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Monday 23 August 2021

More Dungeons and Dragons enemies

My continuing quest to have an extensive collection of painted monsters to cater for (almost) any Dungeons and Dragons occasion...  


Owlbears

I already stuck photos of my first Owlbear in a blog post (HERE), but wanted to include him in a comparison with the second one that I just painted. The first was the standalone Nolzur's Marvellous Miniatures one, while the second comes from the Monsters Paint Set (Army Painter / Nolzur's). I think the two models complement each other really well, slight different poses and I wanted to paint the second one with more brown tones on the feathers. The paint sent owlbear has enormous talons on its forepaws and looks a little more feathery down its back and legs, so feels a little more owl-y whereas its counterpart feels a little more bear-y. 

I like them both! 

Both owlbears were painted using Contrast paints to start with, then drybrushed fairly heavily - they each have a lot of sculpted detail that works really well for that sort of technique. 

I can't wait to get the new one on the tabletop. One owlbear has caused the party a great deal of trouble in the past, having two of them charging in should be suitably entertaining! As its only a CR3 monster, the owlbear is a real challenge at the first couple of levels, but by the time the party hits levels 4 and 5 then one just isn't going to cut it. But a pair should be a good fight! 


Hook Horror

Continuing the theme of classic D&D monsters, I painted this Hook Horror (again from Nolzur's Marvellous Miniatures). I was particularly keen to get a Hook Horror after listening to the Drizzt Do'Urden novel, Exile, where (SPOILERS!) a pech was turned into a Hook Horror by an evil mage. Drizzt named the beast Clacker and he managed to fight through his Hook Horror instincts to actually help the dark elf ranger in his quest. 

Hook Horrors are classically nasty pieces of work that should cause trouble for a party. I decided to introduce one as a roaming monster in The Lost Mine of Phandelver, as I figured the evil Black Spider would have access to these sort of Underdark monsters and be able to unleash them on the party to stop them thwarting his plans. 

Painting this beast was incredibly simple, just painted with Contrast paints and then the whole thing was washed with Army Painter Dark Tone wash to accentuate the definition of the details and dull it down slightly. Nothing else needed doing really, I liked the effect from just those simple steps. 




Umber Hulk

Again, I have posted this beast before, but I took some better photos of it - I think my photography skills have improved, plus I really like these little collages to show the different angles of the models, so here he is again! A bit of an unconventional paint scheme on it, but I like the pale shell. 


Ankhegs

I've loved Ankhegs since playing Baldur's Gate on PC and roaming around a farm, slaughtering the bugs to get enough of their carapaces to outfit my party with Ankheg plate armour! Of course, that was after getting surprised by them popping out of the ground and wiping my guys out with their acid attacks when I didn't know what to expect from them... Anyway, Nolzur's Marvellous Miniatures again supply some nice Ankheg models and I got two, painting them up very quickly with some Contrast paints. 

I then got some gribbly slugs from Heresy Miniatures - great little monsters. These can stand in for so many different things, but I figured that if I painted them green then they could be Ankheg larvae in the first instance. I've seen some unofficial rules for young Ankhegs, but equally they could use stats for Giant Centipedes or something. Whatever I use, I like the idea of having a bunch of larvae being protected by two adult Ankhegs, I think that could provide a good scenario for some adventurers to deal with. 

These were painted very, very quickly with contrast paints. I wasn't 100% decided on what shade of green to use, so I messed about with them a little bit - I like the variation. A couple of them have a yellow Contrast over the green, which gives an interesting sickly brownish colour that I think works well. 



Big Boris

Big Boris is a bit of a poster boy for Heresy Miniatures. I have a couple of other versions of him waiting to be assembled and painted, but this hulking dude with the massive axe deserved to be put on a skull-covered pedestal and painted up! I have no idea what I'm going to use him as at the moment, but it will definitely be cool when he does stride onto the tabletop! 


Fomorian Crusher

This is a great model from Games Workshop for Warcry. I think that game has provided them with a lot of scope to make some interesting standalone models, without worrying about how they fit into a larger army. Of course, this brute takes cues from the old cyclopean Fimir (I have two of them, awfully painted, upstairs!), and the Forge World Fimirach. The name is almost the same as the Fomorians in D&D, but aside from him having one eye he looks fairly distinct from them. As soon as I saw him, I knew I wanted to get hold of him. A great model, with a huge amount of potential uses. I haven't played Warcry as much as I would like to, but this model could proxy for a bunch of stuff in multiple games. 

I decided to go kind of weird with the paint scheme, with the dark purple skin and light hair colour. I was really pleased with it, and yet again it was a chance to use Contrast paints as much as possible to speed things up. I think he works. I particularly like the pauldron on his shoulder where I used the new Cryptek Armourshade Gloss paint from GW - that really is a nice pot of paint, giving an instant effect of ancient, burnished metal. I've used it in a few places. It reminds me of good old Tin Bitz (loved that paint), but with a better sheen to it and a nicer finish. 

Anyway, I'm using this Crusher as a stand-in for a Hill Giant that will be hiding out in a crypt to surprise the players tomorrow night so we'll see how they enjoy that! I could have used a more regular giant model (I have a few to pick from), but I've used them in Age of Sigmar a lot recently and I really wanted to get this model on the tabletop. However, I figured chucking a Fomorian at a level 4 party would be a bit overly tough, particularly as the current quest is supposed to be just a little diversion and they have a couple of other things to deal with during the session as well... still, I'm sure there'll be plenty of moaning about how many HP the giant has anyway!  

*Edit* they actually dealt with the giant quite efficiently, now that the paladin has finally learned how to use his Divine Smite to do some serious damage! The giant did do a lot of damage to a couple of them, but no lasting injuries, so all ended well. 



Ogroid Myrmidon

Another Warcry model that I thought was fantastic as soon as I saw it. A mix of ogre, minotaur and daemon as far as I could tell, with a healthy dose of Ancient Greek about the spear and shield... He was much bigger than I expected when he turned up, but he does look great.

I painted him at the same time as the Fomoroid and decided to sort of reverse the palette a little, going for lighter flesh and darker hair. Again, almost entirely Contrast paints, but very effective I think. And I couldn't resist using Cryptek Armourshade again on his shield - gives it such a nice finish. I have yet to use him in a game yet, but I can well imagine some pit fighting scenario where he stomps out on his cloven hooves to take no prisoners. 

I can see a lot of conversion potential for this guy in particular if I end up getting another one at some point - after clearing a lot more of my unpainted models first! 





Wednesday 11 August 2021

Nerdy Gamers - D&D Session 16

27 June 2021

⏪ Previous - Session 15

The party

·         Kisandra Starlight –Half-Elf Sorceress (Heather)

·         Barendil Dawnwood – Elf Ranger (Robert)

·         Guillerme don d’Lyonne – Human Paladin (Martin)

·         Friar Buck Norris – Human Cleric (Silas)

·         Nobby Nobbs – Human (probably) Rogue (Tom)

 

An Old Friend

Kisandra shook her head as Guillerme continued to berate Nobby for messing with his property again, demanding his dragonchess piece be returned. As she turned away from the escalating argument, she saw a familiar figure across the common room; it was her mentor and adoptive father, Bran Hornraven. Despite the letter he had sent her to tell her that he would await her return to Phandalin in the Stonehill Tavern, she was still overcome with emotion to actually see him here. He had not seen her yet as he was facing in the other direction, sipping from a small glass, so she tiptoed up behind him and threw her arms around his shoulders. The old man turned in surprise, his face quickly settling into a warm smile as he realised who it was that had accosted him.

“Kisandra, my dear,” said Hornraven with affection, “it is so good to see you.”

Bran returned the hug and suggested that the two of them retire to his rented accommodation in the tavern so that they might speak in private. They ascended the stairs arm in arm and entered a room furnished with a low bed and a wide desk which was covered in books and papers that were spilling onto the floor. Clearly, Hornraven had been spending his time waiting in Phandalin busily researching.

The old man sat himself down on the bed and gestured to Kisandra to take the chair in front of the desk, as the little bronze pseudodragon hopped up beside him on the bed. He stroked its chin and tickled behind its ears as the little creature purred with delight.

“Let me take a closer look at this little fellow,” Hornraven said as he leaned in towards the miniature dragon. “My, my, my, isn’t he a wonder? You really must give him a name my dear.”

Kisandra said that she had been racking her brains for a good name and that the best she had come up with was ‘Aster’ – derived from an ancient word for ‘star’.

“What a lovely idea,” smiled Hornraven, “very personal to you. I had a few thoughts myself, related to his nature as a bronze or the fact he is a small dragon. Something like Sparky or Flash Heart to reflect his affinity to lightning; alternatively, Draco, Drakon, Kaida or Puff to speak to his draconic ancestry. But, to be honest, none of my ideas are as good as yours – Aster is a fantastic name as far as I am concerned.”

“We should see if he likes it then,” suggested Kisandra, putting out her arm for the creature to hop on to.

The little pseudodragon purred and hummed in delight as they asked whether he liked the name Aster, which they took to mean he was happy with it. Hornraven said that the very act of naming him would only strengthen the connection between Kisandra and her companion, creating a deeper bond between them. Certain abilities might be revealed, such as the magical resistance that pseudodragons were known to possess; Hornraven had read that this could be shared by someone that was closely bonded with one of the little dragons.

“So, what of your other companions?” he asked.  

 Kisandra laughed and leaned back in her chair.

“Well,” she said with a grin, “where do I start? We’ve got a paladin who is always looking for validation from his father. He’s a pain, often gets on my nerves, but to be honest I do feel sorry for him because of his upbringing. There’s a good heart there; often well hidden, but he generally means well.”

Hornraven nodded with understanding and took another sip from his little glass.

“Who’s next…” continued Kisandra, tapping her chin thoughtfully. “Ah, Buck, the cleric. Very likeable fellow, useful in battle, but he does seem to think he’s a bit of a lothario with the ladies. Well, this is one lady he won’t be getting his hands on!”

She laughed at that, then frowned as Hornraven asked about Nobby.

“Nobby, that little rogue,” she said, “he needs to be watched. Constantly. He’s been incredibly helpful to us, but I can’t trust him as far as I can throw him. There is something about him, and he is getting better, but more than once I’ve had to stop his grubby little hands from taking anything that isn’t nailed down.”

Kisandra sipped her drink before saying, “and, last but not least, Barendil. He can be a bit dour at times, but he is incredibly dependable and goes out of his way to look out for the party as a whole. He’s someone I can talk to.”

“I’m glad,” Hornraven said with a nod. “I was a little unsure about leaving you with that group of misfits after our experience in the dwarf mine near Chestnut Hollow, but it seems that you have gelled as a unit – I mean, just look at what you’ve achieved in a short space of time!”

Kisandra was pleased with the approving comments from Hornraven, and had to agree that she was pleased with what she and her companions were doing. They might wind her up on occasion, but they were there when it counted. She asked Hornraven if he knew anything more about the dragon cult that they encountered in Thundertree. He wasn’t familiar with this particular one, but he was aware that there were always cults dedicated to one form of evil or another, drawing in the weak-willed. In his experience, dragon followers tended to be bound to a single draconic master – one large, powerful dragon who commanded lesser beings around to do their bidding. So, this cult sounded like something slightly different, perhaps more dangerous. It would need to be investigated further, though he did say that there were always people out looking to destroy the world or kill everyone – fortunately, most of them were incompetent otherwise the world would have ended long ago! Still, he agreed that more information was required, and they should exercise caution should they encounter these cultists again.

As regards the Black Spider, Hornraven was intrigued by what Kisandra had learned so far. He wasn’t familiar with this particular dark elf, but in his experience, it was unusual for drow to venture from the Underdark on their own. He had heard of one such occasion in the frozen wastes of Icewind Dale to the north; a dark elf outcast by the name of Drizzt Do’Urden, but that case was even more unusual as that drow was reported to have helped the peoples of Ten Towns. All accounts that Hornraven had read regarding dark elf interaction with surface dwellers referred to raiding parties surging forth from underground, killing and taking what they could before returning to their subterranean home. He was unsurprised by the goblin involvement, as the drow were well known to enslave and rule what they considered to be ‘lesser’ beings, but overall he couldn’t fathom anything more about the Black Spider’s motivations or intentions beyond what Kisandra had already learned.

By this time, it was getting late, so Kisandra said goodnight to Hornraven and returned downstairs to the common room to see what her companions were up to. He said again how good it was to see her, and assured her that he would be around as long as she needed him. 

Kisandra and her father, Bran,
discuss recent events in private


Dissent in the Ranks

When Kisandra returned to the party in the common room, a serious disagreement was brewing. Guillerme was complaining about the state of the party’s finances – apparently, when Nobby had earlier handed over the gold to the dwarf in the taxidermist shop, Guillerme hadn’t been paying attention and thought they still had the opportunity to haggle or change their minds about it. Anyone who knew anything about dwarfs knew that all sales were final, but Guillerme was obstinate as ever. Nobby, unusually, tried to act as the voice of reason by pointing out that the blacksmith’s bill was 4,000 gold – far more than they had spent with the taxidermist, even if the purchases were considered somewhat frivolous. Buck reiterated his position that he was happy for Nobby to spend the money; if it brought a smile to the rogue’s face then that was worth it to the cleric. He was certainly quite convincing at making it sound as if this opinion had nothing to do with the relative size of the blacksmith’s bill.

Nobby continued to try and placate Guillerme by saying, with confidence, that they would make that money back easily enough. They were headed for Cragmaw Castle and the thief could almost taste the potential riches the goblin tribe was hiding within its walls.

“But what happens when we get to the castle and there’s no drawbridge and we have to pay someone to cross the moat, but we can’t because we have no money?!” wailed the paladin.

The rest of the party looked at each other in some confusion. They had no idea whether Cragmaw Castle had a moat, let alone whether there would be some sort of ferryman, but they thought it unlikely. There was a pause while they considered how to deal with Guillerme’s mounting, and largely unfounded, concerns. It was Barendil who finally spoke up.

“We’ve got bows, we got arrows, we’ve got swords and we’ve got attitude,” said the elf, crossing his arms. “What else do we need?”

As far as Barendil was concerned, the matter was closed and he could return to eating his lamb shank pie. Guillerme saw the looks on the rest of the party and finally decided he was fighting a losing battle. In reality, if there ever was a battle that he could fight about the matter, it was long past. Anyway, he decided to stick in one final petty jab about spending whatever he wanted from the party’s coffers in future, seeming to forget that it was Nobby’s sticky fingers on the party’s purse strings.

Nobody reacted to Guillerme’s comment and so he quickly changed subject in an attempt to lighten the mood. He had received a letter from Sildar when he last went to the bar, addressed to the party as a whole, in response to some of their concerns regarding Thundertree. Kisandra walked down the stairs and joined her companions as Guillerme was summarising the letter, and she was very pleased to hear that Sildar appeared to be taking her suggestions seriously in terms of consulting with the Dendrar family and looking after the little people during the rejuvenation of Thundertree.

Sildar had also traced the history of Cragmaw Castle, as promised, and revealed in his letter that it was originally Arvingdon Hold, a remnant of the Kingdom of Phalorm which was most likely abandoned and falling into disrepair long before the Cragmaw goblins infested it. Kisandra was able to recall some of the history of Phalorm from her studies, telling the others that it was an ancient kingdom that covered much of the Sword Coast region some 900 years or so before the current age. Though it was a relatively short-lived kingdom, it comprised a coalition of dwarves, elves, gnomes, halflings and humans – an alliance reminiscent of the Phandelver Pact that established Wave Echo Cave centuries later. The Kingdom of Phalorm fell, but there were places such as Arvingdon Hold that harked back to those times.

Following the history lesson, Kisandra informed the group of what she had learned from her conversation with Bran Hornraven. She left out some of the more personal aspects as well as her private opinions of her companions, but there was still plenty of information to relay. They were particularly interested to learn more of Aster, her pseudodragon, as well as the conjecture surrounding dark elf behaviour.   

A letter from Sildar Halwinter to the party
ahead of his departure for Thundertree
 

History of a Cleric

“I have something to get off my chest,” announced Buck abruptly, slamming his tankard down on the table. “It’s something I’ve been thinking about for a while, and I think now is the time to do it.”

Intrigued, the rest of the party gathered round. It wasn’t often that Buck would make such pronouncements, so they figured it was worth listening to what the Friar had to say. He began to talk.

 

I've got pretty thick skin, I’ve been around the block a few times, and I'm more likely to be amused rather than angered by an insult. But a while ago, when Nobby called me a ‘religious nutter’, that stung.  Because... well, I'm simply not.  At least not in the eyes of those who would claim to be my superiors.  I try to be, but my heart's not in it. It’s complicated... let me try to explain.

I joined the Brotherhood of Kord as a young lad, along with my best mate Roderick. It beat working the land - not that there's anything wrong with that - but service to Kord meant physical training, games of strength and speed, sparring, and so on. Turns out we had to work twice as hard in the monastery - cooking, cleaning, smithing, tilling the monastery's own gardens. I think that recruitment officer saw us coming!

Nonetheless, we relished acolyte life. We weren't entirely isolated - we lived for market day, when the brothers would head into town to preach the good word. Don’t roll your eyes Nobby. We'd set up a fighting ring in a corner of the market square, put on demonstration bouts and challenge all comers. We'd revel in our strength and prowess, all for the glory and honour of Kord. Then, in the evenings, we'd sneak back into town and - hoo boy! - make the most of what the city had to offer. Heady days indeed.

Many years passed, and my powers grew. Clearly, I was favoured by Kord - not every acolyte has the abilities I do - and I was made a Cleric. And yet... I was restless.  I disagreed with the way the monastery was going about its business.  A new High Priest had been ordained, and he was a cruel man, preferring to convert the masses though fear and intimidation. These are the true nutters, Nobby, dangerous men who would use religion for their own gain. By my reckoning if a man doesn't follow his god of his own free will, then that god is no better than a slaver. Like the fool I am, I couldn't keep my mouth shut. There was talk of being ejected from the monastery - performance reviews, excessive drinking, conversion numbers, poor attitude blah blah blah. So, in the end, I just sort of... left.  I was outside the monastery walls early one morning to collect herbs. I took a long look at what had been my home for so long, headed for the treeline, kept walking and never looked back. To this day I still don't know if I'm still a member of the order or not.

At first, I relied on the kindness of strangers on the road and in villages to sustain me, and at my lowest ebb I sold blessings for coin, for which I am ashamed. Over time I became more or less self-sufficient, offering my skills where I could in exchange for food and lodgings - there's a story or two or three in there, believe me!  Like the time I fell in with a group of freedom fighters, did I tell you about this one? We lived deep in the forest, what a time that was. We were outlaws, but justifiably so, since the Lord of that land was a right bastard who most certainly had it coming to him. ‘Taxes’, my hairy arse! Persecution and theft boy force, more like! Still, those were good times. Song, ale, merriment. Embers from the bonfire rising into the canopy to mingle with the stars. Ambushing the local militia. That sort of thing. Sadly it all ended, quite abruptly. I won't say… the memory is... well, let's just leave it there, maybe some other time. I digress.

Once again, I travelled the land, never stopping in any one spot for more than a few days, because I didn't know when an agent of that same Lord would find me try to drag me back his castle for ‘trial’, or worse.  Eventually, by divine providence, yadda yadda yadda, my path crossed with yours in The Golden Hind, and here we are.

But, and now we get to the point I'm trying to make, in all this time Nobby, I have never truly felt the hand of Kord on my shoulder like I did whist living in the monastery. I've been lost, spiritually speaking (and sometimes literally!), searching for a sign, a clue, anything, for how to serve him best. Sure, I say the right prayers and I muster as much enthusiasm as I can but it all… it all just feels hollow. 

Until recently, that is. Meeting you guys, joining the Order of the Gauntlet, it’s given me a sense of purpose once again. And when we encountered that blue dragon in Thundertree and those dastardly cultists I actually got around to re-reading my sacred texts - I've carried them with me for long enough! Did you know Kord is actually a sworn foe of dragonkind? It was news to me! (I suppose I was never the best scholar). But if that's not a sign then I don't know what is! That is why I was so keen to defeat that monster, despite the overwhelming odds. It was my privilege to strike the killing blow for Kord. And what about that blacksmith fellow at the forge, he's the very image of Kord himself! Why, I had to bite my tongue to avoid embarrassing myself. So you see? I swear I am no "nutter", but these are surely signs from Kord that cannot be dismissed.

Anyway, I’m rambling on, and the beer is getting warm, so let us toast! Friends, I'm blessed to have met you all when I did, because our unlikely, mismatched company has found a united purpose. Cragmoor Castle, Wave Echo Cave, the Rockseeker brothers… Brida, the future Mrs. Norris… it's all part of some master plan, I can feel it in my cassock. Whatever this path is that we're on I'm keen to follow it, and I couldn't ask for finer companions for the journey. To us! Now, who wants to arm wrestle for the next round?

 

The companions all raised their glasses and drained the contents, all suitably moved by Friar Buck’s words. For his part, as he wiped a solitary tear from the side of his nose, Buck swiftly changed the subject by drawing a newspaper from his pack and throwing it on the table in front of his companions.

“I’ve been looking up the local news,” he said, with a wry smile over at Guillerme. “I’m only teasing, but you can consider this payback for that dragon’s head business!”

A local newspaper brings word
of Guillerme's family

Guillerme said nothing, sipping at his flat beer and staring down at the table. Buck reached over to give the paladin a hearty cheers, sloshing ale over the table as he did so in an attempt to cheer him up.

Nobby sat, reflecting on how he seemed to be able to inspire the rest of the party to be better people, convinced that he was holding the group together almost single handed. “I’m like the unconventional glue…” he muttered to himself as he fingered Guillerme’s dragonchess piece, that he still had hidden in his pocket. He looked over at Buck, clearly with something on his mind.

“It’s interesting,” began Nobby, “but in my experience, when someone talks for that long about NOT being a religious nutter, then they normally are a religious nutter. Just what I’ve seen in the past, of course!” he added quickly as he saw Buck’s face.

The rest of the party laughed uproariously at this. Once the laughter subsided, Barendil began to wonder what it was that Daran Edermath was going to want the party to do to help pay for the dragonscale shield that they had commissioned with Bearnivig. As if on cue, it was at this moment that Daran walked in through the door of the inn, almost as if Barendil had some sort of premonition! 


Working for the Order

Daran sat down next to the adventurers. He had brought over a round of ales for everyone – he’s that sort of a guy – and warmly greeted them all.

“I hear you found Bearnivig,” Daran said while slurping his ale. “I mean, to be honest, you could hardly miss him could you, he’s a big bugger isn’t he! Fantastic smith though, seriously the best we have within the Order. I appreciate that the price of the item you requested is steep, but that simply represents the value of Bearnivig’s time and the expensive materials that are required to properly bind dragon scales together. It wasn’t easy getting him here on such short notice, but because of the excellent work your party has done in the region it was justifiable to my superiors in the Order. They were pleased to do it, but everything comes at a cost, which I’m sure he explained to you.”

They nodded, Buck in particular appreciating that it was an expensive shield he was after (particularly when Nobby had reminded him about it more than once). He looked over at Guillerme.

“I’ve been thinking,” began Buck. “Guillerme, you said that you would owe us a ‘reasonably good favour’. I’d like to call that favour in please. That is, to coincide with the arrival of the dragon skull at your father’s hall, I would like you to ask him for some cold hard cash. As a humble cleric, you know I don’t have any possessions or money beyond the essentials. So, it is a simple request – funds to help build this shield.”

“This may sound like a simple request to you,” said Guillerme, looking particularly uncomfortable, “but my last conversation with my father included a number of phrases along the lines of not needing his inheritance to make my way in the world…”

“To be fair, it’s not your way in the world is it. That might sweeten the deal?” interrupted Kisandra, ever the pedant when it came to semantics.

“Well that is my request,” said Buck, “as a man of honour, you promised a favour, and that’s what I’m asking for.”

Daran could see the immense discomfort in Guillerme’s face and decided to interject.

“I can see your discomfort you’re under there, Master paladin – and, by the way, I would like to say that you are indeed welcomed into the Order of the Gauntlet, we are glad to have you,” said Daran as he handed over the signet ring of the Order. “I think Bearnivig told you some of the basics, but essentially I am looking for you to recover something for me – if you do this, I will cover a large portion of the cost involved in constructing this shield for you. There’s a crypt hidden in the hills to the southwest of Phandalin, I’ll mark it on your map. I would like you to recover an artifact from that crypt which is important to the higher-ups in the Order of the Gauntlet, and if you do then that will take 2,500 gold off the total price of 4,000 from Bearnivig’s bill. Essentially, if you can recover this artifact then that saves me hiring a group of mercenaries to go and get it – the Order is stretched thin at the moment, plenty of evil needs smiting, so we’d be looking for outside help in this case. If you can recover the artifact then that saves us money, and I can pass those savings on to you!” he finished with a grin.

“Sounds like a deal,” said Barendil.

Daran nodded and said, “I know you’ve paid Bearnivig 1,000 gold, so he has started work already. As far as I’m concerned, three of you are members of the Order and the others are trusted friends – more or less,” he looked over at Nobby at this point. “As far as I’m aware, anyway… So, Bearnivig will continue the work on faith until you return with the artifact.”

Barendil asked Daran what the item was that he wanted from the crypt. He replied that it was an old set of plate mail armour, inscribed with sigils of the Order of the Gauntlet. It’s an important heirloom that they would like recovered. When Barendil questioned him further about whether there were any dangers to be aware of, Daran shrugged.  

“Well, as far as I know, it’s just an old crypt,” said Daran, “but as you know, sometimes old crypts hold surprises.”

“They certainly do,” agreed the ranger with a nod, “they certainly do.”

“I imagine it certainly will…” said Kisandra in an ominous tone.

Daran said that he knew the adventurers were set on heading to Cragmaw Castle as soon as possible, and the Order too was keen for the goblins to be destroyed, so he said that they could recover this artifact after heading to the castle. Bearnivig was going to take 7 to 10 days crafting the shield anyway, which gave plenty of time for them to squash some goblins and then go for a quick walk out to the crypt and recover the ancient armour for him. This all sounded acceptable to the group, so they continued to enjoy their evening in the tavern and planned to leave for Cragmaw Castle first thing in the morning. 

Regional map, updated by Daran Edermath to include the
location of a hidden crypt for the party to explore

The dwarf from the taxidermy shop did indeed pop into the tavern and buy a round of drinks for everyone, as he had promised he would, much to the pleasure of the entire party.

Later that night, Buck and Guillerme were tucked up in their beds, sharing a twin room upstairs in the inn and whispering to each other.

“What do you think happened to Droop?” asked Buck plaintively, “I miss his little green face.”

“To be honest, once I saw that dragon head, I couldn’t think of anything else,” replied Guillerme, “it was like I was obsessed. I don’t think I would have even noticed if you guys had made it back to town, let alone the little goblin!”

“Well, let’s keep our eyes peeled for him,” said Buck with a yawn, before rolling over and swiftly starting to snore.


Onwards to Cragmaw Castle

The journey to Cragmaw Castle took a day or so and was generally uneventful. The party camped on the outskirts of Neverwinter Wood that night, with Barendil feeling incredibly relaxed beneath the leafy boughs of the forest while Buck started to feel the effects of his magic axe, Hew, making him feel somewhat uneasy. His sense of unease rose as Guillerme shuffled up to him while he was trying to get comfortable under his sleeping blanket.

“Look, friend,” Guillerme began, looking at Buck sheepishly. “I can’t just go up to my old man and ask for cash. I know, it’s a trifling amount to him and would mean a lot to us, but if you can think of some way that it would be an investment for him then I might be able to bend his ear for that. At least, it would make it more likely. So, maybe have a think about what you want, and if you can imbue it with stories through your adventures then maybe you can hand it off to him later, he might see that as an investment. Have a think about how we can make it something that he would like to be involved in, rather that just asking for cold, hard cash. Just have a think…”

Guillerme’s hand was resting on Buck’s shoulder and the cleric looked at it sleepily before asking, “so, what, like a timeshare or something?”

The paladin laughed and said, “look, he’s a miserable old bastard, OK? Just think about it.”

Guillerme returned to his own sleeping blanket to leave Buck thinking, at least for the few minutes it took for the cleric to fall asleep.

 

Good Luck Storming the Castle!

The following morning, the party rose and made their way through the forest, Barendil leading the way with Perry flying ahead to scout for goblin ambushers. There was no danger that the keen-eyed hawk could see and before long they approached the castle from the south, the thick walls looming out above the tangled forest trees as they got closer. The walls were high and straight and don’t look goblin-made at all, but they do look old, and the upper stories had largely crumbled away. However, knowing how old this castle was, it had clearly been built to last and the lower parts remained a strong bulwark that would surely deter most attackers.

Following Nobby’s example, the party donned the red cloaks that they had taken from Tresander Manor in the hope that they might fool the goblin guards into thinking they were Redbrands. They then crept forward towards the edge of the treeline and took a closer look at the castle. It was impressive. The main entrance was on the western side, where two sets of steps led up to a large porch. Ahead of them, on the south side, another set of steps led up to a smaller side door. Arrow slits afforded a sheltered view from the walls over the dead ground between the trees and the castle, making direct approach difficult without being seen (and potentially shot with a cruel goblin arrow). The adventurers decided to take their time to scout around.

Barendil could see many boot prints in the mud. Smaller prints were intermingled with larger prints, indicated to the ranger that there were different sizes of goblinoid present in the castle. The prints were so intermingled that it also indicated that they had been here for some considerable time, heavily patrolling their territory. They would need to be wary.

Guillerme recalled their earlier foray into Tresander Manor, where they had managed to find a secret entrance that allowed them to rapidly enter and capture Iarno Albrek. He now hoped that everywhere might have secret entrances and so suggested they look for one. The rest of the party liked the sound of that, but Buck suggested they take their time and observe the castle first – an approach that Barendil thought was sensible considering the high frequency of patrols that may be indicated by the tracks he had observed.

It was early morning, so the party figured they had time to spend a few hours watching the comings and goings of the castle. Kisandra had a new spell ability, Message, that gave her the power to silently communicate with other members of the party over long distances. This gave them the opportunity to spread out into groups and perform their reconnaissance while keeping in touch with one another, which could prove invaluable. The sorceress remained to the south of the castle, with Buck and Barendil for protection, while Nobby snuck to the southwest and Guillerme went to the southeast. All of the party members remained in the treeline, hopefully out of sight of the arrow slits in the castle and hunkered down in the foliage to observe what was happening in the goblin fortification. Kisandra was able to periodically check in with both Guillerme and Nobby using her newfound telepathy.  

Looking more closely at the castle, Kisandra could see that a pile of rubble sat at the base of the southwestern tower. She could also see that various crude attempts had been made to repair the damage here (the makeshift work of the goblins no doubt), but there didn’t appear to be any way to enter the castle through here. She relayed the message to Guillerme that there was no practicable breach that she could see. Despite being told to expect the telepathic message, Guillerme still jumped in surprise as he heard Kisandra whispering in his head. 

The party approach Cragmaw Castle from the south

Barendil sent Perry flying up to one of the arrow slits in front of him on the southern wall. The hawk had been on the sill for only a few moments before some squeaking goblin voices shouted from inside about seeing a ‘tasty chicken’ at the window and a pair of black-fletched arrows flew out towards the bird of prey. Perry squawked and beat her wings quickly, avoiding the arrows, and returned to Barendil’s outstretched arm. The ranger understood from her animated chirps and squawks that she had seen a group of goblins within a banquet hall, preparing food in a dirty great cooking pot.  He couldn’t be sure how many goblins were there, but at least seven or eight in that room alone. 

Perry's view through the arrow slit in the southern wall

As Perry flew back into the woods to rest, Kisandra sent a message to Nobby to inform him of the banquet hall activity and to ask the rogue what he had seen during his time watching the front entrance. Nobby replied that, although there were some high stairs leading to an exposed porchway (overlooked by two towers), the actual doors into the castle were destroyed. Despite the bronze bands reinforcing the heavy, dark wooden doors, they lay on the ground in pieces. He figured this could be a relatively easy route into the castle, depending on how well defended it was. On that note, he did also let Kisandra know that he had seen a band of vicious-looking hobgoblins leave the entrance and head out onto the road shortly before a second band returned and stomped up the stairs into the fortress. Having spent many years in the city watch, Nobby could recognise the trudging nature of a patrol when he saw it, so was convinced that these hobgoblins were maintaining regular patrols in the nearby area. The party needed to be on their guard as they surveyed the castle. When Kisandra questioned whether it could have been the same patrol leaving the castle and then returning, Nobby said that it wasn’t likely for a guard patrol to head out then return ten minutes later. Well, he might return that quickly, but a good guard wouldn’t. 

Relaying this information on the hobgoblin patrols to Guillerme, he suggested that scouting the northern side of the castle would be prudent. While Barendil was keen to break in through the side entrance and kill the goblins who had taken pot shots at his precious Perry, he allowed cooler heads to prevail and waited while the others scouted for alternative entrances. Nobby joined Barendil at the south side of the castle, while Buck went with Kisandra to protect her as she manoeuvred to a better position to be able to retain communication with Guillerme, who was himself moving through the trees towards the northeast tower.

Moving as quietly as he could, Guillerme looked at the high walls of the tower in front of him. He peered as intently as he could at a large pile of rubble and debris at the base of the northern wall of the castle but couldn’t see anything of interest. He gave the castle one more perfunctory glance before turning and heading back to the rest of the party. When questioned about his observations he shrugged and said that he couldn’t see any secret entrances. Perhaps someone with sharper eyes would have been able to see more, but Barendil and Nobby were both itching to go in through the southern entrance.

Nobby pulled his red cloak close to him and scurried across the open ground to the base of the wall, flattening himself against the stonework. He didn’t think he had been spotted, so he sidled up the stairs and tried the door handle. It was locked. He looked around and couldn’t see anything of interest, having no view through any of the arrow slits, but he heard the sounds of clattering crockery from within and squeaky goblin voices arguing about whose turn it was to do the dishes. It didn’t seem like any of them had noticed his approach or the jiggling door handle. Putting his hands in his pocket, he sauntered back to the treeline and told them that the door was locked.

“Well, I guess you better go and unlock it then, Mr. Thief!” said Barendil with exasperation. “Don’t worry, I’ll come too, as backup.”

In fact, the entire party decided to sneak over to hide themselves against the wall, underneath the arrow slits, before ascending the stairs in a quiet single file line. Nobby nonchalantly stood at the front, swaggering as he theatrically removed his bunch of lockpicks from his belt and winked at the others before inserting the first pick into the old iron lock. After a few minutes of fiddling around, he looked less confident and more flustered. Guillerme put his hand on Nobby’s shoulder reassuringly, telling him to take his time and try again. Nobby was still struggling to work the lock effectively and so Buck put his hand on the rogue’s other shoulder, imparting divine Guidance to help his efforts.

“Use the force, Nobby,” the cleric whispered, “trust your instincts.”

Sweating, Nobby hoped to all that he believed in that no goblins were going to open the door at this moment and see him on his knees, struggling with the lock and with these two large lads’ hands on his shoulders. Fortunately for him, whether through the divine Guidance or the reassurance of his companions, Nobby heard a little click, and the door was unlocked. He opened the door a crack and peeked through, where he could see an empty corridor. There was a door to his left, and a heavy curtain up ahead across the passageway that was strewn with rubble. Seeing no immediate threats, Nobby opened the door, and the party began their exploration of the interior of Cragmaw Castle.  

The party carefully sneak up the stairs
on the south side of the castle

Buck and Guillerme guarded the unopened door while Kisandra and Barendil took up position just inside the entrance they had walked through, ready to shoot any emerging threats with arrows and spells. Nobby went to peek through the heavy curtain, but before he did, Barendil beckoned him over and placed a bag of caltrops into the rogue’s hands, in case they proved useful.

As he pulled the curtain gently to one side, Nobby saw that the next section of corridor was likewise empty, with doors to the left and right and another heavy curtain ahead. More rubble and debris lay on the floor, but there was no sign of movement. They agreed that it was time to go through the closed door, which likely led to the banquet hall and a number of goblins. The question was, as always, how to do this.

Guillerme, unsurprisingly, favoured a mad rush into the room. Buck advised caution. Barendil was keen to kill some goblins, seeming unconcerned by the details of the plan. Nobby felt that he should slip into the room and do what he did best – killing people while they aren’t looking. This gained the most favour within the party, especially when Buck suggested he could use a Thaumaturgy cantrip to distract the goblins, making it easier for Nobby to slip in unnoticed.

Friar Buck used the spell to cause the cooking flames that Perry had seen under the pot to flicker and grow bigger and brighter. At the same time, the cleric caused a screaming sound to emit from the fire. These strange occurrences unnerved the goblins and caused quite a commotion as the skittish creatures began running around, providing the perfect cover for Nobby to slip in through the door undetected. Nobby stood inside the door, grinning. He had his red cloak wrapped around him, but he had also used his disguise kit to try and make himself look more like a goblin than he normally did. He giggled to himself as he thought about his cunning.  They hadn’t even seen him!

The rogue stalked forwards, drawing his rapier and stabbing the first goblin in the small of the back, gently catching the falling corpse and placing it silently on the ground. None of the others had noticed, they were too distracted by the sputtering fire. Nobby grinned evilly and crept on to his next victim, who was likewise despatched but unfortunately made a small yelping noise as he died. A goblin with a big pointy hat, holding a mushroom, turned to fix Nobby with a stare from his beady red eyes. He seemed like he was the head chef-goblin.

“Oi, wot’s goin’ on ‘ere then?” demanded the head goblin in a squeaky, nasally voice.  

“Dunno guv, dunno,” replied Nobby quickly, matching the goblin with the squeakiness of his voice. “There was a big fire and I walked in ‘ere and saw to lad lying on the floor, I dunno what’s goin’ on!”

The head goblin was well confused by the situation. Despite the substantial evidence to the contrary, the figure standing before him didn’t quite smell like no goblin. Plus, he was wearing a red cloak the same as those humans that came up from the town every now and then. He didn’t know what was going on and, for a second, it seemed like he might buy into Nobby’s deception. Then he noticed the goblin blood dripping from the rogue’s rapier.

“Why youse killin’ goblins?!” he asked excitedly, “the food is nearly ready! I didn’t know there was such a rush!”  

“Boss ain’t happy, is he?” replied Nobby, trying to assert some authority into his voice. “You’re taking way too long, what’s going on in there?! This is the punishment you get, filthy goblinses.”

Nobby puffed his chest as much as he could to try and seem intimidating to the goblin, but behind his back he was trying to signal for Buck and the others to follow in behind and get him out of this mess. The head goblin wasn’t overly threatened by Nobby’s display and figured that he wasn’t one of the Redbrands after all. He screamed to his underlings to attack, just as the rest of the party burst in through the door. 

The head Chef-Goblin is almost convinced by Nobby's lies

Displaying the height of goblin bravery, the boss turned and ran as the party burst through the door – but he did yell at his minions to get on and attack, as all good goblin bosses should do. And he valiantly threw a javelin at Nobby, though it was difficult to aim when looking back over his shoulder so it missed.

The rest of the goblins were in some disarray. Their boss was shouting to get stuck in, but this seemed like a bunch of redbrands bursting through the door, plus someone had taken out a couple of their mates. Two of the goblins ran forwards to get stuck in, one of the goblins managing to slash Nobby with a cruel scimitar. The other three loosed black-fletched arrows at the party, two arrows missing Buck and the third piercing Nobby’s leg. He was beginning to regret his crafty plan.

Barendil responded to the goblin arrows with one of his own, which was a good hit on one of the archers. Rushing forwards, Guillerme held his glaive aloft to aid Nobby against his two attackers – fortunately, Nobby’s red cloak made him stand out from the goblins and gave Guillerme a clue of where not to aim his weapon. With a flourish, the paladin swung his glaive just over Nobby’s head to come down onto one of the goblins, then twirled it around to come back and hit the goblin a second time, calling out just in time to Nobby for the rogue to jump over the polearm. The goblin lay dead and, fortunately, Nobby’s knees remained unscathed.

Distracted by Guillerme’s fancy attacks and unnerved at having to attack a goblin from the front rather than behind, Nobby was unable to land a hit on the creature in front of him. Kisandra stepped into the room and sent a magical Fire Bolt flying towards the boss goblin, singeing his pointy hat. Leaping into the room, Friar Buck pointed his axe towards a goblin and shouted a war cry but tripped over as he became distracted by the fire that he had magically enhanced. He smashed into the barrels at the side of the hall, breaking some of them and spilling the contents on the flagstones. It wasn’t good beer that came out, but the cleric was disappointed in himself all the same for the wastage.

The goblins retaliated. Buck, sitting in the ruins of the barrels, made a tempting target for one of the archers, while another shot back at Barendil. Neither of these hit but the third loosed a remarkably accurate arrow at Guillerme, hitting the paladin in the shoulder. Nobby was slashed once more by the goblin in front of him and was starting to feel weaker than normal. The goblin boss threw another poorly-aimed javelin, at Buck this time, and continued to flee towards a door at the far end of the room, perhaps to gather reinforcements.

Barendil tried to slow the goblin boss with an arrow but failed to hit, so Guillerme leaped forwards and caught it a ringing blow with his glaive. Finally, Nobby managed to stab the goblin in front of him, skewering it like a kebab and then running forwards to try and prevent the goblin boss running out through the door in a surprising act of teamwork, especially considering the injuries he had suffered. Kisandra hit the goblin with another Fire Bolt just before Buck charged into the little goblin. The flaring magical bolt must have distracted Buck as he was unable to connect with his axe.

Nobby’s gambit had paid off; the goblin couldn’t escape through the door. He was also now surrounded by enemies. He frantically slashed at the rogue, causing more damage to him, though Nobby managed to remain on his feet. Seeing their boss in trouble and their mates cut down, the two goblin archers turned tail and ran towards the southwest, towards the tower in the corner of the castle. Barendil immediately gave chase, drawing his bow as he ran. As he rounded the corner, he could see into the tower where three more goblins lay in wait. This appeared to be a filthy barracks room for the goblins. Barendil loosed an arrow before any of the goblins could react, hitting one through the eye and dropping it to the floor.  

Goblin reinforcements in the southwest tower barracks

Guillerme and Nobby both failed in their attempts to kill the goblin boss. Nobby then ducked and weaved out of the way, realising that he probably couldn’t take another hit from its vicious scimitar. Kisandra couldn’t draw a bead on the goblin for her spells with her companions in the way, and Buck also failed to hit. However, the boss goblin was in no position to retaliate or escape, so he remained trapped where he was.

Another black-fletched arrow hit Guillerme, knocking the paladin back slightly. Barendil retaliated with an arrow of his own which, though accurate, did not prove fatal. Guillerme likewise managed to hit, but not kill, one of the goblins. Now that he was standing out of harm’s way, Nobby decided to use his crossbow to shoot the boss goblin, which was accurate and went straight through his pointy hat to pin his head against the wooden door that he had been so desperate to escape through.

Kisandra used a Fire Bolt to finish off the goblin that Barendil had previously wounded, leaving just a handful of enemies in the southwest tower to deal with. Buck still couldn’t get the weight of his axe right, perhaps it was the uneasiness that the magical axe exuded from being into the outskirts of Neverwinter Wood, but he missed again. In retaliation, one of the goblins stabbed him in the thigh.

One of the goblins ran to the north and knocked on another door which opened to reveal a surprised goblin face looking out. Apparently, this goblin hadn’t heard the commotion through the thick door, but now that it had been alerted a couple more goblins came out to reinforce their mates. This castle was like a rabbit warren, with more and more goblins holed up all over the place, ready to creep out and fight intruders. The adventurers, however, could probably breathe a sigh of relief that they hadn’t had to deal with all the goblins in one enormous swarm… 

More goblins join the fray from the southern guard post

Barendil swiftly despatched another goblin with a twang of his bow. As Guillerme continued fighting the goblin in front of him, slicing the injured creature to pieces, he called back to the others to keep the goblin boss alive for interrogation, not realising that Nobby had deftly skewered his brains with a crossbow bolt. The paladin wished that he had paid a little more attention to what his companions were doing.

Buoyed by his previous crossbow execution, Nobby leaped up onto a table in front of him to get a better view down onto the melee in front of him. Unfortunately, the debris of a goblin feast littered the wooden tabletop and it was slick with grease and other unmentionable substances, causing the rogue to slip and fall while his crossbow misfired up into the ceiling.

Kisandra’s spell was inaccurate this time but, finally, Buck managed to get the heft of the axe correct and he swung it with deadly efficiency to decapitate one of the goblins. One of the two remaining goblins fired an arrow that hit Guillerme, while Barendil’s return fire was ineffective. The paladin swung his glaive in a big arc that killed that goblin, while Buck moved up next to him and slew the final one. Everything had gone quiet in the southwestern portion of the castle, which was now littered with the corpses of over a dozen goblins. The party breathed a collective sigh of relief after that long battle. Nobby found a collection of coins among the corpses and added significantly to his ear collection. 


It’s a Trap!

The adventurers healed themselves and discussed the next plan of action to explore the castle. There were many divisive opinions. Nobby went and listened to the door immediately to the north of the entrance. They expected that this was a second guard post, and he could indeed hear the chattering of two goblins within. Barendil exerted his influence on the party to ignore the guard post for now and instead move to investigate the central area of the castle – they were aware of two doors that they thought would enable them to enter from two directions at the same time, and he believed this to be the best course of action.

Nobby dutifully followed Mr. Barendil towards the western door, which sat directly opposite the main entrance. So intent were they on listening at the door that they didn’t notice the tripwire laid across the corridor, which triggered a fall of rubble and wooden beams from above when they stepped into it. With an almost preternatural skill (derived from years of avoiding blows from larger people), Nobby dove out the way and rolled back into the main corridor. Barendil was not so quick and was knocked sprawling by a broad timber. The rest of the party headed back to see what the noise was and found the pair sitting on the floor, dusting themselves down.

Such a loud crash was sure to draw attention, and indeed the guard post door opened up and two goblins poked their heads out to see what was going on. Despite the red cloaks that the party were wearing, the guard goblins couldn’t believe that a true Redbrand would set off the simple trap, so they drew their bows and fired. One hit Guillerme while the other went wide. Barendil and Nobby both attempted to save some face from their blundering, shooting at the two goblins. Barendil managed to hit but Nobby still had masonry dust in his eye. It was then down to Buck, who charged in shouting a blessing to Kord and slicing the goblin in front of him from neck to navel, like a watermelon.

“Keep that last one alive!” yelled Kisandra.

Unlike Guillerme, she had managed to shout this before the goblin was dead, and she ran in herself to use a Shocking Grasp in an attempt to bring the goblin under submission rather than kill the creature. She managed to daze the creature, but it was still standing. She was keen to avoid the bloodlust of the banquet hall so that this goblin might be interrogated, but she realised she had nothing to worry about when Guillerme ran over as he was most likely going to provide a distraction for the creature rather than a deadly threat. As his wildly swinging glaive clanged into the stone wall, she shook her head at her accurate prediction. When Barendil ran over and failed to punch the dazed goblin into unconsciousness, she reflected that maybe she should have instructed her companions to ‘knock it out’ rather than simply ‘not kill it’.  

Nobby grimly pulled a club out from behind his back and started patting it into his other hand menacingly as he sidled up behind the goblin and gave it a good crack on the noggin. The goblin’s legs folded beneath it and it fell in a heap on the floor. He nodded to Kisandra and started to get some rope out of his pack to tie the creature’s hands together.

Listening carefully, Barendil could hear a little bit of muffled noise, like shuffling feet and quiet talking, to the north. Nothing appeared to be headed their way, but the ranger suggested that the party remove themselves from this corridor and return somewhere a bit safer. Nobby finished tying up the unconscious goblin while Buck picked him up. The cleric suggested they should take the remaining corpse with them too, but Nobby countered by saying they should put his body among the wreckage to imply that he had accidentally set off the trap himself – only Nobby was likely to suggest such a sneaky plan, but the rest of the party thought it was a great idea. Barendil busied himself burying the dead goblin beneath some bricks and wooden beams, scattering dust and debris over the little green figure in a remarkably artistic manner. With that complete, the adventurers returned to the banquet hall with their captive goblin in tow. 


Interrogation

Buck threw the little goblin roughly into a chair and Nobby tied him down securely. Barendil kept watch to the east to ensure they weren’t disturbed while Kisandra walked over to stand in front of the goblin, who was groggily starting to wake. Nobby looked over at her expectantly.

“Doesn’t need his ears, does he?” asked the rogue hopefully.

She shook her head and waved him away – of course he needed to hear the questions, fool of a human! Though she was fairly sure that Nobby was winding her up.

Buck stood next to Kisandra and expressed his distaste for torture – perhaps a distaste borne from the treatment of the Christmas Elf they had captured many moons ago in the Winter Wonderland they were transported to from White Willow Farm. He suggested using a spell, Zone of Truth, to ensure that the goblin could not lie in answer to their questions; unfortunately, the cleric felt that the goblin’s mind was too addled and the spell didn’t work on it. Kisandra said not to worry, she could also use Detect Thoughts.

They threw a bucket of water on the goblin’s face to wake it up and it spluttered to consciousness, asking what was going on.

“We’ll ask the questions here,” said Buck. “How many creatures in this castle? What sort of forces are stationed here?”

“NO!” screeched the goblin, shaking its head. This was not going to be an easy interview.

Buck reminded the goblin that they had killed many of its companions, pointing out the corpses strewn on the flagstones around the banquet hall. The creature’s lower lip quivered slightly. Kisandra took the opportunity to concentrate on its mind, probing to discover that the goblin’s name was Yeeslik and to determine his surface thoughts. Yeeslik was thinking:

·         He was scared of the adventurers

·         He was scared of King Grol

·         He wasn’t sure which he was more scared of right now

·         He had been posted on guard post to the north, to watch the main door

Kisandra probed deeper into the creature’s mind:

·         He doesn’t know much about the workings of the castle – he is low in the pecking order

·         There are goblins, hobgoblins and bugbears

·         King Grol is a bugbear

·         King Grol is in the castle

It was clear to Kisandra that Yeeslik was unable to conceal his true thoughts from her, so she could trust what she was detecting in his mind. The sorceress therefore decided to probe even deeper:

·         Bugbear barracks is in the northwest

·         Hobgoblin barracks is in the east

·         Goblin barracks is in the southwest

·         The central area of the castle is where they go to pray to Maglubiyet

·         King Grol resides in the northeast tower

·         The food being prepared in the banquet hall is for everyone in the castle. Food gets taken to the bugbears and King Grol (they are too important to get it themselves), and to the king’s pet. Hobgoblins and goblins come to the hall to eat

Kisandra was intrigued by what this ‘pet’ might be, but her control over the goblin’s mind was slipping and she could probe no deeper. Buck could see her losing her composure, so he stepped in to try and intimidate some more answers out of their captive.

“Listen here,” he said, as he pointed towards Nobby. “My friend over there has a real sick problem. He’ll happily take your ears if you don’t tell me what I want to know.”

“I tell you, I keep ears?” squeaked the goblin in terror.

“For now,” Buck replied with a menacing growl.

Nobby wasn’t happy at the prospect of missing out on a pair of ears, but he knew that he couldn’t go back on Buck’s word.

“Yeeslik not know what pet is,” pleaded the goblin, “really me don’t! King Grol keeps it in southeast tower. Naughty gobbos goes there, but they don’t come back.”

When Nobby asked if Yeeslik had seen a dwarf in the castle, he nodded that he had seen a captive dwarf brought in through the main entrance. He didn’t know what had happened after that.

“Well, that’s all we can get out of him I think,” nodded Kisandra.

“There’s two more things we could get out of him…” muttered Nobby with a hint of bitterness.

The rogue sulked over in the corner of the room as the rest of the party discussed a plan that was forming. They decided they could poison the food and convince Yeeslik to deliver it to the bugbears and the king, possibly dealing with the main threats in the castle without lifting a finger themselves in battle. The little goblin was so terrified by Kisandra’s mind probes, the scattered goblin corpses and Nobby’s gaze fixed on the side of his head that he quickly agreed to do whatever they said to give him a chance to escape the castle alive (and with his ears).

Nobby sauntered over to the large cauldron and pulled out the three candy cane cyanide sticks that he had been saving since their Winter Wonderland adventure. He broke them up and dropped them into the stew - as he did so, a green cloud went PFFFFFFFT and formed a leering skull in the air before quickly dissipating. He nodded in satisfaction; this was a sure sign of the potency of the poison if ever there was one!

And so, they had the seed of a plan. Yeeslik seemed like he should deliver the poisoned stew around the castle. They wondered about the interpersonal relationships between the different species of goblinoid; Nobby remembered that Droop had been treated like filth by the bugbears in Tresander Manor. Perhaps there would be more enmity they could leverage if required? Either way, they were fairly confident that they should be able to clear out the rest of the castle without too much difficulty. In theory, anyway… 

Map of Cragmaw Castle at the end of Session 16,
showing the exploration so far