. One orc was cleaved in two by Guillerme’s glaive as he extolled the virtues of his god to empower his strike with divine energy.

The small band of orcs were swiftly despatched by the party, proving little threat. Perhaps it would have been a different story if they had managed to attack the camp without being detected, but fortunately Barendil had been alert and on guard. The presence of the orcs here was surely related to the proximity of Wyvern Tor, reinforcing the importance of dealing with that problem. But, for now, the party was committed to exploring Old Owl Well, and after a good night’s sleep that is what they would be doing. 

An orc patrol attacks the camp


Epilogue: Campfire Stories

After despatching the orc patrol, the party sat round the campfire to clean their weapons and wind down. They all felt somewhat stronger and more confident from their recent exploits, almost ready to take on anything!

For his part, Nobby sighed. He was starting to feel more comfortable with his companions, and so he decided to open up to them about where he had come from. He’d been fairly tight-lipped about his home until this point, and the rest of the adventurers sat in respectful silence as he told them his story.

 

“It all seemed to go wrong in dat last day innit. We’d heard a rumour that wizards were being killed up at the Unseen University right, but they want coppers in there even less than the guilds. But den Mista Vimes, me boss he’s well alright, is suddenly called up to Vetinari innit and you don’t want that he’s our tyrant right, and I tell you it all kicks off from dere.

‘parently Vetinari got a taste his own medicine and was surprised to find himself in a meetin’ with a couple of broads: one was Tiffany, she’s like this head witch see, and the other called Susan I fink, I’m not sure who she is but she just appeared right there right didn’t go through no doors even Vetinari could see and said her grandad was definitely not very concerned that some wizard called Rincewind is dead by murder, and no one should be concerned that no one should be able to kill that bugga even tho apparently he’s a right useless sod. Tiffany is saying that someone called Es-ka-reena is in the university and she shouldn’t be right. And she’s hurt. And she’s groaning “travelling now, Um-nee-ans, ice, where her kid”. Anyway, Vetinari ain’t tyrant for no reason and calls in Ridcully, head wizard from that university right, and he says its true Rincewinds dead, killed in the library, and he’s most annoyed as they’ve had to lock his luggage away as it’s raging right, whatever that means, oh and yeah and also some lobsters, university security like, have been killed too. All messy right? And back to this Es-ka-reena, well apparently she is an old lady wizard, shouldn’t be old and shouldn’t be a wizard, and shouldn’t be there at UU right. Den Mista Vimes is called up, immediately gets put on it by Vetinari, and is back in the Pseudopolis station where we work, and he aint happy like. None of it makes sense. But Buggy is sent off to see if those bloody Nac Mac Feegle are causing trouble somewhere and den apparently Dorfl says dat he’s heard of Um and we should speak to the Golem Trust bout Um and its Golems cos we aint got nuthin better to do right! Golems!  

Well Mista Vimes thinks is senseless, so he sends me and me buddy Colon down there right, cos Colon says we gots lots of sense right. Anyway, in dere this lady between cigarettes says that Um was full of dese crazy monks who made golems with clay and dis magic fire right but it was all destroyed by bloomin’ ice giants like tousands years ago blimey, all their crazy monks killed off and some real fine and valuable golems, not like dose weirdos today, buried real deep. Although funny we ask cos that Um religion thought the multiverse would be destroyed around now by fat men with beards and wearing the stars just so they could eat food most fowl, and those ums would have to stop it, like. But Um stories don’t make sense most the time and they were crazy really its nothing to worry ‘bout less they could time travel right. She even offered us a cigarette but after what happened with the goblins a while back Colon nearly turned green and I’m banned cos of me missus Shine of the Rainbow right so we got out there quick you know.

No sooner we get back to Pseudopolis yard everyone’s called up to the Unseen University right then and it’s going crazy. Me pal Modo’s been murdered outside dat High Energy Magik buildin’ as well as some student inside, or a Turnip I’m not sure. And some kind of magic golem scimitar has been pinched by some crazy demon monster from some important cabinet and they can’t anything anywhere but no surprise ina  place lake dat innit. Mista Vimes is trying to make sense of it I think but Ridcully is moaning the day started bad enough when that young upshot Ponder, another wizard who don’t seem popular, wanted to advance splitting summink called the th-au-m that eve but it’s fried chicken Friday and I heard their fried chicken is well good just none left after 5 minutes or less I reckon with those bellies walkin bout. Not even any chicken gravy left for doggos out in the alley behind the kitchens. I know. Trust me.  

Anyway another student bursts in and says that he saw that soon-to-be-dead turnip told this demon monster monk thing that Ponder was in the library and it headed off that way. Then Ridcully looks real scared as it is powerful magic in there but the watch know that already like as once Mista Vimes disappeared in there for a while like and turned up again naked and bashed up. Mista Vimes and Captain Carrot, yeah Carrot hes alright too me and Colon taught him all he knows, run right off to the library with all dose wizards. I’m not rushing see as I wondered if I could find any dat chicken but I was beat out the kitchen. Anyway I sneak up to that library right, although no need to rush as it sounds like chaos in there and, yeah, anyway you know, not good to rush in yeah.

I did sneak in and this weird scene is playing out right. This young wizard is on the floor seemed to be bleeding but not too bad, and Mista Vimes over the top of him looking real real bad covered in blood and all. Carrot is covered in blood next to them, but not moving. No idea where those wizards are, sounds like they are screaming and running off somewhere down the back, with a big old Orangutang, he’s alright too, scooping up wild bats that kind of looked like flying books, which were chasing those wizards right. And in the middle of it all is this real tall bluish grey bald figure, looking away from me right I couldn’t really see his face. Real big ears like, I’ll never forget em. Never! And he had this big purple and gold cloak or summat on him – yeah maybe he did look a bit like a monk but with his hood down like. And in his hand he’s got this real pretty scimitar thing right, but made from clay with lots of patterns and slightly on fire. Looked very clean which I thought was weird. And he looks real interested in that young lookin’ wizard Ponder right.

So right I accidently end up in the room and kind of behind this demon monster monk looking guy right. But not too close oh no. He was real scary looking and I could feel cold coming off him and everyone else nearby looked battered. But that Ponder looked up right at me and shouted “Get him then” and I was in trouble now. Those big ears almost flickered round and I saw him peep his eyes over his shoulder at me as I was waving manically at that wizard to shut up right. Then never has a second moved so quickly. That monk was a blur coming towards me and I could feel the cold coming off him even more. But then this might even be the weirdest bit but this huge wooden chest hit that monk dunno where it came from and that chest looked somehow angry although I don’t know how it is a chest right but we all landed on top of one another, but we were still falling through something magic (Tom: L-space portal accidently opened up?) and it was a scene I never wanna see again right. That monk was falling but more interested in some random wooden chest that now I think about it smelled like feet rather than whatever we’re falling through and thankfully no one seemed interested in me innit.

I woke up no idea how much longer after all that drama right but my head was banging and I was behind that tavern in chestnut hollow right no idea how I got there but there is hundreds of little footprints around me and heading off into the distance. Somehow I got me some gold I mean copper I don’t remember having so thought I better stop in the tavern for a drink and a smoke to collect me self. And the rest… well you know it all… and seems almost ordinary in comparison to that last day back home, in Ankh Morpork. I hope to get back home, to Colon, Vimes and them all, and of course back to Shine of the Rainbow…”   


Next - Session 8 ⏩